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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.annotation.NonNull;
20 import android.annotation.SystemApi;
21 import android.app.Presentation;
22 import android.content.Context;
23 import android.content.pm.ActivityInfo;
24 import android.graphics.PixelFormat;
25 import android.graphics.Rect;
26 import android.os.IBinder;
27 import android.os.Parcel;
28 import android.os.Parcelable;
29 import android.text.TextUtils;
30 import android.util.Log;
31 
32 import java.util.List;
33 import java.util.Objects;
34 
35 /**
36  * The interface that apps use to talk to the window manager.
37  * <p>
38  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
39  * </p><p>
40  * Each window manager instance is bound to a particular {@link Display}.
41  * To obtain a {@link WindowManager} for a different display, use
42  * {@link Context#createDisplayContext} to obtain a {@link Context} for that
43  * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
44  * to get the WindowManager.
45  * </p><p>
46  * The simplest way to show a window on another display is to create a
47  * {@link Presentation}.  The presentation will automatically obtain a
48  * {@link WindowManager} and {@link Context} for that display.
49  * </p>
50  *
51  * @see android.content.Context#getSystemService
52  * @see android.content.Context#WINDOW_SERVICE
53  */
54 public interface WindowManager extends ViewManager {
55 
56     /** @hide */
57     int DOCKED_INVALID = -1;
58     /** @hide */
59     int DOCKED_LEFT = 1;
60     /** @hide */
61     int DOCKED_TOP = 2;
62     /** @hide */
63     int DOCKED_RIGHT = 3;
64     /** @hide */
65     int DOCKED_BOTTOM = 4;
66 
67     /**
68      * Exception that is thrown when trying to add view whose
69      * {@link LayoutParams} {@link LayoutParams#token}
70      * is invalid.
71      */
72     public static class BadTokenException extends RuntimeException {
BadTokenException()73         public BadTokenException() {
74         }
75 
BadTokenException(String name)76         public BadTokenException(String name) {
77             super(name);
78         }
79     }
80 
81     /**
82      * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
83      * be found. See {@link android.app.Presentation} for more information on secondary displays.
84      */
85     public static class InvalidDisplayException extends RuntimeException {
InvalidDisplayException()86         public InvalidDisplayException() {
87         }
88 
InvalidDisplayException(String name)89         public InvalidDisplayException(String name) {
90             super(name);
91         }
92     }
93 
94     /**
95      * Returns the {@link Display} upon which this {@link WindowManager} instance
96      * will create new windows.
97      * <p>
98      * Despite the name of this method, the display that is returned is not
99      * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
100      * The returned display could instead be a secondary display that this
101      * window manager instance is managing.  Think of it as the display that
102      * this {@link WindowManager} instance uses by default.
103      * </p><p>
104      * To create windows on a different display, you need to obtain a
105      * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
106      * class documentation for more information.)
107      * </p>
108      *
109      * @return The display that this window manager is managing.
110      */
getDefaultDisplay()111     public Display getDefaultDisplay();
112 
113     /**
114      * Special variation of {@link #removeView} that immediately invokes
115      * the given view hierarchy's {@link View#onDetachedFromWindow()
116      * View.onDetachedFromWindow()} methods before returning.  This is not
117      * for normal applications; using it correctly requires great care.
118      *
119      * @param view The view to be removed.
120      */
removeViewImmediate(View view)121     public void removeViewImmediate(View view);
122 
123     /**
124      * Used to asynchronously request Keyboard Shortcuts from the focused window.
125      *
126      * @hide
127      */
128     public interface KeyboardShortcutsReceiver {
129         /**
130          * Callback used when the focused window keyboard shortcuts are ready to be displayed.
131          *
132          * @param result The keyboard shortcuts to be displayed.
133          */
onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result)134         void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result);
135     }
136 
137     /**
138      * Message for taking fullscreen screenshot
139      * @hide
140      */
141     final int TAKE_SCREENSHOT_FULLSCREEN = 1;
142 
143     /**
144      * Message for taking screenshot of selected region.
145      * @hide
146      */
147     final int TAKE_SCREENSHOT_SELECTED_REGION = 2;
148 
149     /**
150      * @hide
151      */
152     public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array";
153 
154     /**
155      * Request for keyboard shortcuts to be retrieved asynchronously.
156      *
157      * @param receiver The callback to be triggered when the result is ready.
158      *
159      * @hide
160      */
requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId)161     public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId);
162 
163     public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
164         /**
165          * X position for this window.  With the default gravity it is ignored.
166          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
167          * {@link Gravity#END} it provides an offset from the given edge.
168          */
169         @ViewDebug.ExportedProperty
170         public int x;
171 
172         /**
173          * Y position for this window.  With the default gravity it is ignored.
174          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
175          * an offset from the given edge.
176          */
177         @ViewDebug.ExportedProperty
178         public int y;
179 
180         /**
181          * Indicates how much of the extra space will be allocated horizontally
182          * to the view associated with these LayoutParams. Specify 0 if the view
183          * should not be stretched. Otherwise the extra pixels will be pro-rated
184          * among all views whose weight is greater than 0.
185          */
186         @ViewDebug.ExportedProperty
187         public float horizontalWeight;
188 
189         /**
190          * Indicates how much of the extra space will be allocated vertically
191          * to the view associated with these LayoutParams. Specify 0 if the view
192          * should not be stretched. Otherwise the extra pixels will be pro-rated
193          * among all views whose weight is greater than 0.
194          */
195         @ViewDebug.ExportedProperty
196         public float verticalWeight;
197 
198         /**
199          * The general type of window.  There are three main classes of
200          * window types:
201          * <ul>
202          * <li> <strong>Application windows</strong> (ranging from
203          * {@link #FIRST_APPLICATION_WINDOW} to
204          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
205          * windows.  For these types of windows, the {@link #token} must be
206          * set to the token of the activity they are a part of (this will
207          * normally be done for you if {@link #token} is null).
208          * <li> <strong>Sub-windows</strong> (ranging from
209          * {@link #FIRST_SUB_WINDOW} to
210          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
211          * window.  For these types of windows, the {@link #token} must be
212          * the token of the window it is attached to.
213          * <li> <strong>System windows</strong> (ranging from
214          * {@link #FIRST_SYSTEM_WINDOW} to
215          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
216          * use by the system for specific purposes.  They should not normally
217          * be used by applications, and a special permission is required
218          * to use them.
219          * </ul>
220          *
221          * @see #TYPE_BASE_APPLICATION
222          * @see #TYPE_APPLICATION
223          * @see #TYPE_APPLICATION_STARTING
224          * @see #TYPE_APPLICATION_PANEL
225          * @see #TYPE_APPLICATION_MEDIA
226          * @see #TYPE_APPLICATION_SUB_PANEL
227          * @see #TYPE_APPLICATION_ABOVE_SUB_PANEL
228          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
229          * @see #TYPE_STATUS_BAR
230          * @see #TYPE_SEARCH_BAR
231          * @see #TYPE_PHONE
232          * @see #TYPE_SYSTEM_ALERT
233          * @see #TYPE_TOAST
234          * @see #TYPE_SYSTEM_OVERLAY
235          * @see #TYPE_PRIORITY_PHONE
236          * @see #TYPE_STATUS_BAR_PANEL
237          * @see #TYPE_SYSTEM_DIALOG
238          * @see #TYPE_KEYGUARD_DIALOG
239          * @see #TYPE_SYSTEM_ERROR
240          * @see #TYPE_INPUT_METHOD
241          * @see #TYPE_INPUT_METHOD_DIALOG
242          */
243         @ViewDebug.ExportedProperty(mapping = {
244             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
245             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
246             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
247             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
248             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
249             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
250             @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL, to = "TYPE_APPLICATION_ABOVE_SUB_PANEL"),
251             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
252             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
253             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
254             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
255             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
256             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
257             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
258             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
259             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
260             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
261             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
262             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
263             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
264             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
265             @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
266             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
267             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
268             @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
269             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
270             @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
271             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
272             @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
273             @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
274             @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER, to = "TYPE_INPUT_CONSUMER"),
275             @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
276             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
277             @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
278             @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"),
279             @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"),
280             @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"),
281             @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING, to = "TYPE_VOICE_INTERACTION_STARTING"),
282             @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER, to = "TYPE_DOCK_DIVIDER"),
283             @ViewDebug.IntToString(from = TYPE_QS_DIALOG, to = "TYPE_QS_DIALOG"),
284             @ViewDebug.IntToString(from = TYPE_SCREENSHOT, to = "TYPE_SCREENSHOT")
285         })
286         public int type;
287 
288         /**
289          * Start of window types that represent normal application windows.
290          */
291         public static final int FIRST_APPLICATION_WINDOW = 1;
292 
293         /**
294          * Window type: an application window that serves as the "base" window
295          * of the overall application; all other application windows will
296          * appear on top of it.
297          * In multiuser systems shows only on the owning user's window.
298          */
299         public static final int TYPE_BASE_APPLICATION   = 1;
300 
301         /**
302          * Window type: a normal application window.  The {@link #token} must be
303          * an Activity token identifying who the window belongs to.
304          * In multiuser systems shows only on the owning user's window.
305          */
306         public static final int TYPE_APPLICATION        = 2;
307 
308         /**
309          * Window type: special application window that is displayed while the
310          * application is starting.  Not for use by applications themselves;
311          * this is used by the system to display something until the
312          * application can show its own windows.
313          * In multiuser systems shows on all users' windows.
