// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/ic/access-compiler.h" namespace v8 { namespace internal { Handle PropertyAccessCompiler::GetCodeWithFlags(Code::Flags flags, const char* name) { // Create code object in the heap. CodeDesc desc; masm()->GetCode(&desc); Handle code = factory()->NewCode(desc, flags, masm()->CodeObject()); if (code->IsCodeStubOrIC()) code->set_stub_key(CodeStub::NoCacheKey()); #ifdef ENABLE_DISASSEMBLER if (FLAG_print_code_stubs) { OFStream os(stdout); code->Disassemble(name, os); } #endif return code; } Handle PropertyAccessCompiler::GetCodeWithFlags(Code::Flags flags, Handle name) { return (FLAG_print_code_stubs && !name.is_null() && name->IsString()) ? GetCodeWithFlags(flags, Handle::cast(name)->ToCString().get()) : GetCodeWithFlags(flags, NULL); } void PropertyAccessCompiler::TailCallBuiltin(MacroAssembler* masm, Builtins::Name name) { Handle code(masm->isolate()->builtins()->builtin(name)); GenerateTailCall(masm, code); } Register* PropertyAccessCompiler::GetCallingConvention(Code::Kind kind) { if (kind == Code::LOAD_IC || kind == Code::KEYED_LOAD_IC) { return load_calling_convention(); } DCHECK(kind == Code::STORE_IC || kind == Code::KEYED_STORE_IC); return store_calling_convention(); } Register PropertyAccessCompiler::slot() const { if (kind() == Code::LOAD_IC || kind() == Code::KEYED_LOAD_IC) { return LoadDescriptor::SlotRegister(); } DCHECK(kind() == Code::STORE_IC || kind() == Code::KEYED_STORE_IC); return VectorStoreICDescriptor::SlotRegister(); } Register PropertyAccessCompiler::vector() const { if (kind() == Code::LOAD_IC || kind() == Code::KEYED_LOAD_IC) { return LoadWithVectorDescriptor::VectorRegister(); } DCHECK(kind() == Code::STORE_IC || kind() == Code::KEYED_STORE_IC); return VectorStoreICDescriptor::VectorRegister(); } } // namespace internal } // namespace v8