1 2 /* 3 * Mesa 3-D graphics library 4 * Version: 3.5 5 * 6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 /* 27 * Transform function interface for assembly code. Simply define 28 * FRAME_OFFSET to the number of bytes pushed onto the stack before 29 * using the ARG_* argument macros. 30 * 31 * Gareth Hughes 32 */ 33 34 #ifndef __XFORM_ARGS_H__ 35 #define __XFORM_ARGS_H__ 36 37 /* Offsets for transform_func arguments 38 * 39 * typedef void (*transform_func)( GLvector4f *to_vec, 40 * const GLfloat m[16], 41 * const GLvector4f *from_vec ); 42 */ 43 #define OFFSET_DEST 4 44 #define OFFSET_MATRIX 8 45 #define OFFSET_SOURCE 12 46 47 #define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP) 48 #define ARG_MATRIX REGOFF(FRAME_OFFSET+OFFSET_MATRIX, ESP) 49 #define ARG_SOURCE REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP) 50 51 #endif 52