1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "action.h"
18
19 #include <errno.h>
20
21 #include <android-base/strings.h>
22 #include <android-base/stringprintf.h>
23
24 #include "builtins.h"
25 #include "error.h"
26 #include "init_parser.h"
27 #include "log.h"
28 #include "property_service.h"
29 #include "util.h"
30
31 using android::base::Join;
32 using android::base::StringPrintf;
33
Command(BuiltinFunction f,const std::vector<std::string> & args,const std::string & filename,int line)34 Command::Command(BuiltinFunction f, const std::vector<std::string>& args,
35 const std::string& filename, int line)
36 : func_(f), args_(args), filename_(filename), line_(line) {
37 }
38
InvokeFunc() const39 int Command::InvokeFunc() const {
40 std::vector<std::string> expanded_args;
41 expanded_args.resize(args_.size());
42 expanded_args[0] = args_[0];
43 for (std::size_t i = 1; i < args_.size(); ++i) {
44 if (!expand_props(args_[i], &expanded_args[i])) {
45 ERROR("%s: cannot expand '%s'\n", args_[0].c_str(), args_[i].c_str());
46 return -EINVAL;
47 }
48 }
49
50 return func_(expanded_args);
51 }
52
BuildCommandString() const53 std::string Command::BuildCommandString() const {
54 return Join(args_, ' ');
55 }
56
BuildSourceString() const57 std::string Command::BuildSourceString() const {
58 if (!filename_.empty()) {
59 return StringPrintf(" (%s:%d)", filename_.c_str(), line_);
60 } else {
61 return std::string();
62 }
63 }
64
Action(bool oneshot)65 Action::Action(bool oneshot) : oneshot_(oneshot) {
66 }
67
68 const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr;
69
AddCommand(const std::vector<std::string> & args,const std::string & filename,int line,std::string * err)70 bool Action::AddCommand(const std::vector<std::string>& args,
71 const std::string& filename, int line, std::string* err) {
72 if (!function_map_) {
73 *err = "no function map available";
74 return false;
75 }
76
77 if (args.empty()) {
78 *err = "command needed, but not provided";
79 return false;
80 }
81
82 auto function = function_map_->FindFunction(args[0], args.size() - 1, err);
83 if (!function) {
84 return false;
85 }
86
87 AddCommand(function, args, filename, line);
88 return true;
89 }
90
AddCommand(BuiltinFunction f,const std::vector<std::string> & args,const std::string & filename,int line)91 void Action::AddCommand(BuiltinFunction f,
92 const std::vector<std::string>& args,
93 const std::string& filename, int line) {
94 commands_.emplace_back(f, args, filename, line);
95 }
96
CombineAction(const Action & action)97 void Action::CombineAction(const Action& action) {
98 for (const auto& c : action.commands_) {
99 commands_.emplace_back(c);
100 }
101 }
102
NumCommands() const103 std::size_t Action::NumCommands() const {
104 return commands_.size();
105 }
106
ExecuteOneCommand(std::size_t command) const107 void Action::ExecuteOneCommand(std::size_t command) const {
108 ExecuteCommand(commands_[command]);
109 }
110
ExecuteAllCommands() const111 void Action::ExecuteAllCommands() const {
112 for (const auto& c : commands_) {
113 ExecuteCommand(c);
114 }
115 }
116
ExecuteCommand(const Command & command) const117 void Action::ExecuteCommand(const Command& command) const {
118 Timer t;
119 int result = command.InvokeFunc();
120
121 if (klog_get_level() >= KLOG_INFO_LEVEL) {
122 std::string trigger_name = BuildTriggersString();
123 std::string cmd_str = command.BuildCommandString();
124 std::string source = command.BuildSourceString();
125
126 INFO("Command '%s' action=%s%s returned %d took %.2fs\n",
127 cmd_str.c_str(), trigger_name.c_str(), source.c_str(),
128 result, t.duration());
129 }
130 }
131
ParsePropertyTrigger(const std::string & trigger,std::string * err)132 bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) {
133 const static std::string prop_str("property:");
134 std::string prop_name(trigger.substr(prop_str.length()));
135 size_t equal_pos = prop_name.find('=');
136 if (equal_pos == std::string::npos) {
137 *err = "property trigger found without matching '='";
138 return false;
139 }
140
141 std::string prop_value(prop_name.substr(equal_pos + 1));
142 prop_name.erase(equal_pos);
143
144 auto res = property_triggers_.emplace(prop_name, prop_value);
145 if (res.second == false) {
146 *err = "multiple property triggers found for same property";
147 return false;
148 }
149 return true;
150 }
151
InitTriggers(const std::vector<std::string> & args,std::string * err)152 bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) {
153 const static std::string prop_str("property:");
154 for (std::size_t i = 0; i < args.size(); ++i) {
155 if (i % 2) {
156 if (args[i] != "&&") {
157 *err = "&& is the only symbol allowed to concatenate actions";
158 return false;
159 } else {
160 continue;
161 }
162 }
163
164 if (!args[i].compare(0, prop_str.length(), prop_str)) {
165 if (!ParsePropertyTrigger(args[i], err)) {
166 return false;
167 }
168 } else {
169 if (!event_trigger_.empty()) {
170 *err = "multiple event triggers are not allowed";
171 return false;
172 }
173
174 event_trigger_ = args[i];
175 }
176 }
177
178 return true;
179 }
180
InitSingleTrigger(const std::string & trigger)181 bool Action::InitSingleTrigger(const std::string& trigger) {
182 std::vector<std::string> name_vector{trigger};
183 std::string err;
184 return InitTriggers(name_vector, &err);
185 }
186
187 // This function checks that all property triggers are satisfied, that is
188 // for each (name, value) in property_triggers_, check that the current
189 // value of the property 'name' == value.
