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1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 #ifndef INCLUDED_IMF_TILE_DESCRIPTION_H
37 #define INCLUDED_IMF_TILE_DESCRIPTION_H
38 
39 //-----------------------------------------------------------------------------
40 //
41 //	class TileDescription and enum LevelMode
42 //
43 //-----------------------------------------------------------------------------
44 
45 namespace Imf {
46 
47 
48 enum LevelMode
49 {
50     ONE_LEVEL = 0,
51     MIPMAP_LEVELS = 1,
52     RIPMAP_LEVELS = 2,
53 
54     NUM_LEVELMODES	// number of different level modes
55 };
56 
57 
58 enum LevelRoundingMode
59 {
60     ROUND_DOWN = 0,
61     ROUND_UP = 1,
62 
63     NUM_ROUNDINGMODES	// number of different rounding modes
64 };
65 
66 
67 class TileDescription
68 {
69   public:
70 
71     unsigned int	xSize;		// size of a tile in the x dimension
72     unsigned int	ySize;		// size of a tile in the y dimension
73     LevelMode		mode;
74     LevelRoundingMode	roundingMode;
75 
76     TileDescription (unsigned int xs = 32,
77              unsigned int ys = 32,
78                      LevelMode m = ONE_LEVEL,
79              LevelRoundingMode r = ROUND_DOWN)
80     :
xSize(xs)81         xSize (xs),
82     ySize (ys),
83     mode (m),
84     roundingMode (r)
85     {
86     // empty
87     }
88 
89     bool
90     operator == (const TileDescription &other) const
91     {
92     return xSize        == other.xSize &&
93            ySize        == other.ySize &&
94            mode         == other.mode &&
95            roundingMode == other.roundingMode;
96     }
97 };
98 
99 
100 } // namespace Imf
101 
102 #endif
103