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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLSLProcessorTypes_DEFINED
9 #define GrGLSLProcessorTypes_DEFINED
10 
11 #include "GrShaderVar.h"
12 
13 /**
14  * These are meant to only be used by GrGLSL*Processors so they can add transformed coordinates
15  * to their shader code.
16  */
17 typedef GrShaderVar GrGLSLTransformedCoords;
18 typedef SkTArray<GrShaderVar> GrGLSLTransformedCoordsArray;
19 
20 #endif
21