190 //
191 // It takes an optional (name, value) pair, which if provided must
192 // be present in property_triggers_; it skips the check of the current
193 // property value for this pair.
CheckPropertyTriggers(const std::string & name,const std::string & value) const194 bool Action::CheckPropertyTriggers(const std::string& name,
195 const std::string& value) const {
196 if (property_triggers_.empty()) {
197 return true;
198 }
199
200 bool found = name.empty();
201 for (const auto& t : property_triggers_) {
202 const auto& trigger_name = t.first;
203 const auto& trigger_value = t.second;
204 if (trigger_name == name) {
205 if (trigger_value != "*" && trigger_value != value) {
206 return false;
207 } else {
208 found = true;
209 }
210 } else {
211 std::string prop_val = property_get(trigger_name.c_str());
212 if (prop_val.empty() || (trigger_value != "*" &&
213 trigger_value != prop_val)) {
214 return false;
215 }
216 }
217 }
218 return found;
219 }
220
CheckEventTrigger(const std::string & trigger) const221 bool Action::CheckEventTrigger(const std::string& trigger) const {
222 return !event_trigger_.empty() &&
223 trigger == event_trigger_ &&
224 CheckPropertyTriggers();
225 }
226
CheckPropertyTrigger(const std::string & name,const std::string & value) const227 bool Action::CheckPropertyTrigger(const std::string& name,
228 const std::string& value) const {
229 return event_trigger_.empty() && CheckPropertyTriggers(name, value);
230 }
231
TriggersEqual(const Action & other) const232 bool Action::TriggersEqual(const Action& other) const {
233 return property_triggers_ == other.property_triggers_ &&
234 event_trigger_ == other.event_trigger_;
235 }
236
BuildTriggersString() const237 std::string Action::BuildTriggersString() const {
238 std::string result;
239
240 for (const auto& t : property_triggers_) {
241 result += t.first;
242 result += '=';
243 result += t.second;
244 result += ' ';
245 }
246 if (!event_trigger_.empty()) {
247 result += event_trigger_;
248 result += ' ';
249 }
250 result.pop_back();
251 return result;
252 }
253
DumpState() const254 void Action::DumpState() const {
255 std::string trigger_name = BuildTriggersString();
256 INFO("on %s\n", trigger_name.c_str());
257
258 for (const auto& c : commands_) {
259 std::string cmd_str = c.BuildCommandString();
260 INFO(" %s\n", cmd_str.c_str());
261 }
262 INFO("\n");
263 }
264
265 class EventTrigger : public Trigger {
266 public:
EventTrigger(const std::string & trigger)267 EventTrigger(const std::string& trigger) : trigger_(trigger) {
268 }
CheckTriggers(const Action & action) const269 bool CheckTriggers(const Action& action) const override {
270 return action.CheckEventTrigger(trigger_);
271 }
272 private:
273 const std::string trigger_;
274 };
275
276 class PropertyTrigger : public Trigger {
277 public:
PropertyTrigger(const std::string & name,const std::string & value)278 PropertyTrigger(const std::string& name, const std::string& value)
279 : name_(name), value_(value) {
280 }
CheckTriggers(const Action & action) const281 bool CheckTriggers(const Action& action) const override {
282 return action.CheckPropertyTrigger(name_, value_);
283 }
284 private:
285 const std::string name_;
286 const std::string value_;
287 };
288
289 class BuiltinTrigger : public Trigger {
290 public:
BuiltinTrigger(Action * action)291 BuiltinTrigger(Action* action) : action_(action) {
292 }
CheckTriggers(const Action & action) const293 bool CheckTriggers(const Action& action) const override {
294 return action_ == &action;
295 }
296 private:
297 const Action* action_;
298 };
299
ActionManager()300 ActionManager::ActionManager() : current_command_(0) {
301 }
302
GetInstance()303 ActionManager& ActionManager::GetInstance() {
304 static ActionManager instance;
305 return instance;
306 }
307
AddAction(std::unique_ptr<Action> action)308 void ActionManager::AddAction(std::unique_ptr<Action> action) {
309 auto old_action_it =
310 std::find_if(actions_.begin(), actions_.end(),
