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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLSL.h"
9 #include "GrGLSLCaps.h"
10 #include "SkString.h"
11 
GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen)12 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
13     switch (gen) {
14         case k110_GrGLSLGeneration:
15             return false;
16         case k130_GrGLSLGeneration:
17         case k140_GrGLSLGeneration:
18         case k150_GrGLSLGeneration:
19         case k330_GrGLSLGeneration:
20         case k400_GrGLSLGeneration:
21         case k310es_GrGLSLGeneration:
22         case k320es_GrGLSLGeneration:
23             return true;
24     }
25     return false;
26 }
27 
GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,const GrGLSLCaps & glslCaps,SkString * out)28 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
29                                                   const GrGLSLCaps& glslCaps,
30                                                   SkString* out) {
31     if (glslCaps.usesPrecisionModifiers()) {
32         switch (p) {
33             case kHigh_GrSLPrecision:
34                 out->append("precision highp float;\n");
35                 break;
36             case kMedium_GrSLPrecision:
37                 out->append("precision mediump float;\n");
38                 break;
39             case kLow_GrSLPrecision:
40                 out->append("precision lowp float;\n");
41                 break;
42             default:
43                 SkFAIL("Unknown precision value.");
44         }
45     }
46 }
47 
GrGLSLMulVarBy4f(SkString * outAppend,const char * vec4VarName,const GrGLSLExpr4 & mulFactor)48 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
49     if (mulFactor.isOnes()) {
50         *outAppend = SkString();
51     }
52 
53     if (mulFactor.isZeros()) {
54         outAppend->appendf("%s = vec4(0);", vec4VarName);
55     } else {
56         outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
57     }
58 }
59