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1 // Copyright 2014 Google Inc. All Rights Reserved.
2 //
3 // Use of this source code is governed by a BSD-style license
4 // that can be found in the COPYING file in the root of the source
5 // tree. An additional intellectual property rights grant can be found
6 // in the file PATENTS. All contributing project authors may
7 // be found in the AUTHORS file in the root of the source tree.
8 // -----------------------------------------------------------------------------
9 //
10 // Near-lossless image preprocessing adjusts pixel values to help
11 // compressibility with a guarantee of maximum deviation between original and
12 // resulting pixel values.
13 //
14 // Author: Jyrki Alakuijala (jyrki@google.com)
15 // Converted to C by Aleksander Kramarz (akramarz@google.com)
16 
17 #include <stdlib.h>
18 
19 #include "../dsp/lossless.h"
20 #include "../utils/utils.h"
21 #include "./vp8enci.h"
22 
23 #define MIN_DIM_FOR_NEAR_LOSSLESS 64
24 #define MAX_LIMIT_BITS             5
25 
26 // Computes quantized pixel value and distance from original value.
GetValAndDistance(int a,int initial,int bits,int * const val,int * const distance)27 static void GetValAndDistance(int a, int initial, int bits,
28                               int* const val, int* const distance) {
29   const int mask = ~((1 << bits) - 1);
30   *val = (initial & mask) | (initial >> (8 - bits));
31   *distance = 2 * abs(a - *val);
32 }
33 
34 // Clamps the value to range [0, 255].
Clamp8b(int val)35 static int Clamp8b(int val) {
36   const int min_val = 0;
37   const int max_val = 0xff;
38   return (val < min_val) ? min_val : (val > max_val) ? max_val : val;
39 }
40 
41 // Quantizes values {a, a+(1<<bits), a-(1<<bits)} and returns the nearest one.
FindClosestDiscretized(int a,int bits)42 static int FindClosestDiscretized(int a, int bits) {
43   int best_val = a, i;
44   int min_distance = 256;
45 
46   for (i = -1; i <= 1; ++i) {
47     int candidate, distance;
48     const int val = Clamp8b(a + i * (1 << bits));
49     GetValAndDistance(a, val, bits, &candidate, &distance);
50     if (i != 0) {
51       ++distance;
52     }
53     // Smallest distance but favor i == 0 over i == -1 and i == 1
54     // since that keeps the overall intensity more constant in the
55     // images.
56     if (distance < min_distance) {
57       min_distance = distance;
58       best_val = candidate;
59     }
60   }
61   return best_val;
62 }
63 
64 // Applies FindClosestDiscretized to all channels of pixel.
ClosestDiscretizedArgb(uint32_t a,int bits)65 static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) {
66   return
67       (FindClosestDiscretized(a >> 24, bits) << 24) |
68       (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) |
69       (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) |
70       (FindClosestDiscretized(a & 0xff, bits));
71 }
72 
73 // Checks if distance between corresponding channel values of pixels a and b
74 // is within the given limit.
IsNear(uint32_t a,uint32_t b,int limit)75 static int IsNear(uint32_t a, uint32_t b, int limit) {
76   int k;
77   for (k = 0; k < 4; ++k) {
78     const int delta =
79         (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff);
80     if (delta >= limit || delta <= -limit) {
81       return 0;
82     }
83   }
84   return 1;
85 }
86 
IsSmooth(const uint32_t * const prev_row,const uint32_t * const curr_row,const uint32_t * const next_row,int ix,int limit)87 static int IsSmooth(const uint32_t* const prev_row,
88                     const uint32_t* const curr_row,
89                     const uint32_t* const next_row,
90                     int ix, int limit) {
91   // Check that all pixels in 4-connected neighborhood are smooth.
92   return (IsNear(curr_row[ix], curr_row[ix - 1], limit) &&
93           IsNear(curr_row[ix], curr_row[ix + 1], limit) &&
94           IsNear(curr_row[ix], prev_row[ix], limit) &&
95           IsNear(curr_row[ix], next_row[ix], limit));
96 }
97 
98 // Adjusts pixel values of image with given maximum error.
NearLossless(int xsize,int ysize,uint32_t * argb,int limit_bits,uint32_t * copy_buffer)99 static void NearLossless(int xsize, int ysize, uint32_t* argb,
100                          int limit_bits, uint32_t* copy_buffer) {
101   int x, y;
102   const int limit = 1 << limit_bits;
103   uint32_t* prev_row = copy_buffer;
104   uint32_t* curr_row = prev_row + xsize;
105   uint32_t* next_row = curr_row + xsize;
106   memcpy(copy_buffer, argb, xsize * 2 * sizeof(argb[0]));
107 
108   for (y = 1; y < ysize - 1; ++y) {
109     uint32_t* const curr_argb_row = argb + y * xsize;
110     uint32_t* const next_argb_row = curr_argb_row + xsize;
111     memcpy(next_row, next_argb_row, xsize * sizeof(argb[0]));
112     for (x = 1; x < xsize - 1; ++x) {
113       if (!IsSmooth(prev_row, curr_row, next_row, x, limit)) {
114         curr_argb_row[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits);
115       }
116     }
117     {
118       // Three-way swap.
119       uint32_t* const temp = prev_row;
120       prev_row = curr_row;
121       curr_row = next_row;
122       next_row = temp;
123     }
124   }
125 }
126 
QualityToLimitBits(int quality)127 static int QualityToLimitBits(int quality) {
128   // quality mapping:
129   //  0..19 -> 5
130   //  0..39 -> 4
131   //  0..59 -> 3
132   //  0..79 -> 2
133   //  0..99 -> 1
134   //  100   -> 0
135   return MAX_LIMIT_BITS - quality / 20;
136 }
137 
VP8ApplyNearLossless(int xsize,int ysize,uint32_t * argb,int quality)138 int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
139   int i;
140   uint32_t* const copy_buffer =
141       (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer));
142   const int limit_bits = QualityToLimitBits(quality);
143   assert(argb != NULL);
144   assert(limit_bits >= 0);
145   assert(limit_bits <= MAX_LIMIT_BITS);
146   if (copy_buffer == NULL) {
147     return 0;
148   }
149   // For small icon images, don't attempt to apply near-lossless compression.
150   if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) {
151     WebPSafeFree(copy_buffer);
152     return 1;
153   }
154 
155   for (i = limit_bits; i != 0; --i) {
156     NearLossless(xsize, ysize, argb, i, copy_buffer);
157   }
158   WebPSafeFree(copy_buffer);
159   return 1;
160 }
161