314          */
315         public static final int TYPE_APPLICATION_STARTING = 3;
316 
317         /**
318          * End of types of application windows.
319          */
320         public static final int LAST_APPLICATION_WINDOW = 99;
321 
322         /**
323          * Start of types of sub-windows.  The {@link #token} of these windows
324          * must be set to the window they are attached to.  These types of
325          * windows are kept next to their attached window in Z-order, and their
326          * coordinate space is relative to their attached window.
327          */
328         public static final int FIRST_SUB_WINDOW = 1000;
329 
330         /**
331          * Window type: a panel on top of an application window.  These windows
332          * appear on top of their attached window.
333          */
334         public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
335 
336         /**
337          * Window type: window for showing media (such as video).  These windows
338          * are displayed behind their attached window.
339          */
340         public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
341 
342         /**
343          * Window type: a sub-panel on top of an application window.  These
344          * windows are displayed on top their attached window and any
345          * {@link #TYPE_APPLICATION_PANEL} panels.
346          */
347         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
348 
349         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
350          * of the window happens as that of a top-level window, <em>not</em>
351          * as a child of its container.
352          */
353         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
354 
355         /**
356          * Window type: window for showing overlays on top of media windows.
357          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
358          * application window.  They should be translucent to be useful.  This
359          * is a big ugly hack so:
360          * @hide
361          */
362         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW + 4;
363 
364         /**
365          * Window type: a above sub-panel on top of an application window and it's
366          * sub-panel windows. These windows are displayed on top of their attached window
367          * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels.
368          * @hide
369          */
370         public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
371 
372         /**
373          * End of types of sub-windows.
374          */
375         public static final int LAST_SUB_WINDOW = 1999;
376 
377         /**
378          * Start of system-specific window types.  These are not normally
379          * created by applications.
380          */
381         public static final int FIRST_SYSTEM_WINDOW     = 2000;
382 
383         /**
384          * Window type: the status bar.  There can be only one status bar
385          * window; it is placed at the top of the screen, and all other
386          * windows are shifted down so they are below it.
387          * In multiuser systems shows on all users' windows.
388          */
389         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
390 
391         /**
392          * Window type: the search bar.  There can be only one search bar
393          * window; it is placed at the top of the screen.
394          * In multiuser systems shows on all users' windows.
395          */
396         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
397 
398         /**
399          * Window type: phone.  These are non-application windows providing
400          * user interaction with the phone (in particular incoming calls).
401          * These windows are normally placed above all applications, but behind
402          * the status bar.
403          * In multiuser systems shows on all users' windows.
404          */
405         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
406 
407         /**
408          * Window type: system window, such as low power alert. These windows
409          * are always on top of application windows.
410          * In multiuser systems shows only on the owning user's window.
411          */
412         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
413 
414         /**
415          * Window type: keyguard window.
416          * In multiuser systems shows on all users' windows.
417          * @removed
418          */
419         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
420 
421         /**
422          * Window type: transient notifications.
423          * In multiuser systems shows only on the owning user's window.
424          */
425         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
426 
427         /**
428          * Window type: system overlay windows, which need to be displayed
429          * on top of everything else.  These windows must not take input
430          * focus, or they will interfere with the keyguard.
431          * In multiuser systems shows only on the owning user's window.
432          */
433         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
434 
435         /**
436          * Window type: priority phone UI, which needs to be displayed even if
437          * the keyguard is active.  These windows must not take input
438          * focus, or they will interfere with the keyguard.
439          * In multiuser systems shows on all users' windows.
440          */
441         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
442 
443         /**
444          * Window type: panel that slides out from the status bar
445          * In multiuser systems shows on all users' windows.
446          */
447         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
448 
449         /**
450          * Window type: dialogs that the keyguard shows
451          * In multiuser systems shows on all users' windows.
452          */
453         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
454 
455         /**
456          * Window type: internal system error windows, appear on top of
457          * everything they can.
458          * In multiuser systems shows only on the owning user's window.
459          */
460         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
461 
462         /**
463          * Window type: internal input methods windows, which appear above
464          * the normal UI.  Application windows may be resized or panned to keep
465          * the input focus visible while this window is displayed.
466          * In multiuser systems shows only on the owning user's window.
467          */
468         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
469 
470         /**
471          * Window type: internal input methods dialog windows, which appear above
472          * the current input method window.
473          * In multiuser systems shows only on the owning user's window.
474          */
475         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
476 
477         /**
478          * Window type: wallpaper window, placed behind any window that wants
479          * to sit on top of the wallpaper.
480          * In multiuser systems shows only on the owning user's window.
481          */
482         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
483 
484         /**
485          * Window type: panel that slides out from over the status bar
486          * In multiuser systems shows on all users' windows.
487          */
488         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
489 
490         /**
491          * Window type: secure system overlay windows, which need to be displayed
492          * on top of everything else.  These windows must not take input
493          * focus, or they will interfere with the keyguard.
494          *
495          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
496          * system itself is allowed to create these overlays.  Applications cannot
497          * obtain permission to create secure system overlays.
498          *
499          * In multiuser systems shows only on the owning user's window.
500          * @hide
501          */
502         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
503 
504         /**
505          * Window type: the drag-and-drop pseudowindow.  There is only one
506          * drag layer (at most), and it is placed on top of all other windows.
507          * In multiuser systems shows only on the owning user's window.
508          * @hide
509          */
510         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
511 
512         /**
513          * Window type: panel that slides out from under the status bar
514          * In multiuser systems shows on all users' windows.
515          * @hide
516          */
517         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
518 
519         /**
520          * Window type: (mouse) pointer
521          * In multiuser systems shows on all users' windows.
522          * @hide
523          */
524         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
525 
526         /**
527          * Window type: Navigation bar (when distinct from status bar)
528          * In multiuser systems shows on all users' windows.
529          * @hide
530          */
531         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
532 
533         /**
534          * Window type: The volume level overlay/dialog shown when the user
535          * changes the system volume.
536          * In multiuser systems shows on all users' windows.
537          * @hide
538          */
539         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
540 
541         /**
542          * Window type: The boot progress dialog, goes on top of everything
543          * in the world.
544          * In multiuser systems shows on all users' windows.
545          * @hide
546          */
547         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
548 
549         /**
550          * Window type to consume input events when the systemUI bars are hidden.
551          * In multiuser systems shows on all users' windows.
552          * @hide
553          */
554         public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
555 
556         /**
557          * Window type: Dreams (screen saver) window, just above keyguard.
558          * In multiuser systems shows only on the owning user's window.
559          * @hide
560          */
561         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
562 
563         /**
564          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
565          * In multiuser systems shows on all users' windows.
566          * @hide
567          */
568         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
569 
570         /**
571          * Window type: Display overlay window.  Used to simulate secondary display devices.
572          * In multiuser systems shows on all users' windows.
573          * @hide
574          */
575         public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
576 
577         /**
578          * Window type: Magnification overlay window. Used to highlight the magnified
579          * portion of a display when accessibility magnification is enabled.
580          * In multiuser systems shows on all users' windows.
581          * @hide
582          */
583         public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
584 
585         /**
586          * Window type: keyguard scrim window. Shows if keyguard needs to be restarted.
587          * In multiuser systems shows on all users' windows.
588          * @hide
589          */
590         public static final int TYPE_KEYGUARD_SCRIM           = FIRST_SYSTEM_WINDOW+29;
591 
592         /**
593          * Window type: Window for Presentation on top of private
594          * virtual display.
595          */
596         public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
597 
598         /**
599          * Window type: Windows in the voice interaction layer.
600          * @hide
601          */
602         public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
603 
604         /**
605          * Window type: Windows that are overlaid <em>only</em> by a connected {@link
606          * android.accessibilityservice.AccessibilityService} for interception of
607          * user interactions without changing the windows an accessibility service
608          * can introspect. In particular, an accessibility service can introspect
609          * only windows that a sighted user can interact with which is they can touch
610          * these windows or can type into these windows. For example, if there
611          * is a full screen accessibility overlay that is touchable, the windows
612          * below it will be introspectable by an accessibility service even though
613          * they are covered by a touchable window.
614          */
615         public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
616 
617         /**
618          * Window type: Starting window for voice interaction layer.
619          * @hide
620          */
621         public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
622 
623         /**
624          * Window for displaying a handle used for resizing docked stacks. This window is owned
625          * by the system process.
626          * @hide
627          */
628         public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34;
629 
630         /**
631          * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used
632          * by Quick Settings Tiles.
633          * @hide
634          */
635         public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35;
636 
637         /**
638          * Window type: shares similar characteristics with {@link #TYPE_DREAM}. The layer is
639          * reserved for screenshot region selection.
640          * @hide
641          */
642         public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36;
643 
644         /**
645          * End of types of system windows.
646          */
647         public static final int LAST_SYSTEM_WINDOW      = 2999;
648 
649         /** @deprecated this is ignored, this value is set automatically when needed. */
650         @Deprecated
651         public static final int MEMORY_TYPE_NORMAL = 0;
652         /** @deprecated this is ignored, this value is set automatically when needed. */
653         @Deprecated
654         public static final int MEMORY_TYPE_HARDWARE = 1;
655         /** @deprecated this is ignored, this value is set automatically when needed. */
656         @Deprecated
657         public static final int MEMORY_TYPE_GPU = 2;
658         /** @deprecated this is ignored, this value is set automatically when needed. */
659         @Deprecated
660         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
661 
662         /**
663          * @deprecated this is ignored
664          */
665         @Deprecated
666         public int memoryType;
667 
668         /** Window flag: as long as this window is visible to the user, allow
669          *  the lock screen to activate while the screen is on.
