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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkMaskFilter_DEFINED
11 #define SkMaskFilter_DEFINED
12 
13 #include "SkBlurTypes.h"
14 #include "SkFlattenable.h"
15 #include "SkMask.h"
16 #include "SkPaint.h"
17 
18 class GrClip;
19 class GrDrawContext;
20 class GrPaint;
21 class GrRenderTarget;
22 class GrTextureProvider;
23 class SkBitmap;
24 class SkBlitter;
25 class SkCachedData;
26 class SkMatrix;
27 class SkPath;
28 class SkRasterClip;
29 class SkRRect;
30 class SkStrokeRec;
31 
32 /** \class SkMaskFilter
33 
34     SkMaskFilter is the base class for object that perform transformations on
35     an alpha-channel mask before drawing it. A subclass of SkMaskFilter may be
36     installed into a SkPaint. Once there, each time a primitive is drawn, it
37     is first scan converted into a SkMask::kA8_Format mask, and handed to the
38     filter, calling its filterMask() method. If this returns true, then the
39     new mask is used to render into the device.
40 
41     Blur and emboss are implemented as subclasses of SkMaskFilter.
42 */
43 class SK_API SkMaskFilter : public SkFlattenable {
44 public:
45     /** Returns the format of the resulting mask that this subclass will return
46         when its filterMask() method is called.
47     */
48     virtual SkMask::Format getFormat() const = 0;
49 
50     /** Create a new mask by filter the src mask.
51         If src.fImage == null, then do not allocate or create the dst image
52         but do fill out the other fields in dstMask.
53         If you do allocate a dst image, use SkMask::AllocImage()
54         If this returns false, dst mask is ignored.
55         @param  dst the result of the filter. If src.fImage == null, dst should not allocate its image
56         @param src the original image to be filtered.
57         @param matrix the CTM
58         @param margin   if not null, return the buffer dx/dy need when calculating the effect. Used when
59                         drawing a clipped object to know how much larger to allocate the src before
60                         applying the filter. If returning false, ignore this parameter.
61         @return true if the dst mask was correctly created.
62     */
63     virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
64                             SkIPoint* margin) const;
65 
66 #if SK_SUPPORT_GPU
67     /**
68      *  Returns true if the filter can be expressed a single-pass GrProcessor without requiring an
69      *  explicit input mask. Per-pixel, the effect receives the incoming mask's coverage as
70      *  the input color and outputs the filtered covereage value. This means that each pixel's
71      *  filtered coverage must only depend on the unfiltered mask value for that pixel and not on
72      *  surrounding values.
73      *
74      * If effect is non-NULL, a new GrProcessor instance is stored in it. The caller assumes
75      * ownership of the effect and must unref it.
76      */
77     virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix& ctm) const;
78 
79     /**
80      *  If asFragmentProcessor() fails the filter may be implemented on the GPU by a subclass
81      *  overriding filterMaskGPU (declared below). That code path requires constructing a
82      *  src mask as input. Since that is a potentially expensive operation, the subclass must also
83      *  override this function to indicate whether filterTextureMaskGPU would succeeed if the mask
84      *  were to be created.
85      *
86      *  'maskRect' returns the device space portion of the mask that the filter needs. The mask
87      *  passed into 'filterMaskGPU' should have the same extent as 'maskRect' but be
88      *  translated to the upper-left corner of the mask (i.e., (maskRect.fLeft, maskRect.fTop)
89      *  appears at (0, 0) in the mask).
90      *
91      * Logically, how this works is:
92      *    canFilterMaskGPU is called
93      *    if (it returns true)
94      *        the returned mask rect is used for quick rejecting
95      *        either directFilterMaskGPU or directFilterRRectMaskGPU is then called
96      *        if (neither of them handle the blur)
97      *            the mask rect is used to generate the mask
98      *            filterMaskGPU is called to filter the mask
99      *
100      * TODO: this should work as:
101      *    if (canFilterMaskGPU(devShape, ...)) // rect, rrect, drrect, path
102      *        filterMaskGPU(devShape, ...)
103      * this would hide the RRect special case and the mask generation
104      */
105     virtual bool canFilterMaskGPU(const SkRRect& devRRect,
106                                   const SkIRect& clipBounds,
107                                   const SkMatrix& ctm,
108                                   SkRect* maskRect) const;
109 
110     /**
111      *  Try to directly render the mask filter into the target.  Returns
112      *  true if drawing was successful.
113      */
114     virtual bool directFilterMaskGPU(GrTextureProvider* texProvider,
115                                      GrDrawContext* drawContext,
116                                      GrPaint* grp,
117                                      const GrClip&,
118                                      const SkMatrix& viewMatrix,
119                                      const SkStrokeRec& strokeRec,
120                                      const SkPath& path) const;
121     /**
122      *  Try to directly render a rounded rect mask filter into the target.  Returns
123      *  true if drawing was successful.
