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1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 
37 #ifndef INCLUDED_IMF_VEC_ATTRIBUTE_H
38 #define INCLUDED_IMF_VEC_ATTRIBUTE_H
39 
40 //-----------------------------------------------------------------------------
41 //
42 //	class V2iAttribute
43 //	class V2fAttribute
44 //	class V2dAttribute
45 //	class V3iAttribute
46 //	class V3fAttribute
47 //	class V3dAttribute
48 //
49 //-----------------------------------------------------------------------------
50 
51 #include <ImfAttribute.h>
52 #include "ImathVec.h"
53 
54 
55 namespace Imf {
56 
57 
58 typedef TypedAttribute<Imath::V2i> V2iAttribute;
59 template <> const char *V2iAttribute::staticTypeName ();
60 template <> void V2iAttribute::writeValueTo (OStream &, int) const;
61 template <> void V2iAttribute::readValueFrom (IStream &, int, int);
62 
63 
64 typedef TypedAttribute<Imath::V2f> V2fAttribute;
65 template <> const char *V2fAttribute::staticTypeName ();
66 template <> void V2fAttribute::writeValueTo (OStream &, int) const;
67 template <> void V2fAttribute::readValueFrom (IStream &, int, int);
68 
69 
70 typedef TypedAttribute<Imath::V2d> V2dAttribute;
71 template <> const char *V2dAttribute::staticTypeName ();
72 template <> void V2dAttribute::writeValueTo (OStream &, int) const;
73 template <> void V2dAttribute::readValueFrom (IStream &, int, int);
74 
75 
76 typedef TypedAttribute<Imath::V3i> V3iAttribute;
77 template <> const char *V3iAttribute::staticTypeName ();
78 template <> void V3iAttribute::writeValueTo (OStream &, int) const;
79 template <> void V3iAttribute::readValueFrom (IStream &, int, int);
80 
81 
82 typedef TypedAttribute<Imath::V3f> V3fAttribute;
83 template <> const char *V3fAttribute::staticTypeName ();
84 template <> void V3fAttribute::writeValueTo (OStream &, int) const;
85 template <> void V3fAttribute::readValueFrom (IStream &, int, int);
86 
87 
88 typedef TypedAttribute<Imath::V3d> V3dAttribute;
89 template <> const char *V3dAttribute::staticTypeName ();
90 template <> void V3dAttribute::writeValueTo (OStream &, int) const;
91 template <> void V3dAttribute::readValueFrom (IStream &, int, int);
92 
93 
94 } // namespace Imf
95 
96 // Metrowerks compiler wants the .cpp file inlined, too
97 #ifdef __MWERKS__
98 #include <ImfVecAttribute.cpp>
99 #endif
100 
101 #endif
102