670          *  This can be used independently, or in combination with
671          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
672         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
673 
674         /** Window flag: everything behind this window will be dimmed.
675          *  Use {@link #dimAmount} to control the amount of dim. */
676         public static final int FLAG_DIM_BEHIND        = 0x00000002;
677 
678         /** Window flag: blur everything behind this window.
679          * @deprecated Blurring is no longer supported. */
680         @Deprecated
681         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
682 
683         /** Window flag: this window won't ever get key input focus, so the
684          * user can not send key or other button events to it.  Those will
685          * instead go to whatever focusable window is behind it.  This flag
686          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
687          * is explicitly set.
688          *
689          * <p>Setting this flag also implies that the window will not need to
690          * interact with
691          * a soft input method, so it will be Z-ordered and positioned
692          * independently of any active input method (typically this means it
693          * gets Z-ordered on top of the input method, so it can use the full
694          * screen for its content and cover the input method if needed.  You
695          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
696         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
697 
698         /** Window flag: this window can never receive touch events. */
699         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
700 
701         /** Window flag: even when this window is focusable (its
702          * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
703          * outside of the window to be sent to the windows behind it.  Otherwise
704          * it will consume all pointer events itself, regardless of whether they
705          * are inside of the window. */
706         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
707 
708         /** Window flag: when set, if the device is asleep when the touch
709          * screen is pressed, you will receive this first touch event.  Usually
710          * the first touch event is consumed by the system since the user can
711          * not see what they are pressing on.
712          *
713          * @deprecated This flag has no effect.
714          */
715         @Deprecated
716         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
717 
718         /** Window flag: as long as this window is visible to the user, keep
719          *  the device's screen turned on and bright. */
720         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
721 
722         /** Window flag: place the window within the entire screen, ignoring
723          *  decorations around the border (such as the status bar).  The
724          *  window must correctly position its contents to take the screen
725          *  decoration into account.  This flag is normally set for you
726          *  by Window as described in {@link Window#setFlags}. */
727         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
728 
729         /** Window flag: allow window to extend outside of the screen. */
730         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
731 
732         /**
733          * Window flag: hide all screen decorations (such as the status bar) while
734          * this window is displayed.  This allows the window to use the entire
735          * display space for itself -- the status bar will be hidden when
736          * an app window with this flag set is on the top layer. A fullscreen window
737          * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
738          * {@link #softInputMode} field; the window will stay fullscreen
739          * and will not resize.
740          *
741          * <p>This flag can be controlled in your theme through the
742          * {@link android.R.attr#windowFullscreen} attribute; this attribute
743          * is automatically set for you in the standard fullscreen themes
744          * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
745          * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
746          * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
747          * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
748          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
749          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
750          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
751          */
752         public static final int FLAG_FULLSCREEN      = 0x00000400;
753 
754         /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
755          *  screen decorations (such as the status bar) to be shown. */
756         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
757 
758         /** Window flag: turn on dithering when compositing this window to
759          *  the screen.
760          * @deprecated This flag is no longer used. */
761         @Deprecated
762         public static final int FLAG_DITHER             = 0x00001000;
763 
764         /** Window flag: treat the content of the window as secure, preventing
765          * it from appearing in screenshots or from being viewed on non-secure
766          * displays.
767          *
768          * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
769          * secure surfaces and secure displays.
770          */
771         public static final int FLAG_SECURE             = 0x00002000;
772 
773         /** Window flag: a special mode where the layout parameters are used
774          * to perform scaling of the surface when it is composited to the
775          * screen. */
776         public static final int FLAG_SCALED             = 0x00004000;
777 
778         /** Window flag: intended for windows that will often be used when the user is
779          * holding the screen against their face, it will aggressively filter the event
780          * stream to prevent unintended presses in this situation that may not be
781          * desired for a particular window, when such an event stream is detected, the
782          * application will receive a CANCEL motion event to indicate this so applications
783          * can handle this accordingly by taking no action on the event
784          * until the finger is released. */
785         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
786 
787         /** Window flag: a special option only for use in combination with
788          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
789          * screen your window may appear on top of or behind screen decorations
790          * such as the status bar.  By also including this flag, the window
791          * manager will report the inset rectangle needed to ensure your
792          * content is not covered by screen decorations.  This flag is normally
793          * set for you by Window as described in {@link Window#setFlags}.*/
794         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
795 
796         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
797          * respect to how this window interacts with the current method.  That
798          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
799          * window will behave as if it needs to interact with the input method
800          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
801          * not set and this flag is set, then the window will behave as if it
802          * doesn't need to interact with the input method and can be placed
803          * to use more space and cover the input method.
804          */
805         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
806 
807         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
808          * can set this flag to receive a single special MotionEvent with
809          * the action
810          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
811          * touches that occur outside of your window.  Note that you will not
812          * receive the full down/move/up gesture, only the location of the
813          * first down as an ACTION_OUTSIDE.
814          */
815         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
816 
817         /** Window flag: special flag to let windows be shown when the screen
818          * is locked. This will let application windows take precedence over
819          * key guard or any other lock screens. Can be used with
820          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
821          * directly before showing the key guard window.  Can be used with
822          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
823          * non-secure keyguards.  This flag only applies to the top-most
824          * full-screen window.
825          */
826         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
827 
828         /** Window flag: ask that the system wallpaper be shown behind
829          * your window.  The window surface must be translucent to be able
830          * to actually see the wallpaper behind it; this flag just ensures
831          * that the wallpaper surface will be there if this window actually
832          * has translucent regions.
833          *
834          * <p>This flag can be controlled in your theme through the
835          * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
836          * is automatically set for you in the standard wallpaper themes
837          * such as {@link android.R.style#Theme_Wallpaper},
838          * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
839          * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
840          * {@link android.R.style#Theme_Holo_Wallpaper},
841          * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
842          * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
843          * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
844          */
845         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
846 
847         /** Window flag: when set as a window is being added or made
848          * visible, once the window has been shown then the system will
849          * poke the power manager's user activity (as if the user had woken
850          * up the device) to turn the screen on. */
851         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
852 
853         /** Window flag: when set the window will cause the keyguard to
854          * be dismissed, only if it is not a secure lock keyguard.  Because such
855          * a keyguard is not needed for security, it will never re-appear if
856          * the user navigates to another window (in contrast to
857          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
858          * hide both secure and non-secure keyguards but ensure they reappear
859          * when the user moves to another UI that doesn't hide them).
860          * If the keyguard is currently active and is secure (requires an
861          * unlock pattern) than the user will still need to confirm it before
862          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
863          * also been set.
864          */
865         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
866 
867         /** Window flag: when set the window will accept for touch events
868          * outside of its bounds to be sent to other windows that also
869          * support split touch.  When this flag is not set, the first pointer
870          * that goes down determines the window to which all subsequent touches
871          * go until all pointers go up.  When this flag is set, each pointer
872          * (not necessarily the first) that goes down determines the window
873          * to which all subsequent touches of that pointer will go until that
874          * pointer goes up thereby enabling touches with multiple pointers
875          * to be split across multiple windows.
876          */
877         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
878 
879         /**
880          * <p>Indicates whether this window should be hardware accelerated.
881          * Requesting hardware acceleration does not guarantee it will happen.</p>
882          *
883          * <p>This flag can be controlled programmatically <em>only</em> to enable
884          * hardware acceleration. To enable hardware acceleration for a given
885          * window programmatically, do the following:</p>
886          *
887          * <pre>
888          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
889          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
890          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
891          * </pre>
892          *
893          * <p>It is important to remember that this flag <strong>must</strong>
894          * be set before setting the content view of your activity or dialog.</p>
895          *
896          * <p>This flag cannot be used to disable hardware acceleration after it
897          * was enabled in your manifest using
898          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
899          * and programmatically disable hardware acceleration (for automated testing
900          * for instance), make sure it is turned off in your manifest and enable it
901          * on your activity or dialog when you need it instead, using the method
902          * described above.</p>
903          *
904          * <p>This flag is automatically set by the system if the
905          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
906          * XML attribute is set to true on an activity or on the application.</p>
907          */
908         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
909 
910         /**
911          * Window flag: allow window contents to extend in to the screen's
912          * overscan area, if there is one.  The window should still correctly
913          * position its contents to take the overscan area into account.
914          *
915          * <p>This flag can be controlled in your theme through the
916          * {@link android.R.attr#windowOverscan} attribute; this attribute
917          * is automatically set for you in the standard overscan themes
918          * such as
919          * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
920          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
921          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
922          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
923          *
924          * <p>When this flag is enabled for a window, its normal content may be obscured
925          * to some degree by the overscan region of the display.  To ensure key parts of
926          * that content are visible to the user, you can use
927          * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
928          * to set the point in the view hierarchy where the appropriate offsets should
929          * be applied.  (This can be done either by directly calling this function, using
930          * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
931          * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
932          * View.fitSystemWindows(Rect)} method).</p>
933          *
934          * <p>This mechanism for positioning content elements is identical to its equivalent
935          * use with layout and {@link View#setSystemUiVisibility(int)
936          * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
937          * position its UI elements with this overscan flag is set:</p>
938          *
939          * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
940          */
941         public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
942 
943         /**
944          * Window flag: request a translucent status bar with minimal system-provided
945          * background protection.
