/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLNoOpInterface.h" #include "SkMutex.h" #include "SkString.h" // the OpenGLES 2.0 spec says this must be >= 128 static const GrGLint kDefaultMaxVertexUniformVectors = 128; // the OpenGLES 2.0 spec says this must be >=16 static const GrGLint kDefaultMaxFragmentUniformVectors = 16; // the OpenGLES 2.0 spec says this must be >= 8 static const GrGLint kDefaultMaxVertexAttribs = 8; // the OpenGLES 2.0 spec says this must be >= 8 static const GrGLint kDefaultMaxVaryingVectors = 8; static const char* kExtensions[] = { "GL_ARB_framebuffer_object", "GL_ARB_blend_func_extended", "GL_ARB_timer_query", "GL_ARB_draw_buffers", "GL_ARB_occlusion_query", "GL_EXT_stencil_wrap" }; namespace { const GrGLubyte* combined_extensions_string() { static SkString gExtString; static SkMutex gMutex; gMutex.acquire(); if (0 == gExtString.size()) { for (size_t i = 0; i < SK_ARRAY_COUNT(kExtensions) - 1; ++i) { gExtString.append(kExtensions[i]); gExtString.append(" "); } gExtString.append(kExtensions[SK_ARRAY_COUNT(kExtensions) - 1]); } gMutex.release(); return (const GrGLubyte*) gExtString.c_str(); } } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendEquation(GrGLenum mode) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCopyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDepthMask(GrGLboolean flag) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisable(GrGLenum cap) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n, const GrGLenum* bufs) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices, GrGLsizei primcount) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEndQuery(GrGLenum target) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFinish() { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFlush() { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFrontFace(GrGLenum mode) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLineWidth(GrGLfloat width) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLMatrixLoadf(GrGLenum, const GrGLfloat*) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLMatrixLoadIdentity(GrGLenum) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, GrGLenum target) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLReadBuffer(GrGLenum src) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLScissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader, GrGLsizei count, #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE const char* const * str, #else const char** str, #endif const GrGLint* length) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMask(GrGLuint mask) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteri(GrGLenum target, GrGLenum pname, GrGLint param) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDiscardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1f(GrGLint location, GrGLfloat v0) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1i(GrGLint location, GrGLint v0) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib1f(GrGLuint indx, const GrGLfloat value) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribDivisor(GrGLuint index, GrGLuint divisor) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLResolveMultisampleFramebuffer() { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) { } GrGLenum GR_GL_FUNCTION_TYPE noOpGLCheckFramebufferStatus(GrGLenum target) { GrAlwaysAssert(GR_GL_FRAMEBUFFER == target); return GR_GL_FRAMEBUFFER_COMPLETE; } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGenIds(GrGLsizei n, GrGLuint* ids) { static int gCurrID = 1; for (int i = 0; i < n; ++i) { ids[i] = ++gCurrID; } } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDeleteIds(GrGLsizei n, const GrGLuint* ids) { } GrGLenum GR_GL_FUNCTION_TYPE noOpGLGetError() { return GR_GL_NO_ERROR; } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetIntegerv(GrGLenum pname, GrGLint* params) { // TODO: remove from Ganesh the #defines for gets we don't use. // We would like to minimize gets overall due to performance issues switch (pname) { case GR_GL_CONTEXT_PROFILE_MASK: *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; break; case GR_GL_STENCIL_BITS: *params = 8; break; case GR_GL_SAMPLES: *params = 1; break; case GR_GL_FRAMEBUFFER_BINDING: *params = 0; break; case GR_GL_VIEWPORT: params[0] = 0; params[1] = 0; params[2] = 800; params[3] = 600; break; case GR_GL_MAX_TEXTURE_IMAGE_UNITS: *params = 8; break; case GR_GL_MAX_TEXTURE_COORDS: *params = 8; break; case GR_GL_MAX_VERTEX_UNIFORM_VECTORS: *params = kDefaultMaxVertexUniformVectors; break; case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = kDefaultMaxFragmentUniformVectors; break; case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = 16 * 4; break; case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = 0; break; case GR_GL_COMPRESSED_TEXTURE_FORMATS: break; case GR_GL_MAX_TEXTURE_SIZE: *params = 8192; break; case GR_GL_MAX_RENDERBUFFER_SIZE: *params = 8192; break; case GR_GL_MAX_SAMPLES: *params = 32; break; case GR_GL_MAX_VERTEX_ATTRIBS: *params = kDefaultMaxVertexAttribs; break; case GR_GL_MAX_VARYING_VECTORS: *params = kDefaultMaxVaryingVectors; break; case GR_GL_NUM_EXTENSIONS: *params = SK_ARRAY_COUNT(kExtensions); break; default: SkFAIL("Unexpected pname to GetIntegerv"); } } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) { if (length) { *length = 0; } if (bufsize > 0) { *infolog = 0; } } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetShaderOrProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) { switch (pname) { case GR_GL_LINK_STATUS: // fallthru case GR_GL_COMPILE_STATUS: *params = GR_GL_TRUE; break; case GR_GL_INFO_LOG_LENGTH: *params = 0; break; // we don't expect any other pnames default: SkFAIL("Unexpected pname to GetProgramiv"); break; } } namespace { template void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) { switch (pname) { case GR_GL_QUERY_RESULT_AVAILABLE: *params = GR_GL_TRUE; break; case GR_GL_QUERY_RESULT: *params = 0; break; default: SkFAIL("Unexpected pname passed to GetQueryObject."); break; } } } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) { switch (pname) { case GR_GL_CURRENT_QUERY: *params = 0; break; case GR_GL_QUERY_COUNTER_BITS: *params = 32; break; default: SkFAIL("Unexpected pname passed GetQueryiv."); } } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) { query_result(id, pname, params); } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) { query_result(id, pname, params); } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) { query_result(id, pname, params); } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) { query_result(id, pname, params); } const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetString(GrGLenum name) { switch (name) { case GR_GL_EXTENSIONS: return combined_extensions_string(); case GR_GL_VERSION: return (const GrGLubyte*)"4.0 Debug GL"; case GR_GL_SHADING_LANGUAGE_VERSION: return (const GrGLubyte*)"4.20.8 Debug GLSL"; case GR_GL_VENDOR: return (const GrGLubyte*)"Debug Vendor"; case GR_GL_RENDERER: return (const GrGLubyte*)"The Debug (Non-)Renderer"; default: SkFAIL("Unexpected name passed to GetString"); return nullptr; } } const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetStringi(GrGLenum name, GrGLuint i) { switch (name) { case GR_GL_EXTENSIONS: if (static_cast(i) <= SK_ARRAY_COUNT(kExtensions)) { return (const GrGLubyte*) kExtensions[i]; } else { return nullptr; } default: SkFAIL("Unexpected name passed to GetStringi"); return nullptr; } } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) { // we used to use this to query stuff about externally created textures, // now we just require clients to tell us everything about the texture. SkFAIL("Should never query texture parameters."); } GrGLint GR_GL_FUNCTION_TYPE noOpGLGetUniformLocation(GrGLuint program, const char* name) { static int gUniLocation = 0; return ++gUniLocation; } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLInsertEventMarker(GrGLsizei length, const char* marker) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLPushGroupMarker(GrGLsizei length , const char* marker) { } GrGLvoid GR_GL_FUNCTION_TYPE noOpGLPopGroupMarker() { }