311 [&action] (std::unique_ptr<Action>& a) {
312 return action->TriggersEqual(*a);
313 });
314
315 if (old_action_it != actions_.end()) {
316 (*old_action_it)->CombineAction(*action);
317 } else {
318 actions_.emplace_back(std::move(action));
319 }
320 }
321
QueueEventTrigger(const std::string & trigger)322 void ActionManager::QueueEventTrigger(const std::string& trigger) {
323 trigger_queue_.push(std::make_unique<EventTrigger>(trigger));
324 }
325
QueuePropertyTrigger(const std::string & name,const std::string & value)326 void ActionManager::QueuePropertyTrigger(const std::string& name,
327 const std::string& value) {
328 trigger_queue_.push(std::make_unique<PropertyTrigger>(name, value));
329 }
330
QueueAllPropertyTriggers()331 void ActionManager::QueueAllPropertyTriggers() {
332 QueuePropertyTrigger("", "");
333 }
334
QueueBuiltinAction(BuiltinFunction func,const std::string & name)335 void ActionManager::QueueBuiltinAction(BuiltinFunction func,
336 const std::string& name) {
337 auto action = std::make_unique<Action>(true);
338 std::vector<std::string> name_vector{name};
339
340 if (!action->InitSingleTrigger(name)) {
341 return;
342 }
343
344 action->AddCommand(func, name_vector);
345
346 trigger_queue_.push(std::make_unique<BuiltinTrigger>(action.get()));
347 actions_.emplace_back(std::move(action));
348 }
349
ExecuteOneCommand()350 void ActionManager::ExecuteOneCommand() {
351 // Loop through the trigger queue until we have an action to execute
352 while (current_executing_actions_.empty() && !trigger_queue_.empty()) {
353 for (const auto& action : actions_) {
354 if (trigger_queue_.front()->CheckTriggers(*action)) {
355 current_executing_actions_.emplace(action.get());
356 }
357 }
358 trigger_queue_.pop();
359 }
360
361 if (current_executing_actions_.empty()) {
362 return;
363 }
364
365 auto action = current_executing_actions_.front();
366
367 if (current_command_ == 0) {
368 std::string trigger_name = action->BuildTriggersString();
369 INFO("processing action (%s)\n", trigger_name.c_str());
370 }
371
372 action->ExecuteOneCommand(current_command_);
373
374 // If this was the last command in the current action, then remove
375 // the action from the executing list.
376 // If this action was oneshot, then also remove it from actions_.
377 ++current_command_;
378 if (current_command_ == action->NumCommands()) {
379 current_executing_actions_.pop();
380 current_command_ = 0;
381 if (action->oneshot()) {
382 auto eraser = [&action] (std::unique_ptr<Action>& a) {
383 return a.get() == action;
384 };
385 actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
386 }
387 }
388 }
389
HasMoreCommands() const390 bool ActionManager::HasMoreCommands() const {
391 return !current_executing_actions_.empty() || !trigger_queue_.empty();
392 }
393
DumpState() const394 void ActionManager::DumpState() const {
395 for (const auto& a : actions_) {
396 a->DumpState();
397 }
398 INFO("\n");
399 }
400
ParseSection(const std::vector<std::string> & args,std::string * err)401 bool ActionParser::ParseSection(const std::vector<std::string>& args,
402 std::string* err) {
403 std::vector<std::string> triggers(args.begin() + 1, args.end());
404 if (triggers.size() < 1) {
405 *err = "actions must have a trigger";
406 return false;
407 }
408
409 auto action = std::make_unique<Action>(false);
410 if (!action->InitTriggers(triggers, err)) {
411 return false;
412 }
413
414 action_ = std::move(action);
415 return true;
416 }
417
ParseLineSection(const std::vector<std::string> & args,const std::string & filename,int line,std::string * err) const418 bool ActionParser::ParseLineSection(const std::vector<std::string>& args,
419 const std::string& filename, int line,
420 std::string* err) const {
421 return action_ ? action_->AddCommand(args, filename, line, err) : false;
422 }
423
EndSection()424 void ActionParser::EndSection() {
425 if (action_ && action_->NumCommands() > 0) {
426 ActionManager::GetInstance().AddAction(std::move(action_));
427 }
428 }
429