946          *
947          * <p>This flag can be controlled in your theme through the
948          * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
949          * is automatically set for you in the standard translucent decor themes
950          * such as
951          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
952          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
953          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
954          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
955          *
956          * <p>When this flag is enabled for a window, it automatically sets
957          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
958          * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
959          */
960         public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
961 
962         /**
963          * Window flag: request a translucent navigation bar with minimal system-provided
964          * background protection.
965          *
966          * <p>This flag can be controlled in your theme through the
967          * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
968          * is automatically set for you in the standard translucent decor themes
969          * such as
970          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
971          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
972          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
973          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
974          *
975          * <p>When this flag is enabled for a window, it automatically sets
976          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
977          * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
978          */
979         public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
980 
981         /**
982          * Flag for a window in local focus mode.
983          * Window in local focus mode can control focus independent of window manager using
984          * {@link Window#setLocalFocus(boolean, boolean)}.
985          * Usually window in this mode will not get touch/key events from window manager, but will
986          * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
987          */
988         public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
989 
990         /** Window flag: Enable touches to slide out of a window into neighboring
991          * windows in mid-gesture instead of being captured for the duration of
992          * the gesture.
993          *
994          * This flag changes the behavior of touch focus for this window only.
995          * Touches can slide out of the window but they cannot necessarily slide
996          * back in (unless the other window with touch focus permits it).
997          *
998          * {@hide}
999          */
1000         public static final int FLAG_SLIPPERY = 0x20000000;
1001 
1002         /**
1003          * Window flag: When requesting layout with an attached window, the attached window may
1004          * overlap with the screen decorations of the parent window such as the navigation bar. By
1005          * including this flag, the window manager will layout the attached window within the decor
1006          * frame of the parent window such that it doesn't overlap with screen decorations.
1007          */
1008         public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000;
1009 
1010         /**
1011          * Flag indicating that this Window is responsible for drawing the background for the
1012          * system bars. If set, the system bars are drawn with a transparent background and the
1013          * corresponding areas in this window are filled with the colors specified in
1014          * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
1015          */
1016         public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
1017 
1018         /**
1019          * Various behavioral options/flags.  Default is none.
1020          *
1021          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
1022          * @see #FLAG_DIM_BEHIND
1023          * @see #FLAG_NOT_FOCUSABLE
1024          * @see #FLAG_NOT_TOUCHABLE
1025          * @see #FLAG_NOT_TOUCH_MODAL
1026          * @see #FLAG_TOUCHABLE_WHEN_WAKING
1027          * @see #FLAG_KEEP_SCREEN_ON
1028          * @see #FLAG_LAYOUT_IN_SCREEN
1029          * @see #FLAG_LAYOUT_NO_LIMITS
1030          * @see #FLAG_FULLSCREEN
1031          * @see #FLAG_FORCE_NOT_FULLSCREEN
1032          * @see #FLAG_SECURE
1033          * @see #FLAG_SCALED
1034          * @see #FLAG_IGNORE_CHEEK_PRESSES
1035          * @see #FLAG_LAYOUT_INSET_DECOR
1036          * @see #FLAG_ALT_FOCUSABLE_IM
1037          * @see #FLAG_WATCH_OUTSIDE_TOUCH
1038          * @see #FLAG_SHOW_WHEN_LOCKED
1039          * @see #FLAG_SHOW_WALLPAPER
1040          * @see #FLAG_TURN_SCREEN_ON
1041          * @see #FLAG_DISMISS_KEYGUARD
1042          * @see #FLAG_SPLIT_TOUCH
1043          * @see #FLAG_HARDWARE_ACCELERATED
1044          * @see #FLAG_LOCAL_FOCUS_MODE
1045          * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
1046          */
1047         @ViewDebug.ExportedProperty(flagMapping = {
1048             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
1049                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
1050             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
1051                     name = "FLAG_DIM_BEHIND"),
1052             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
1053                     name = "FLAG_BLUR_BEHIND"),
1054             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
1055                     name = "FLAG_NOT_FOCUSABLE"),
1056             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
1057                     name = "FLAG_NOT_TOUCHABLE"),
1058             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
1059                     name = "FLAG_NOT_TOUCH_MODAL"),
1060             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
1061                     name = "FLAG_TOUCHABLE_WHEN_WAKING"),
1062             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
1063                     name = "FLAG_KEEP_SCREEN_ON"),
1064             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
1065                     name = "FLAG_LAYOUT_IN_SCREEN"),
1066             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
1067                     name = "FLAG_LAYOUT_NO_LIMITS"),
1068             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
1069                     name = "FLAG_FULLSCREEN"),
1070             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
1071                     name = "FLAG_FORCE_NOT_FULLSCREEN"),
1072             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
1073                     name = "FLAG_DITHER"),
1074             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
1075                     name = "FLAG_SECURE"),
1076             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
1077                     name = "FLAG_SCALED"),
1078             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
1079                     name = "FLAG_IGNORE_CHEEK_PRESSES"),
1080             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
1081                     name = "FLAG_LAYOUT_INSET_DECOR"),
1082             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
1083                     name = "FLAG_ALT_FOCUSABLE_IM"),
1084             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
1085                     name = "FLAG_WATCH_OUTSIDE_TOUCH"),
1086             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
1087                     name = "FLAG_SHOW_WHEN_LOCKED"),
1088             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
1089                     name = "FLAG_SHOW_WALLPAPER"),
1090             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
1091                     name = "FLAG_TURN_SCREEN_ON"),
1092             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
1093                     name = "FLAG_DISMISS_KEYGUARD"),
1094             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
1095                     name = "FLAG_SPLIT_TOUCH"),
1096             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
1097                     name = "FLAG_HARDWARE_ACCELERATED"),
1098             @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
1099                     name = "FLAG_LOCAL_FOCUS_MODE"),
1100             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
1101                     name = "FLAG_TRANSLUCENT_STATUS"),
1102             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
1103                     name = "FLAG_TRANSLUCENT_NAVIGATION"),
1104             @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
1105                     name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS")
1106         }, formatToHexString = true)
1107         public int flags;
1108 
1109         /**
1110          * If the window has requested hardware acceleration, but this is not
1111          * allowed in the process it is in, then still render it as if it is
1112          * hardware accelerated.  This is used for the starting preview windows
1113          * in the system process, which don't need to have the overhead of
1114          * hardware acceleration (they are just a static rendering), but should
1115          * be rendered as such to match the actual window of the app even if it
1116          * is hardware accelerated.
1117          * Even if the window isn't hardware accelerated, still do its rendering
1118          * as if it was.
1119          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
1120          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
1121          * is generally disabled. This flag must be specified in addition to
1122          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
1123          * windows.
1124          *
1125          * @hide
1126          */
1127         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
1128 
1129         /**
1130          * In the system process, we globally do not use hardware acceleration
1131          * because there are many threads doing UI there and they conflict.
1132          * If certain parts of the UI that really do want to use hardware
1133          * acceleration, this flag can be set to force it.  This is basically
1134          * for the lock screen.  Anyone else using it, you are probably wrong.
1135          *
1136          * @hide
1137          */
1138         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
1139 
1140         /**
1141          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
1142          * may elect to skip these notifications if they are not doing anything productive with
1143          * them (they do not affect the wallpaper scrolling operation) by calling
1144          * {@link
1145          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
1146          *
1147          * @hide
1148          */
1149         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
1150 
1151         /** In a multiuser system if this flag is set and the owner is a system process then this
1152          * window will appear on all user screens. This overrides the default behavior of window
1153          * types that normally only appear on the owning user's screen. Refer to each window type
1154          * to determine its default behavior.
1155          *
1156          * {@hide} */
1157         public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
1158 
1159         /**
1160          * Never animate position changes of the window.
1161          *
1162          * {@hide} */
1163         public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
1164 
1165         /** Window flag: special flag to limit the size of the window to be
1166          * original size ([320x480] x density). Used to create window for applications
1167          * running under compatibility mode.
1168          *
1169          * {@hide} */
1170         public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
1171 
1172         /** Window flag: a special option intended for system dialogs.  When
1173          * this flag is set, the window will demand focus unconditionally when
1174          * it is created.
1175          * {@hide} */
1176         public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
1177 
1178         /** Window flag: maintain the previous translucent decor state when this window
1179          * becomes top-most.
1180          * {@hide} */
1181         public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
1182 
1183         /**
1184          * Flag whether the current window is a keyguard window, meaning that it will hide all other
1185          * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set.
1186          * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
1187          * {@hide}
1188          */
1189         public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400;
1190 
1191         /**
1192          * Flag that prevents the wallpaper behind the current window from receiving touch events.
1193          *
1194          * {@hide}
1195          */
1196         public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800;
1197 
1198         /**
1199          * Flag to force the status bar window to be visible all the time. If the bar is hidden when
1200          * this flag is set it will be shown again and the bar will have a transparent background.
1201          * This can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
1202          *
1203          * {@hide}
1204          */
1205         public static final int PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT = 0x00001000;
1206 
1207         /**
1208          * Flag indicating that the x, y, width, and height members should be
1209          * ignored (and thus their previous value preserved). For example
1210          * because they are being managed externally through repositionChild.
1211          *
1212          * {@hide}
1213          */
1214         public static final int PRIVATE_FLAG_PRESERVE_GEOMETRY = 0x00002000;
1215 
1216         /**
1217          * Flag that will make window ignore app visibility and instead depend purely on the decor
1218          * view visibility for determining window visibility. This is used by recents to keep
1219          * drawing after it launches an app.