124      */
125     virtual bool directFilterRRectMaskGPU(GrTextureProvider* texProvider,
126                                           GrDrawContext* drawContext,
127                                           GrPaint* grp,
128                                           const GrClip&,
129                                           const SkMatrix& viewMatrix,
130                                           const SkStrokeRec& strokeRec,
131                                           const SkRRect& rrect) const;
132 
133     /**
134      * This function is used to implement filters that require an explicit src mask. It should only
135      * be called if canFilterMaskGPU returned true and the maskRect param should be the output from
136      * that call. canOverwriteSrc indicates whether the implementation may treat src as a scratch
137      * texture and overwrite its contents. When true it is also legal to return src as the result.
138      * Implementations are free to get the GrContext from the src texture in order to create
139      * additional textures and perform multiple passes.
140      */
141     virtual bool filterMaskGPU(GrTexture* src,
142                                const SkMatrix& ctm,
143                                const SkRect& maskRect,
144                                GrTexture** result,
145                                bool canOverwriteSrc) const;
146 #endif
147 
148     /**
149      * The fast bounds function is used to enable the paint to be culled early
150      * in the drawing pipeline. This function accepts the current bounds of the
151      * paint as its src param and the filter adjust those bounds using its
152      * current mask and returns the result using the dest param. Callers are
153      * allowed to provide the same struct for both src and dest so each
154      * implementation must accomodate that behavior.
155      *
156      *  The default impl calls filterMask with the src mask having no image,
157      *  but subclasses may override this if they can compute the rect faster.
158      */
159     virtual void computeFastBounds(const SkRect& src, SkRect* dest) const;
160 
161     struct BlurRec {
162         SkScalar        fSigma;
163         SkBlurStyle     fStyle;
164         SkBlurQuality   fQuality;
165     };
166     /**
167      *  If this filter can be represented by a BlurRec, return true and (if not null) fill in the
168      *  provided BlurRec parameter. If this effect cannot be represented as a BlurRec, return false
169      *  and ignore the BlurRec parameter.
170      */
171     virtual bool asABlur(BlurRec*) const;
172 
173     SK_TO_STRING_PUREVIRT()
SK_DEFINE_FLATTENABLE_TYPE(SkMaskFilter)174     SK_DEFINE_FLATTENABLE_TYPE(SkMaskFilter)
175 
176 protected:
177     SkMaskFilter() {}
178 
179     enum FilterReturn {
180         kFalse_FilterReturn,
181         kTrue_FilterReturn,
182         kUnimplemented_FilterReturn
183     };
184 
185     class NinePatch : ::SkNoncopyable {
186     public:
NinePatch()187         NinePatch() : fCache(nullptr) { }
188         ~NinePatch();
189 
190         SkMask      fMask;      // fBounds must have [0,0] in its top-left
191         SkIRect     fOuterRect; // width/height must be >= fMask.fBounds'
192         SkIPoint    fCenter;    // identifies center row/col for stretching
193         SkCachedData* fCache;
194     };
195 
196     /**
197      *  Override if your subclass can filter a rect, and return the answer as
198      *  a ninepatch mask to be stretched over the returned outerRect. On success
199      *  return kTrue_FilterReturn. On failure (e.g. out of memory) return
200      *  kFalse_FilterReturn. If the normal filterMask() entry-point should be
201      *  called (the default) return kUnimplemented_FilterReturn.
202      *
203      *  By convention, the caller will take the center rol/col from the returned
204      *  mask as the slice it can replicate horizontally and vertically as we
205      *  stretch the mask to fit inside outerRect. It is an error for outerRect
206      *  to be smaller than the mask's bounds. This would imply that the width
207      *  and height of the mask should be odd. This is not required, just that
208      *  the caller will call mask.fBounds.centerX() and centerY() to find the
209      *  strips that will be replicated.
210      */
211     virtual FilterReturn filterRectsToNine(const SkRect[], int count,
212                                            const SkMatrix&,
213                                            const SkIRect& clipBounds,
214                                            NinePatch*) const;
215     /**
216      *  Similar to filterRectsToNine, except it performs the work on a round rect.
217      */
218     virtual FilterReturn filterRRectToNine(const SkRRect&, const SkMatrix&,
219                                            const SkIRect& clipBounds,
220                                            NinePatch*) const;
221 
222 private:
223     friend class SkDraw;
224 
225     /** Helper method that, given a path in device space, will rasterize it into a kA8_Format mask
226      and then call filterMask(). If this returns true, the specified blitter will be called
227      to render that mask. Returns false if filterMask() returned false.
228      This method is not exported to java.
229      */
230     bool filterPath(const SkPath& devPath, const SkMatrix& ctm, const SkRasterClip&, SkBlitter*,
231                     SkPaint::Style) const;
232 
233     /** Helper method that, given a roundRect in device space, will rasterize it into a kA8_Format
234      mask and then call filterMask(). If this returns true, the specified blitter will be called
235      to render that mask. Returns false if filterMask() returned false.
236      */
237     bool filterRRect(const SkRRect& devRRect, const SkMatrix& ctm, const SkRasterClip&,
238                      SkBlitter*, SkPaint::Style style) const;
239 
240     typedef SkFlattenable INHERITED;
241 };
242 
243 #endif
244