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1 /*
2  * Copyright © 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file syncobj.c
26  * Sync object management.
27  *
28  * Unlike textures and other objects that are shared between contexts, sync
29  * objects are not bound to the context.  As a result, the reference counting
30  * and delete behavior of sync objects is slightly different.  References to
31  * sync objects are added:
32  *
33  *    - By \c glFencSynce.  This sets the initial reference count to 1.
34  *    - At the start of \c glClientWaitSync.  The reference is held for the
35  *      duration of the wait call.
36  *
37  * References are removed:
38  *
39  *    - By \c glDeleteSync.
40  *    - At the end of \c glClientWaitSync.
41  *
42  * Additionally, drivers may call \c _mesa_ref_sync_object and
43  * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44  *
45  * As with shader objects, sync object names become invalid as soon as
46  * \c glDeleteSync is called.  For this reason \c glDeleteSync sets the
47  * \c DeletePending flag.  All functions validate object handles by testing
48  * this flag.
49  *
50  * \note
51  * Only \c GL_ARB_sync objects are shared between contexts.  If support is ever
52  * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53  * will need to be implemented.
54  *
55  * \author Ian Romanick <ian.d.romanick@intel.com>
56  */
57 
58 #include "glheader.h"
59 #include "imports.h"
60 #include "context.h"
61 #include "macros.h"
62 #include "mfeatures.h"
63 #include "get.h"
64 #include "dispatch.h"
65 #include "mtypes.h"
66 
67 #if FEATURE_ARB_sync
68 #include "syncobj.h"
69 
70 static struct gl_sync_object *
_mesa_new_sync_object(struct gl_context * ctx,GLenum type)71 _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
72 {
73    struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
74    (void) ctx;
75    (void) type;
76 
77    return s;
78 }
79 
80 
81 static void
_mesa_delete_sync_object(struct gl_context * ctx,struct gl_sync_object * syncObj)82 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
83 {
84    (void) ctx;
85    free(syncObj);
86 }
87 
88 
89 static void
_mesa_fence_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLenum condition,GLbitfield flags)90 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
91 		 GLenum condition, GLbitfield flags)
92 {
93    (void) ctx;
94    (void) condition;
95    (void) flags;
96 
97    syncObj->StatusFlag = 1;
98 }
99 
100 
101 static void
_mesa_check_sync(struct gl_context * ctx,struct gl_sync_object * syncObj)102 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
103 {
104    (void) ctx;
105    (void) syncObj;
106 
107    /* No-op for software rendering.  Hardware drivers will need to determine
108     * whether the state of the sync object has changed.
109     */
110 }
111 
112 
113 static void
_mesa_wait_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLbitfield flags,GLuint64 timeout)114 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
115 		GLbitfield flags, GLuint64 timeout)
116 {
117    (void) ctx;
118    (void) syncObj;
119    (void) flags;
120    (void) timeout;
121 
122    /* No-op for software rendering.  Hardware drivers will need to wait until
123     * the state of the sync object changes or the timeout expires.
124     */
125 }
126 
127 
128 void
_mesa_init_sync_object_functions(struct dd_function_table * driver)129 _mesa_init_sync_object_functions(struct dd_function_table *driver)
130 {
131    driver->NewSyncObject = _mesa_new_sync_object;
132    driver->FenceSync = _mesa_fence_sync;
133    driver->DeleteSyncObject = _mesa_delete_sync_object;
134    driver->CheckSync = _mesa_check_sync;
135 
136    /* Use the same no-op wait function for both.
137     */
138    driver->ClientWaitSync = _mesa_wait_sync;
139    driver->ServerWaitSync = _mesa_wait_sync;
140 }
141 
142 
143 void
_mesa_init_sync_dispatch(struct _glapi_table * disp)144 _mesa_init_sync_dispatch(struct _glapi_table *disp)
145 {
146    SET_IsSync(disp, _mesa_IsSync);
147    SET_DeleteSync(disp, _mesa_DeleteSync);
148    SET_FenceSync(disp, _mesa_FenceSync);
149    SET_ClientWaitSync(disp, _mesa_ClientWaitSync);
150    SET_WaitSync(disp, _mesa_WaitSync);
151    SET_GetInteger64v(disp, _mesa_GetInteger64v);
152    SET_GetSynciv(disp, _mesa_GetSynciv);
153 }
154 
155 
156 /**
157  * Allocate/init the context state related to sync objects.