1220          * @hide
1221          */
1222         public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 0x00004000;
1223 
1224         /**
1225          * Flag to indicate that this window is not expected to be replaced across
1226          * configuration change triggered activity relaunches. In general the WindowManager
1227          * expects Windows to be replaced after relaunch, and thus it will preserve their surfaces
1228          * until the replacement is ready to show in order to prevent visual glitch. However
1229          * some windows, such as PopupWindows expect to be cleared across configuration change,
1230          * and thus should hint to the WindowManager that it should not wait for a replacement.
1231          * @hide
1232          */
1233         public static final int PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH = 0x00008000;
1234 
1235         /**
1236          * Flag to indicate that this child window should always be laid-out in the parent
1237          * frame regardless of the current windowing mode configuration.
1238          * @hide
1239          */
1240         public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 0x00010000;
1241 
1242         /**
1243          * Flag to indicate that this window is always drawing the status bar background, no matter
1244          * what the other flags are.
1245          * @hide
1246          */
1247         public static final int PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND = 0x00020000;
1248 
1249         /**
1250          * Flag to indicate that this window needs Sustained Performance Mode if
1251          * the device supports it.
1252          * @hide
1253          */
1254         public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 0x00040000;
1255 
1256         /**
1257          * Control flags that are private to the platform.
1258          * @hide
1259          */
1260         public int privateFlags;
1261 
1262         /**
1263          * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it
1264          * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu
1265          * key. For this case, we should look at windows behind it to determine the appropriate
1266          * value.
1267          *
1268          * @hide
1269          */
1270         public static final int NEEDS_MENU_UNSET = 0;
1271 
1272         /**
1273          * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a
1274          * menu key.
1275          *
1276          * @hide
1277          */
1278         public static final int NEEDS_MENU_SET_TRUE = 1;
1279 
1280         /**
1281          * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't
1282          * needs a menu key.
1283          *
1284          * @hide
1285          */
1286         public static final int NEEDS_MENU_SET_FALSE = 2;
1287 
1288         /**
1289          * State variable for a window belonging to an activity that responds to
1290          * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a
1291          * physical button this variable is ignored, but on devices where the Menu key is drawn in
1292          * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}.
1293          *
1294          *  (Note that Action Bars, when available, are the preferred way to offer additional
1295          * functions otherwise accessed via an options menu.)
1296          *
1297          * {@hide}
1298          */
1299         public int needsMenuKey = NEEDS_MENU_UNSET;
1300 
1301         /**
1302          * Given a particular set of window manager flags, determine whether
1303          * such a window may be a target for an input method when it has
1304          * focus.  In particular, this checks the
1305          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
1306          * flags and returns true if the combination of the two corresponds
1307          * to a window that needs to be behind the input method so that the
1308          * user can type into it.
1309          *
1310          * @param flags The current window manager flags.
1311          *
1312          * @return Returns true if such a window should be behind/interact
1313          * with an input method, false if not.
1314          */
mayUseInputMethod(int flags)1315         public static boolean mayUseInputMethod(int flags) {
1316             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
1317                 case 0:
1318                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
1319                     return true;
1320             }
1321             return false;
1322         }
1323 
1324         /**
1325          * Mask for {@link #softInputMode} of the bits that determine the
1326          * desired visibility state of the soft input area for this window.
1327          */
1328         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
1329 
1330         /**
1331          * Visibility state for {@link #softInputMode}: no state has been specified.
1332          */
1333         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
1334 
1335         /**
1336          * Visibility state for {@link #softInputMode}: please don't change the state of
1337          * the soft input area.
1338          */
1339         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
1340 
1341         /**
1342          * Visibility state for {@link #softInputMode}: please hide any soft input
1343          * area when normally appropriate (when the user is navigating
1344          * forward to your window).
1345          */
1346         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
1347 
1348         /**
1349          * Visibility state for {@link #softInputMode}: please always hide any
1350          * soft input area when this window receives focus.
1351          */
1352         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
1353 
1354         /**
1355          * Visibility state for {@link #softInputMode}: please show the soft
1356          * input area when normally appropriate (when the user is navigating
1357          * forward to your window).
1358          */
1359         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
1360 
1361         /**
1362          * Visibility state for {@link #softInputMode}: please always make the
1363          * soft input area visible when this window receives input focus.
1364          */
1365         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
1366 
1367         /**
1368          * Mask for {@link #softInputMode} of the bits that determine the
1369          * way that the window should be adjusted to accommodate the soft
1370          * input window.
1371          */
1372         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1373 
1374         /** Adjustment option for {@link #softInputMode}: nothing specified.
1375          * The system will try to pick one or
1376          * the other depending on the contents of the window.
1377          */
1378         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1379 
1380         /** Adjustment option for {@link #softInputMode}: set to allow the
1381          * window to be resized when an input
1382          * method is shown, so that its contents are not covered by the input
1383          * method.  This can <em>not</em> be combined with
1384          * {@link #SOFT_INPUT_ADJUST_PAN}; if
1385          * neither of these are set, then the system will try to pick one or
1386          * the other depending on the contents of the window. If the window's
1387          * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
1388          * value for {@link #softInputMode} will be ignored; the window will
1389          * not resize, but will stay fullscreen.
1390          */
1391         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1392 
1393         /** Adjustment option for {@link #softInputMode}: set to have a window
1394          * pan when an input method is
1395          * shown, so it doesn't need to deal with resizing but just panned
1396          * by the framework to ensure the current input focus is visible.  This
1397          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1398          * neither of these are set, then the system will try to pick one or
1399          * the other depending on the contents of the window.
1400          */
1401         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1402 
1403         /** Adjustment option for {@link #softInputMode}: set to have a window
1404          * not adjust for a shown input method.  The window will not be resized,
1405          * and it will not be panned to make its focus visible.
1406          */
1407         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1408 
1409         /**
1410          * Bit for {@link #softInputMode}: set when the user has navigated
1411          * forward to the window.  This is normally set automatically for
1412          * you by the system, though you may want to set it in certain cases
1413          * when you are displaying a window yourself.  This flag will always
1414          * be cleared automatically after the window is displayed.
1415          */
1416         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1417 
1418         /**
1419          * Desired operating mode for any soft input area.  May be any combination
1420          * of:
1421          *
1422          * <ul>
1423          * <li> One of the visibility states
1424          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1425          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1426          * {@link #SOFT_INPUT_STATE_VISIBLE}.
1427          * <li> One of the adjustment options
1428          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1429          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1430          * {@link #SOFT_INPUT_ADJUST_PAN}.
1431          * </ul>
1432          *
1433          *
1434          * <p>This flag can be controlled in your theme through the
1435          * {@link android.R.attr#windowSoftInputMode} attribute.</p>
1436          */
1437         public int softInputMode;
1438 
1439         /**
1440          * Placement of window within the screen as per {@link Gravity}.  Both
1441          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1442          * android.graphics.Rect) Gravity.apply} and
1443          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1444          * Gravity.applyDisplay} are used during window layout, with this value
1445          * given as the desired gravity.  For example you can specify
1446          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1447          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1448          * to control the behavior of
1449          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1450          * Gravity.applyDisplay}.
1451          *
1452          * @see Gravity
1453          */
1454         public int gravity;
1455 
1456         /**
1457          * The horizontal margin, as a percentage of the container's width,
1458          * between the container and the widget.  See
1459          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1460          * android.graphics.Rect) Gravity.apply} for how this is used.  This
1461          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1462          */
1463         public float horizontalMargin;
1464 
1465         /**
1466          * The vertical margin, as a percentage of the container's height,
1467          * between the container and the widget.  See
1468          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1469          * android.graphics.Rect) Gravity.apply} for how this is used.  This
1470          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1471          */
1472         public float verticalMargin;
1473 
1474         /**
1475          * Positive insets between the drawing surface and window content.
1476          *
1477          * @hide
1478          */
1479         public final Rect surfaceInsets = new Rect();
1480 
1481         /**
1482          * Whether the surface insets have been manually set. When set to
1483          * {@code false}, the view root will automatically determine the
1484          * appropriate surface insets.
1485          *
1486          * @see #surfaceInsets
1487          * @hide
1488          */
1489         public boolean hasManualSurfaceInsets;
1490 
1491         /**
1492          * Whether the previous surface insets should be used vs. what is currently set. When set
1493          * to {@code true}, the view root will ignore surfaces insets in this object and use what
1494          * it currently has.
1495          *
1496          * @see #surfaceInsets
1497          * @hide
1498          */
1499         public boolean preservePreviousSurfaceInsets = true;
1500 
1501         /**
1502          * The desired bitmap format.  May be one of the constants in
1503          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1504          */
1505         public int format;
1506 
1507         /**
1508          * A style resource defining the animations to use for this window.
1509          * This must be a system resource; it can not be an application resource
1510          * because the window manager does not have access to applications.
1511          */
1512         public int windowAnimations;
1513 
1514         /**
1515          * An alpha value to apply to this entire window.
1516          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1517          */
1518         public float alpha = 1.0f;
1519 
1520         /**
1521          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1522          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1523          * dim.
1524          */
1525         public float dimAmount = 1.0f;
1526 
1527         /**
1528          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1529          * indicating that the brightness value is not overridden for this window
1530          * and normal brightness policy should be used.
1531          */
1532         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1533 
1534         /**
1535          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1536          * indicating that the screen or button backlight brightness should be set
1537          * to the lowest value when this window is in front.
1538          */
1539         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1540 
1541         /**
1542          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1543          * indicating that the screen or button backlight brightness should be set
1544          * to the hightest value when this window is in front.
