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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 
25 #ifndef UNIFORMS_H
26 #define UNIFORMS_H
27 
28 #include "glheader.h"
29 #include "program/prog_parameter.h"
30 #include "../glsl/glsl_types.h"
31 #include "../glsl/ir_uniform.h"
32 
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 
38 struct gl_program;
39 struct _glapi_table;
40 
41 extern void GLAPIENTRY
42 _mesa_Uniform1fARB(GLint, GLfloat);
43 
44 extern void GLAPIENTRY
45 _mesa_Uniform2fARB(GLint, GLfloat, GLfloat);
46 
47 extern void GLAPIENTRY
48 _mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);
49 
50 extern void GLAPIENTRY
51 _mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
52 
53 extern void GLAPIENTRY
54 _mesa_Uniform1iARB(GLint, GLint);
55 
56 extern void GLAPIENTRY
57 _mesa_Uniform2iARB(GLint, GLint, GLint);
58 
59 extern void GLAPIENTRY
60 _mesa_Uniform3iARB(GLint, GLint, GLint, GLint);
61 
62 extern void GLAPIENTRY
63 _mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);
64 
65 extern void GLAPIENTRY
66 _mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);
67 
68 extern void GLAPIENTRY
69 _mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);
70 
71 extern void GLAPIENTRY
72 _mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);
73 
74 extern void GLAPIENTRY
75 _mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);
76 
77 extern void GLAPIENTRY
78 _mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);
79 
80 extern void GLAPIENTRY
81 _mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);
82 
83 extern void GLAPIENTRY
84 _mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);
85 
86 extern void GLAPIENTRY
87 _mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);
88 
89 extern void GLAPIENTRY
90 _mesa_Uniform1ui(GLint location, GLuint v0);
91 
92 extern void GLAPIENTRY
93 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
94 
95 extern void GLAPIENTRY
96 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
97 
98 extern void GLAPIENTRY
99 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
100 
101 extern void GLAPIENTRY
102 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
103 
104 extern void GLAPIENTRY
105 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
106 
107 extern void GLAPIENTRY
108 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
109 
110 extern void GLAPIENTRY
111 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
112 
113 
114 extern void GLAPIENTRY
115 _mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
116 
117 extern void GLAPIENTRY
118 _mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
119 
120 extern void GLAPIENTRY
121 _mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
122 
123 extern void GLAPIENTRY
124 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
125                          const GLfloat *value);
126 
127 extern void GLAPIENTRY
128 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
129                          const GLfloat *value);
130 
131 extern void GLAPIENTRY
132 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
133                          const GLfloat *value);
134 
135 extern void GLAPIENTRY
136 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
137                          const GLfloat *value);
138 
139 extern void GLAPIENTRY
140 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
141                          const GLfloat *value);
142 
143 extern void GLAPIENTRY
144 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
145                          const GLfloat *value);
146 
147 
148 extern void GLAPIENTRY
149 _mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
150                           GLint *, GLenum *, GLcharARB *);
151 
152 extern void GLAPIENTRY
153 _mesa_GetActiveUniformsiv(GLuint program,
154 			  GLsizei uniformCount,
155 			  const GLuint *uniformIndices,
156 			  GLenum pname,
157 			  GLint *params);
158 
159 extern void GLAPIENTRY
160 _mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
161 
162 extern void GLAPIENTRY
163 _mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *);
164 
165 extern void GLAPIENTRY
166 _mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
167 
168 extern void GLAPIENTRY
169 _mesa_GetnUniformivARB(GLhandleARB, GLint, GLsizei, GLint *);
170 
171 extern void GLAPIENTRY
172 _mesa_GetUniformuiv(GLhandleARB, GLint, GLuint *);
173 
174 extern void GLAPIENTRY
175 _mesa_GetnUniformuivARB(GLhandleARB, GLint, GLsizei, GLuint *);
176 
177 extern void GLAPIENTRY
