// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_STATE_VALUES_UTILS_H_ #define V8_COMPILER_STATE_VALUES_UTILS_H_ #include "src/compiler/js-graph.h" namespace v8 { namespace internal { namespace compiler { class Graph; class StateValuesCache { public: explicit StateValuesCache(JSGraph* js_graph); Node* GetNodeForValues(Node** values, size_t count); private: static const size_t kMaxInputCount = 8; struct NodeKey { Node* node; explicit NodeKey(Node* node) : node(node) {} }; struct StateValuesKey : public NodeKey { // ValueArray - array of nodes ({node} has to be nullptr). size_t count; Node** values; StateValuesKey(size_t count, Node** values) : NodeKey(nullptr), count(count), values(values) {} }; class ValueArrayIterator; static bool AreKeysEqual(void* key1, void* key2); static bool IsKeysEqualToNode(StateValuesKey* key, Node* node); static bool AreValueKeysEqual(StateValuesKey* key1, StateValuesKey* key2); Node* BuildTree(ValueArrayIterator* it, size_t max_height); NodeVector* GetWorkingSpace(size_t level); Node* GetEmptyStateValues(); Node* GetValuesNodeFromCache(Node** nodes, size_t count); Graph* graph() { return js_graph_->graph(); } CommonOperatorBuilder* common() { return js_graph_->common(); } Zone* zone() { return graph()->zone(); } JSGraph* js_graph_; ZoneHashMap hash_map_; ZoneVector working_space_; // One working space per level. Node* empty_state_values_; }; class StateValuesAccess { public: struct TypedNode { Node* node; MachineType type; TypedNode(Node* node, MachineType type) : node(node), type(type) {} }; class iterator { public: // Bare minimum of operators needed for range iteration. bool operator!=(iterator& other); iterator& operator++(); TypedNode operator*(); private: friend class StateValuesAccess; iterator() : current_depth_(-1) {} explicit iterator(Node* node); Node* node(); MachineType type(); bool done(); void Advance(); struct StatePos { Node* node; int index; explicit StatePos(Node* node) : node(node), index(0) {} StatePos() {} }; StatePos* Top(); void Push(Node* node); void Pop(); static const int kMaxInlineDepth = 8; StatePos stack_[kMaxInlineDepth]; int current_depth_; }; explicit StateValuesAccess(Node* node) : node_(node) {} size_t size(); iterator begin() { return iterator(node_); } iterator end() { return iterator(); } private: Node* node_; }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_STATE_VALUES_UTILS_H_