1545          */
1546         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1547 
1548         /**
1549          * This can be used to override the user's preferred brightness of
1550          * the screen.  A value of less than 0, the default, means to use the
1551          * preferred screen brightness.  0 to 1 adjusts the brightness from
1552          * dark to full bright.
1553          */
1554         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1555 
1556         /**
1557          * This can be used to override the standard behavior of the button and
1558          * keyboard backlights.  A value of less than 0, the default, means to
1559          * use the standard backlight behavior.  0 to 1 adjusts the brightness
1560          * from dark to full bright.
1561          */
1562         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1563 
1564         /**
1565          * Value for {@link #rotationAnimation} to define the animation used to
1566          * specify that this window will rotate in or out following a rotation.
1567          */
1568         public static final int ROTATION_ANIMATION_ROTATE = 0;
1569 
1570         /**
1571          * Value for {@link #rotationAnimation} to define the animation used to
1572          * specify that this window will fade in or out following a rotation.
1573          */
1574         public static final int ROTATION_ANIMATION_CROSSFADE = 1;
1575 
1576         /**
1577          * Value for {@link #rotationAnimation} to define the animation used to
1578          * specify that this window will immediately disappear or appear following
1579          * a rotation.
1580          */
1581         public static final int ROTATION_ANIMATION_JUMPCUT = 2;
1582 
1583         /**
1584          * Define the exit and entry animations used on this window when the device is rotated.
1585          * This only has an affect if the incoming and outgoing topmost
1586          * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
1587          * by other windows. All other situations default to the
1588          * {@link #ROTATION_ANIMATION_ROTATE} behavior.
1589          *
1590          * @see #ROTATION_ANIMATION_ROTATE
1591          * @see #ROTATION_ANIMATION_CROSSFADE
1592          * @see #ROTATION_ANIMATION_JUMPCUT
1593          */
1594         public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
1595 
1596         /**
1597          * Identifier for this window.  This will usually be filled in for
1598          * you.
1599          */
1600         public IBinder token = null;
1601 
1602         /**
1603          * Name of the package owning this window.
1604          */
1605         public String packageName = null;
1606 
1607         /**
1608          * Specific orientation value for a window.
1609          * May be any of the same values allowed
1610          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1611          * If not set, a default value of
1612          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1613          * will be used.
1614          */
1615         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1616 
1617         /**
1618          * The preferred refresh rate for the window.
1619          *
1620          * This must be one of the supported refresh rates obtained for the display(s) the window
1621          * is on. The selected refresh rate will be applied to the display's default mode.
1622          *
1623          * This value is ignored if {@link #preferredDisplayModeId} is set.
1624          *
1625          * @see Display#getSupportedRefreshRates()
1626          * @deprecated use {@link #preferredDisplayModeId} instead
1627          */
1628         @Deprecated
1629         public float preferredRefreshRate;
1630 
1631         /**
1632          * Id of the preferred display mode for the window.
1633          * <p>
1634          * This must be one of the supported modes obtained for the display(s) the window is on.
1635          * A value of {@code 0} means no preference.
1636          *
1637          * @see Display#getSupportedModes()
1638          * @see Display.Mode#getModeId()
1639          */
1640         public int preferredDisplayModeId;
1641 
1642         /**
1643          * Control the visibility of the status bar.
1644          *
1645          * @see View#STATUS_BAR_VISIBLE
1646          * @see View#STATUS_BAR_HIDDEN
1647          */
1648         public int systemUiVisibility;
1649 
1650         /**
1651          * @hide
1652          * The ui visibility as requested by the views in this hierarchy.
1653          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1654          */
1655         public int subtreeSystemUiVisibility;
1656 
1657         /**
1658          * Get callbacks about the system ui visibility changing.
1659          *
1660          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1661          *
1662          * @hide
1663          */
1664         public boolean hasSystemUiListeners;
1665 
1666         /**
1667          * When this window has focus, disable touch pad pointer gesture processing.
1668          * The window will receive raw position updates from the touch pad instead
1669          * of pointer movements and synthetic touch events.
1670          *
1671          * @hide
1672          */
1673         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1674 
1675         /**
1676          * Does not construct an input channel for this window.  The channel will therefore
1677          * be incapable of receiving input.
1678          *
1679          * @hide
1680          */
1681         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1682 
1683         /**
1684          * When this window has focus, does not call user activity for all input events so
1685          * the application will have to do it itself.  Should only be used by
1686          * the keyguard and phone app.
1687          * <p>
1688          * Should only be used by the keyguard and phone app.
1689          * </p>
1690          *
1691          * @hide
1692          */
1693         public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
1694 
1695         /**
1696          * Control special features of the input subsystem.
1697          *
1698          * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
1699          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1700          * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
1701          * @hide
1702          */
1703         public int inputFeatures;
1704 
1705         /**
1706          * Sets the number of milliseconds before the user activity timeout occurs
1707          * when this window has focus.  A value of -1 uses the standard timeout.
1708          * A value of 0 uses the minimum support display timeout.
1709          * <p>
1710          * This property can only be used to reduce the user specified display timeout;
1711          * it can never make the timeout longer than it normally would be.
1712          * </p><p>
1713          * Should only be used by the keyguard and phone app.
1714          * </p>
1715          *
1716          * @hide
1717          */
1718         public long userActivityTimeout = -1;
1719 
1720         /**
1721          * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the
1722          * window.
1723          *
1724          * @hide
1725          */
1726         public int accessibilityIdOfAnchor = -1;
1727 
1728         /**
1729          * The window title isn't kept in sync with what is displayed in the title bar, so we
1730          * separately track the currently shown title to provide to accessibility.
1731          *
1732          * @hide
1733          */
1734         public CharSequence accessibilityTitle;
1735 
1736         /**
1737          * Sets a timeout in milliseconds before which the window will be removed
1738          * by the window manager. Useful for transient notifications like toasts
1739          * so we don't have to rely on client cooperation to ensure the window
1740          * is removed. Must be specified at window creation time.
1741          *
1742          * @hide
1743          */
1744         public long removeTimeoutMilliseconds = -1;
1745 
LayoutParams()1746         public LayoutParams() {
1747             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1748             type = TYPE_APPLICATION;
1749             format = PixelFormat.OPAQUE;
1750         }
1751 
LayoutParams(int _type)1752         public LayoutParams(int _type) {
1753             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1754             type = _type;
1755             format = PixelFormat.OPAQUE;
1756         }
1757 
LayoutParams(int _type, int _flags)1758         public LayoutParams(int _type, int _flags) {
1759             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1760             type = _type;
1761             flags = _flags;
1762             format = PixelFormat.OPAQUE;
1763         }
1764 
LayoutParams(int _type, int _flags, int _format)1765         public LayoutParams(int _type, int _flags, int _format) {
1766             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1767             type = _type;
1768             flags = _flags;
1769             format = _format;
1770         }
1771 
LayoutParams(int w, int h, int _type, int _flags, int _format)1772         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1773             super(w, h);
1774             type = _type;
1775             flags = _flags;
1776             format = _format;
1777         }
1778 
LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)1779         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1780                 int _flags, int _format) {
1781             super(w, h);
1782             x = xpos;
1783             y = ypos;
1784             type = _type;
1785             flags = _flags;
1786             format = _format;
1787         }
1788 
setTitle(CharSequence title)1789         public final void setTitle(CharSequence title) {
1790             if (null == title)
1791                 title = "";
1792 
1793             mTitle = TextUtils.stringOrSpannedString(title);
1794         }
1795 
getTitle()1796         public final CharSequence getTitle() {
1797             return mTitle != null ? mTitle : "";
1798         }
1799 
1800         /**
1801          * Sets the surface insets based on the elevation (visual z position) of the input view.
1802          * @hide
1803          */
setSurfaceInsets(View view, boolean manual, boolean preservePrevious)1804         public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) {
1805             final int surfaceInset = (int) Math.ceil(view.getZ() * 2);
1806             // Partial workaround for b/28318973. Every inset change causes a freeform window
1807             // to jump a little for a few frames. If we never allow surface insets to decrease,
1808             // they will stabilize quickly (often from the very beginning, as most windows start
1809             // as focused).
1810             // TODO(b/22668382) to fix this properly.
1811             if (surfaceInset == 0) {
1812                 // OK to have 0 (this is the case for non-freeform windows).