178 _mesa_GetUniformdv(GLhandleARB, GLint, GLdouble *);
179 
180 extern void GLAPIENTRY
181 _mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *);
182 
183 extern GLint GLAPIENTRY
184 _mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
185 
186 unsigned
187 _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
188 			   const GLchar *name, unsigned *offset);
189 
190 void
191 _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
192 	      GLint location, GLsizei count,
193               const GLvoid *values, GLenum type);
194 
195 void
196 _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
197 		     GLuint cols, GLuint rows,
198                      GLint location, GLsizei count,
199                      GLboolean transpose, const GLfloat *values);
200 
201 void
202 _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
203 		  GLsizei bufSize, enum glsl_base_type returnType,
204 		  GLvoid *paramsOut);
205 
206 extern void
207 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *,
208 				    unsigned element_stride,
209 				    unsigned vector_stride,
210 				    enum gl_uniform_driver_format format,
211 				    void *data);
212 
213 extern void
214 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni);
215 
216 extern void
217 _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
218 					   unsigned array_index,
219 					   unsigned count);
220 
221 extern void
222 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
223 				  struct gl_program *prog);
224 
225 extern bool
226 _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
227 				 char *errMsg, size_t errMsgLength);
228 
229 extern void
230 _mesa_init_shader_uniform_dispatch(const struct gl_context *ctx,
231                                    struct _glapi_table *exec);
232 
233 extern const struct gl_program_parameter *
234 get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
235 
236 struct gl_builtin_uniform_element {
237    const char *field;
238    int tokens[STATE_LENGTH];
239    int swizzle;
240 };
241 
242 struct gl_builtin_uniform_desc {
243    const char *name;
244    struct gl_builtin_uniform_element *elements;
245    unsigned int num_elements;
246 };
247 
248 extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
249 
250 /**
251  * \name GLSL uniform arrays and structs require special handling.
252  *
253  * The GL_ARB_shader_objects spec says that if you use
254  * glGetUniformLocation to get the location of an array, you CANNOT
255  * access other elements of the array by adding an offset to the
256  * returned location.  For example, you must call
257  * glGetUniformLocation("foo[16]") if you want to set the 16th element
258  * of the array with glUniform().
259  *
260  * HOWEVER, some other OpenGL drivers allow accessing array elements
261  * by adding an offset to the returned array location.  And some apps
262  * seem to depend on that behaviour.
263  *
264  * Mesa's gl_uniform_list doesn't directly support this since each
265  * entry in the list describes one uniform variable, not one uniform
266  * element.  We could insert dummy entries in the list for each array
267  * element after [0] but that causes complications elsewhere.
268  *
269  * We solve this problem by encoding two values in the location that's
270  * returned by glGetUniformLocation():
271  *  a) index into gl_uniform_list::Uniforms[] for the uniform
272  *  b) an array/field offset (0 for simple types)
273  *
274  * These two values are encoded in the high and low halves of a GLint.
275  * By putting the uniform number in the high part and the offset in the
276  * low part, we can support the unofficial ability to index into arrays
277  * by adding offsets to the location value.
278  */
279 /*@{*/
280 /**
281  * Combine the uniform's base location and the offset
282  */
283 static inline GLint
_mesa_uniform_merge_location_offset(unsigned base_location,unsigned offset)284 _mesa_uniform_merge_location_offset(unsigned base_location, unsigned offset)
285 {
286    return (base_location << 16) | offset;
287 }
288 
289 /**
290  * Separate the uniform base location and parameter offset
291  */
292 static inline void
_mesa_uniform_split_location_offset(GLint location,unsigned * base_location,unsigned * offset)293 _mesa_uniform_split_location_offset(GLint location, unsigned *base_location,
294 				    unsigned *offset)
295 {
296    *offset = location & 0xffff;
297    *base_location = location >> 16;
298 }
299 /*@}*/
300 
301 
302 #ifdef __cplusplus
303 }
304 #endif
305 
306 
307 #endif /* UNIFORMS_H */
308