158  */
159 void
_mesa_init_sync(struct gl_context * ctx)160 _mesa_init_sync(struct gl_context *ctx)
161 {
162    (void) ctx;
163 }
164 
165 
166 /**
167  * Free the context state related to sync objects.
168  */
169 void
_mesa_free_sync_data(struct gl_context * ctx)170 _mesa_free_sync_data(struct gl_context *ctx)
171 {
172    (void) ctx;
173 }
174 
175 
176 static int
_mesa_validate_sync(struct gl_sync_object * syncObj)177 _mesa_validate_sync(struct gl_sync_object *syncObj)
178 {
179    return (syncObj != NULL)
180       && (syncObj->Type == GL_SYNC_FENCE)
181       && !syncObj->DeletePending;
182 }
183 
184 
185 void
_mesa_ref_sync_object(struct gl_context * ctx,struct gl_sync_object * syncObj)186 _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
187 {
188    _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
189    syncObj->RefCount++;
190    _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
191 }
192 
193 
194 void
_mesa_unref_sync_object(struct gl_context * ctx,struct gl_sync_object * syncObj)195 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
196 {
197    _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
198    syncObj->RefCount--;
199    if (syncObj->RefCount == 0) {
200       remove_from_list(& syncObj->link);
201       _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
202 
203       ctx->Driver.DeleteSyncObject(ctx, syncObj);
204    } else {
205       _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
206    }
207 }
208 
209 
210 GLboolean GLAPIENTRY
_mesa_IsSync(GLsync sync)211 _mesa_IsSync(GLsync sync)
212 {
213    GET_CURRENT_CONTEXT(ctx);
214    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
215    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
216 
217    return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE;
218 }
219 
220 
221 void GLAPIENTRY
_mesa_DeleteSync(GLsync sync)222 _mesa_DeleteSync(GLsync sync)
223 {
224    GET_CURRENT_CONTEXT(ctx);
225    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
226    ASSERT_OUTSIDE_BEGIN_END(ctx);
227 
228    /* From the GL_ARB_sync spec:
229     *
230     *    DeleteSync will silently ignore a <sync> value of zero. An
231     *    INVALID_VALUE error is generated if <sync> is neither zero nor the
232     *    name of a sync object.
233     */
234    if (sync == 0) {
235       return;
236    }
237 
238    if (!_mesa_validate_sync(syncObj)) {
239       _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync");
240       return;
241    }
242 
243    /* If there are no client-waits or server-waits pending on this sync, delete
244     * the underlying object.
245     */
246    syncObj->DeletePending = GL_TRUE;
247    _mesa_unref_sync_object(ctx, syncObj);
248 }
249 
250 
251 GLsync GLAPIENTRY
_mesa_FenceSync(GLenum condition,GLbitfield flags)252 _mesa_FenceSync(GLenum condition, GLbitfield flags)
253 {
254    GET_CURRENT_CONTEXT(ctx);
255    struct gl_sync_object *syncObj;
256    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
257 
258    if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
259       _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
260 		  condition);
261       return 0;
262    }
263 
264    if (flags != 0) {
265       _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
266 		  condition);
267       return 0;
268    }
269 
270    syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
271    if (syncObj != NULL) {
272       syncObj->Type = GL_SYNC_FENCE;
273       /* The name is not currently used, and it is never visible to
274        * applications.  If sync support is extended to provide support for
275        * NV_fence, this field will be used.  We'll also need to add an object
276        * ID hashtable.