1813                 surfaceInsets.set(0, 0, 0, 0);
1814             } else {
1815                 surfaceInsets.set(
1816                         Math.max(surfaceInset, surfaceInsets.left),
1817                         Math.max(surfaceInset, surfaceInsets.top),
1818                         Math.max(surfaceInset, surfaceInsets.right),
1819                         Math.max(surfaceInset, surfaceInsets.bottom));
1820             }
1821             hasManualSurfaceInsets = manual;
1822             preservePreviousSurfaceInsets = preservePrevious;
1823         }
1824 
1825         /** @hide */
1826         @SystemApi
setUserActivityTimeout(long timeout)1827         public final void setUserActivityTimeout(long timeout) {
1828             userActivityTimeout = timeout;
1829         }
1830 
1831         /** @hide */
1832         @SystemApi
getUserActivityTimeout()1833         public final long getUserActivityTimeout() {
1834             return userActivityTimeout;
1835         }
1836 
describeContents()1837         public int describeContents() {
1838             return 0;
1839         }
1840 
writeToParcel(Parcel out, int parcelableFlags)1841         public void writeToParcel(Parcel out, int parcelableFlags) {
1842             out.writeInt(width);
1843             out.writeInt(height);
1844             out.writeInt(x);
1845             out.writeInt(y);
1846             out.writeInt(type);
1847             out.writeInt(flags);
1848             out.writeInt(privateFlags);
1849             out.writeInt(softInputMode);
1850             out.writeInt(gravity);
1851             out.writeFloat(horizontalMargin);
1852             out.writeFloat(verticalMargin);
1853             out.writeInt(format);
1854             out.writeInt(windowAnimations);
1855             out.writeFloat(alpha);
1856             out.writeFloat(dimAmount);
1857             out.writeFloat(screenBrightness);
1858             out.writeFloat(buttonBrightness);
1859             out.writeInt(rotationAnimation);
1860             out.writeStrongBinder(token);
1861             out.writeString(packageName);
1862             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1863             out.writeInt(screenOrientation);
1864             out.writeFloat(preferredRefreshRate);
1865             out.writeInt(preferredDisplayModeId);
1866             out.writeInt(systemUiVisibility);
1867             out.writeInt(subtreeSystemUiVisibility);
1868             out.writeInt(hasSystemUiListeners ? 1 : 0);
1869             out.writeInt(inputFeatures);
1870             out.writeLong(userActivityTimeout);
1871             out.writeInt(surfaceInsets.left);
1872             out.writeInt(surfaceInsets.top);
1873             out.writeInt(surfaceInsets.right);
1874             out.writeInt(surfaceInsets.bottom);
1875             out.writeInt(hasManualSurfaceInsets ? 1 : 0);
1876             out.writeInt(preservePreviousSurfaceInsets ? 1 : 0);
1877             out.writeInt(needsMenuKey);
1878             out.writeInt(accessibilityIdOfAnchor);
1879             TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags);
1880             out.writeLong(removeTimeoutMilliseconds);
1881         }
1882 
1883         public static final Parcelable.Creator<LayoutParams> CREATOR
1884                     = new Parcelable.Creator<LayoutParams>() {
1885             public LayoutParams createFromParcel(Parcel in) {
1886                 return new LayoutParams(in);
1887             }
1888 
1889             public LayoutParams[] newArray(int size) {
1890                 return new LayoutParams[size];
1891             }
1892         };
1893 
1894 
LayoutParams(Parcel in)1895         public LayoutParams(Parcel in) {
1896             width = in.readInt();
1897             height = in.readInt();
1898             x = in.readInt();
1899             y = in.readInt();
1900             type = in.readInt();
1901             flags = in.readInt();
1902             privateFlags = in.readInt();
1903             softInputMode = in.readInt();
1904             gravity = in.readInt();
1905             horizontalMargin = in.readFloat();
1906             verticalMargin = in.readFloat();
1907             format = in.readInt();
1908             windowAnimations = in.readInt();
1909             alpha = in.readFloat();
1910             dimAmount = in.readFloat();
1911             screenBrightness = in.readFloat();
1912             buttonBrightness = in.readFloat();
1913             rotationAnimation = in.readInt();
1914             token = in.readStrongBinder();
1915             packageName = in.readString();
1916             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1917             screenOrientation = in.readInt();
1918             preferredRefreshRate = in.readFloat();
1919             preferredDisplayModeId = in.readInt();
1920             systemUiVisibility = in.readInt();
1921             subtreeSystemUiVisibility = in.readInt();
1922             hasSystemUiListeners = in.readInt() != 0;
1923             inputFeatures = in.readInt();
1924             userActivityTimeout = in.readLong();
1925             surfaceInsets.left = in.readInt();
1926             surfaceInsets.top = in.readInt();
1927             surfaceInsets.right = in.readInt();
1928             surfaceInsets.bottom = in.readInt();
1929             hasManualSurfaceInsets = in.readInt() != 0;
1930             preservePreviousSurfaceInsets = in.readInt() != 0;
1931             needsMenuKey = in.readInt();
1932             accessibilityIdOfAnchor = in.readInt();
1933             accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1934             removeTimeoutMilliseconds = in.readLong();
1935         }
1936 
1937         @SuppressWarnings({"PointlessBitwiseExpression"})
1938         public static final int LAYOUT_CHANGED = 1<<0;
1939         public static final int TYPE_CHANGED = 1<<1;
1940         public static final int FLAGS_CHANGED = 1<<2;
1941         public static final int FORMAT_CHANGED = 1<<3;
1942         public static final int ANIMATION_CHANGED = 1<<4;
1943         public static final int DIM_AMOUNT_CHANGED = 1<<5;
1944         public static final int TITLE_CHANGED = 1<<6;
1945         public static final int ALPHA_CHANGED = 1<<7;
1946         public static final int MEMORY_TYPE_CHANGED = 1<<8;
1947         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1948         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1949         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1950         public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
1951         /** {@hide} */
1952         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
1953         /** {@hide} */
1954         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
1955         /** {@hide} */
1956         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
1957         /** {@hide} */
1958         public static final int INPUT_FEATURES_CHANGED = 1<<16;
1959         /** {@hide} */
1960         public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
1961         /** {@hide} */
1962         public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
1963         /** {@hide} */
1964         public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
1965         /** {@hide} */
1966         public static final int SURFACE_INSETS_CHANGED = 1<<20;
1967         /** {@hide} */
1968         public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
1969         /** {@hide} */
1970         public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22;
1971         /** {@hide} */
1972         public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23;
1973         /** {@hide} */
1974         public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24;
1975         /** {@hide} */
1976         public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25;
1977         /** {@hide} */
1978         public static final int EVERYTHING_CHANGED = 0xffffffff;
1979 
1980         // internal buffer to backup/restore parameters under compatibility mode.
1981         private int[] mCompatibilityParamsBackup = null;
1982 
copyFrom(LayoutParams o)1983         public final int copyFrom(LayoutParams o) {
1984             int changes = 0;
1985 
1986             if (width != o.width) {
1987                 width = o.width;
1988                 changes |= LAYOUT_CHANGED;
1989             }
1990             if (height != o.height) {
1991                 height = o.height;
1992                 changes |= LAYOUT_CHANGED;
1993             }
1994             if (x != o.x) {
1995                 x = o.x;
1996                 changes |= LAYOUT_CHANGED;
1997             }
1998             if (y != o.y) {
1999                 y = o.y;
2000                 changes |= LAYOUT_CHANGED;
2001             }
2002             if (horizontalWeight != o.horizontalWeight) {
2003                 horizontalWeight = o.horizontalWeight;
2004                 changes |= LAYOUT_CHANGED;
2005             }
2006             if (verticalWeight != o.verticalWeight) {
2007                 verticalWeight = o.verticalWeight;
2008                 changes |= LAYOUT_CHANGED;
2009             }
2010             if (horizontalMargin != o.horizontalMargin) {
2011                 horizontalMargin = o.horizontalMargin;
2012                 changes |= LAYOUT_CHANGED;
2013             }
2014             if (verticalMargin != o.verticalMargin) {
2015                 verticalMargin = o.verticalMargin;
2016                 changes |= LAYOUT_CHANGED;
2017             }
2018             if (type != o.type) {
2019                 type = o.type;
2020                 changes |= TYPE_CHANGED;
2021             }
2022             if (flags != o.flags) {
2023                 final int diff = flags ^ o.flags;
2024                 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
2025                     changes |= TRANSLUCENT_FLAGS_CHANGED;
2026                 }
2027                 flags = o.flags;
2028                 changes |= FLAGS_CHANGED;
2029             }
2030             if (privateFlags != o.privateFlags) {
2031                 privateFlags = o.privateFlags;
2032                 changes |= PRIVATE_FLAGS_CHANGED;
2033             }
2034             if (softInputMode != o.softInputMode) {
2035                 softInputMode = o.softInputMode;
2036                 changes |= SOFT_INPUT_MODE_CHANGED;
2037             }
2038             if (gravity != o.gravity) {
2039                 gravity = o.gravity;
2040                 changes |= LAYOUT_CHANGED;
2041             }
2042             if (format != o.format) {
2043                 format = o.format;
2044                 changes |= FORMAT_CHANGED;
2045             }
2046             if (windowAnimations != o.windowAnimations) {
2047                 windowAnimations = o.windowAnimations;
2048                 changes |= ANIMATION_CHANGED;
2049             }
2050             if (token == null) {
2051                 // NOTE: token only copied if the recipient doesn't
2052                 // already have one.
2053                 token = o.token;
2054             }
2055             if (packageName == null) {
2056                 // NOTE: packageName only copied if the recipient doesn't
2057                 // already have one.
2058                 packageName = o.packageName;
2059             }
2060             if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) {
2061                 // NOTE: mTitle only copied if the originator set one.