277        */
278       syncObj->Name = 1;
279       syncObj->RefCount = 1;
280       syncObj->DeletePending = GL_FALSE;
281       syncObj->SyncCondition = condition;
282       syncObj->Flags = flags;
283       syncObj->StatusFlag = 0;
284 
285       ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
286 
287       _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
288       insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
289       _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
290 
291       return (GLsync) syncObj;
292    }
293 
294    return NULL;
295 }
296 
297 
298 GLenum GLAPIENTRY
_mesa_ClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)299 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
300 {
301    GET_CURRENT_CONTEXT(ctx);
302    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
303    GLenum ret;
304    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
305 
306    if (!_mesa_validate_sync(syncObj)) {
307       _mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
308       return GL_WAIT_FAILED;
309    }
310 
311    if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
312       _mesa_error(ctx, GL_INVALID_ENUM, "glClientWaitSync(flags=0x%x)", flags);
313       return GL_WAIT_FAILED;
314    }
315 
316    _mesa_ref_sync_object(ctx, syncObj);
317 
318    /* From the GL_ARB_sync spec:
319     *
320     *    ClientWaitSync returns one of four status values. A return value of
321     *    ALREADY_SIGNALED indicates that <sync> was signaled at the time
322     *    ClientWaitSync was called. ALREADY_SIGNALED will always be returned
323     *    if <sync> was signaled, even if the value of <timeout> is zero.
324     */
325    ctx->Driver.CheckSync(ctx, syncObj);
326    if (syncObj->StatusFlag) {
327       ret = GL_ALREADY_SIGNALED;
328    } else {
329       if (timeout == 0) {
330          ret = GL_TIMEOUT_EXPIRED;
331       } else {
332          ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
333 
334          ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
335       }
336    }
337 
338    _mesa_unref_sync_object(ctx, syncObj);
339    return ret;
340 }
341 
342 
343 void GLAPIENTRY
_mesa_WaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)344 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
345 {
346    GET_CURRENT_CONTEXT(ctx);
347    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
348    ASSERT_OUTSIDE_BEGIN_END(ctx);
349 
350    if (!_mesa_validate_sync(syncObj)) {
351       _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
352       return;
353    }
354 
355    if (flags != 0) {
356       _mesa_error(ctx, GL_INVALID_ENUM, "glWaitSync(flags=0x%x)", flags);
357       return;
358    }
359 
360    /* From the GL_ARB_sync spec:
361     *
362     *     If the value of <timeout> is zero, then WaitSync does nothing.
363     */
364    if (timeout == 0) {
365       return;
366    }
367 
368    ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
369 }
370 
371 
372 void GLAPIENTRY
_mesa_GetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)373 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
374 		GLint *values)
375 {
376    GET_CURRENT_CONTEXT(ctx);
377    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
378    GLsizei size = 0;
379    GLint v[1];
380    ASSERT_OUTSIDE_BEGIN_END(ctx);
381 
382    if (!_mesa_validate_sync(syncObj)) {
383       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
384       return;
385    }
386 
387    switch (pname) {
388    case GL_OBJECT_TYPE:
389       v[0] = syncObj->Type;
390       size = 1;
391       break;
392 
393    case GL_SYNC_CONDITION:
394       v[0] = syncObj->SyncCondition;
395       size = 1;
396       break;
397 
398    case GL_SYNC_STATUS:
399       /* Update the state of the sync by dipping into the driver.  Note that
400        * this call won't block.  It just updates state in the common object
401        * data from the current driver state.
402        */
403       ctx->Driver.CheckSync(ctx, syncObj);
404 
405       v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
406       size = 1;
407       break;
408 
409    case GL_SYNC_FLAGS:
410       v[0] = syncObj->Flags;
411       size = 1;
412       break;
413 
414    default:
415       _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
416       return;
417    }
418 
419    if (size > 0) {
420       const GLsizei copy_count = MIN2(size, bufSize);
421 
422       memcpy(values, v, sizeof(GLint) * copy_count);
423    }
424 
425    if (length != NULL) {
426       *length = size;
427    }
428 }
429 
430 #endif /* FEATURE_ARB_sync */
431