2062                 mTitle = o.mTitle;
2063                 changes |= TITLE_CHANGED;
2064             }
2065             if (alpha != o.alpha) {
2066                 alpha = o.alpha;
2067                 changes |= ALPHA_CHANGED;
2068             }
2069             if (dimAmount != o.dimAmount) {
2070                 dimAmount = o.dimAmount;
2071                 changes |= DIM_AMOUNT_CHANGED;
2072             }
2073             if (screenBrightness != o.screenBrightness) {
2074                 screenBrightness = o.screenBrightness;
2075                 changes |= SCREEN_BRIGHTNESS_CHANGED;
2076             }
2077             if (buttonBrightness != o.buttonBrightness) {
2078                 buttonBrightness = o.buttonBrightness;
2079                 changes |= BUTTON_BRIGHTNESS_CHANGED;
2080             }
2081             if (rotationAnimation != o.rotationAnimation) {
2082                 rotationAnimation = o.rotationAnimation;
2083                 changes |= ROTATION_ANIMATION_CHANGED;
2084             }
2085 
2086             if (screenOrientation != o.screenOrientation) {
2087                 screenOrientation = o.screenOrientation;
2088                 changes |= SCREEN_ORIENTATION_CHANGED;
2089             }
2090 
2091             if (preferredRefreshRate != o.preferredRefreshRate) {
2092                 preferredRefreshRate = o.preferredRefreshRate;
2093                 changes |= PREFERRED_REFRESH_RATE_CHANGED;
2094             }
2095 
2096             if (preferredDisplayModeId != o.preferredDisplayModeId) {
2097                 preferredDisplayModeId = o.preferredDisplayModeId;
2098                 changes |= PREFERRED_DISPLAY_MODE_ID;
2099             }
2100 
2101             if (systemUiVisibility != o.systemUiVisibility
2102                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
2103                 systemUiVisibility = o.systemUiVisibility;
2104                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
2105                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
2106             }
2107 
2108             if (hasSystemUiListeners != o.hasSystemUiListeners) {
2109                 hasSystemUiListeners = o.hasSystemUiListeners;
2110                 changes |= SYSTEM_UI_LISTENER_CHANGED;
2111             }
2112 
2113             if (inputFeatures != o.inputFeatures) {
2114                 inputFeatures = o.inputFeatures;
2115                 changes |= INPUT_FEATURES_CHANGED;
2116             }
2117 
2118             if (userActivityTimeout != o.userActivityTimeout) {
2119                 userActivityTimeout = o.userActivityTimeout;
2120                 changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
2121             }
2122 
2123             if (!surfaceInsets.equals(o.surfaceInsets)) {
2124                 surfaceInsets.set(o.surfaceInsets);
2125                 changes |= SURFACE_INSETS_CHANGED;
2126             }
2127 
2128             if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) {
2129                 hasManualSurfaceInsets = o.hasManualSurfaceInsets;
2130                 changes |= SURFACE_INSETS_CHANGED;
2131             }
2132 
2133             if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) {
2134                 preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets;
2135                 changes |= SURFACE_INSETS_CHANGED;
2136             }
2137 
2138             if (needsMenuKey != o.needsMenuKey) {
2139                 needsMenuKey = o.needsMenuKey;
2140                 changes |= NEEDS_MENU_KEY_CHANGED;
2141             }
2142 
2143             if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) {
2144                 accessibilityIdOfAnchor = o.accessibilityIdOfAnchor;
2145                 changes |= ACCESSIBILITY_ANCHOR_CHANGED;
2146             }
2147 
2148             if (!Objects.equals(accessibilityTitle, o.accessibilityTitle)
2149                     && o.accessibilityTitle != null) {
2150                 // NOTE: accessibilityTitle only copied if the originator set one.
2151                 accessibilityTitle = o.accessibilityTitle;
2152                 changes |= ACCESSIBILITY_TITLE_CHANGED;
2153             }
2154 
2155             // This can't change, it's only set at window creation time.
2156             removeTimeoutMilliseconds = o.removeTimeoutMilliseconds;
2157 
2158             return changes;
2159         }
2160 
2161         @Override
debug(String output)2162         public String debug(String output) {
2163             output += "Contents of " + this + ":";
2164             Log.d("Debug", output);
2165             output = super.debug("");
2166             Log.d("Debug", output);
2167             Log.d("Debug", "");
2168             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
2169             return "";
2170         }
2171 
2172         @Override
toString()2173         public String toString() {
2174             StringBuilder sb = new StringBuilder(256);
2175             sb.append("WM.LayoutParams{");
2176             sb.append("(");
2177             sb.append(x);
2178             sb.append(',');
2179             sb.append(y);
2180             sb.append(")(");
2181             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
2182             sb.append('x');
2183             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
2184             sb.append(")");
2185             if (horizontalMargin != 0) {
2186                 sb.append(" hm=");
2187                 sb.append(horizontalMargin);
2188             }
2189             if (verticalMargin != 0) {
2190                 sb.append(" vm=");
2191                 sb.append(verticalMargin);
2192             }
2193             if (gravity != 0) {
2194                 sb.append(" gr=#");
2195                 sb.append(Integer.toHexString(gravity));
2196             }
2197             if (softInputMode != 0) {
2198                 sb.append(" sim=#");
2199                 sb.append(Integer.toHexString(softInputMode));
2200             }
2201             sb.append(" ty=");
2202             sb.append(type);
2203             sb.append(" fl=#");
2204             sb.append(Integer.toHexString(flags));
2205             if (privateFlags != 0) {
2206                 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) {
2207                     sb.append(" compatible=true");
2208                 }
2209                 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
2210             }
2211             if (format != PixelFormat.OPAQUE) {
2212                 sb.append(" fmt=");
2213                 sb.append(format);
2214             }
2215             if (windowAnimations != 0) {
2216                 sb.append(" wanim=0x");
2217                 sb.append(Integer.toHexString(windowAnimations));
2218             }
2219             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
2220                 sb.append(" or=");
2221                 sb.append(screenOrientation);
2222             }
2223             if (alpha != 1.0f) {
2224                 sb.append(" alpha=");
2225                 sb.append(alpha);
2226             }
2227             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
2228                 sb.append(" sbrt=");
2229                 sb.append(screenBrightness);
2230             }
2231             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
2232                 sb.append(" bbrt=");
2233                 sb.append(buttonBrightness);
2234             }
2235             if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
2236                 sb.append(" rotAnim=");
2237                 sb.append(rotationAnimation);
2238             }
2239             if (preferredRefreshRate != 0) {
2240                 sb.append(" preferredRefreshRate=");
2241                 sb.append(preferredRefreshRate);
2242             }
2243             if (preferredDisplayModeId != 0) {
2244                 sb.append(" preferredDisplayMode=");
2245                 sb.append(preferredDisplayModeId);
2246             }
2247             if (systemUiVisibility != 0) {
2248                 sb.append(" sysui=0x");
2249                 sb.append(Integer.toHexString(systemUiVisibility));
2250             }
2251             if (subtreeSystemUiVisibility != 0) {
2252                 sb.append(" vsysui=0x");
2253                 sb.append(Integer.toHexString(subtreeSystemUiVisibility));
2254             }
2255             if (hasSystemUiListeners) {
2256                 sb.append(" sysuil=");
2257                 sb.append(hasSystemUiListeners);
2258             }
2259             if (inputFeatures != 0) {
2260                 sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
2261             }
2262             if (userActivityTimeout >= 0) {
2263                 sb.append(" userActivityTimeout=").append(userActivityTimeout);
2264             }
2265             if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 ||
2266                     surfaceInsets.bottom != 0 || hasManualSurfaceInsets
2267                     || !preservePreviousSurfaceInsets) {
2268                 sb.append(" surfaceInsets=").append(surfaceInsets);
2269                 if (hasManualSurfaceInsets) {
2270                     sb.append(" (manual)");
2271                 }
2272                 if (!preservePreviousSurfaceInsets) {
2273                     sb.append(" (!preservePreviousSurfaceInsets)");
2274                 }
2275             }
2276             if (needsMenuKey != NEEDS_MENU_UNSET) {
2277                 sb.append(" needsMenuKey=");
2278                 sb.append(needsMenuKey);
2279             }
2280             sb.append('}');
2281             return sb.toString();
2282         }
2283 
2284         /**
2285          * Scale the layout params' coordinates and size.
2286          * @hide
2287          */
scale(float scale)2288         public void scale(float scale) {
2289             x = (int) (x * scale + 0.5f);
2290             y = (int) (y * scale + 0.5f);
2291             if (width > 0) {
2292                 width = (int) (width * scale + 0.5f);
2293             }
2294             if (height > 0) {
2295                 height = (int) (height * scale + 0.5f);
2296             }
2297         }
2298 
2299         /**
2300          * Backup the layout parameters used in compatibility mode.
2301          * @see LayoutParams#restore()
2302          */
backup()2303         void backup() {
2304             int[] backup = mCompatibilityParamsBackup;
2305             if (backup == null) {
2306                 // we backup 4 elements, x, y, width, height
2307                 backup = mCompatibilityParamsBackup = new int[4];
2308             }
2309             backup[0] = x;
2310             backup[1] = y;
2311             backup[2] = width;
2312             backup[3] = height;
2313         }
2314 
2315         /**
2316          * Restore the layout params' coordinates, size and gravity
2317          * @see LayoutParams#backup()
2318          */
restore()2319         void restore() {
2320             int[] backup = mCompatibilityParamsBackup;
2321             if (backup != null) {
2322                 x = backup[0];
2323                 y = backup[1];
2324                 width = backup[2];
2325                 height = backup[3];
2326             }
2327         }
2328 
2329         private CharSequence mTitle = null;
2330 
2331         /** @hide */
2332         @Override
encodeProperties(@onNull ViewHierarchyEncoder encoder)2333         protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) {
2334             super.encodeProperties(encoder);
2335 
2336             encoder.addProperty("x", x);
2337             encoder.addProperty("y", y);
2338             encoder.addProperty("horizontalWeight", horizontalWeight);
2339             encoder.addProperty("verticalWeight", verticalWeight);
2340             encoder.addProperty("type", type);
2341             encoder.addProperty("flags", flags);
2342         }
2343     }
2344 }
2345