1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "ConfigDescription.h"
18 #include "Resource.h"
19 #include "ValueVisitor.h"
20 #include "process/SymbolTable.h"
21 #include "util/Util.h"
22
23 #include <androidfw/AssetManager.h>
24 #include <androidfw/ResourceTypes.h>
25
26 namespace aapt {
27
appendSource(std::unique_ptr<ISymbolSource> source)28 void SymbolTable::appendSource(std::unique_ptr<ISymbolSource> source) {
29 mSources.push_back(std::move(source));
30
31 // We do not clear the cache, because sources earlier in the list take precedent.
32 }
33
prependSource(std::unique_ptr<ISymbolSource> source)34 void SymbolTable::prependSource(std::unique_ptr<ISymbolSource> source) {
35 mSources.insert(mSources.begin(), std::move(source));
36
37 // We must clear the cache in case we did a lookup before adding this resource.
38 mCache.clear();
39 }
40
findByName(const ResourceName & name)41 const SymbolTable::Symbol* SymbolTable::findByName(const ResourceName& name) {
42 if (const std::shared_ptr<Symbol>& s = mCache.get(name)) {
43 return s.get();
44 }
45
46 // We did not find it in the cache, so look through the sources.
47 for (auto& symbolSource : mSources) {
48 std::unique_ptr<Symbol> symbol = symbolSource->findByName(name);
49 if (symbol) {
50 // Take ownership of the symbol into a shared_ptr. We do this because LruCache
51 // doesn't support unique_ptr.
52 std::shared_ptr<Symbol> sharedSymbol = std::shared_ptr<Symbol>(symbol.release());
53 mCache.put(name, sharedSymbol);
54
55 if (sharedSymbol->id) {
56 // The symbol has an ID, so we can also cache this!
57 mIdCache.put(sharedSymbol->id.value(), sharedSymbol);
58 }
59 return sharedSymbol.get();
60 }
61 }
62 return nullptr;
63 }
64
findById(ResourceId id)65 const SymbolTable::Symbol* SymbolTable::findById(ResourceId id) {
66 if (const std::shared_ptr<Symbol>& s = mIdCache.get(id)) {
67 return s.get();
68 }
69
70 // We did not find it in the cache, so look through the sources.
71 for (auto& symbolSource : mSources) {
72 std::unique_ptr<Symbol> symbol = symbolSource->findById(id);
73 if (symbol) {
74 // Take ownership of the symbol into a shared_ptr. We do this because LruCache
75 // doesn't support unique_ptr.
76 std::shared_ptr<Symbol> sharedSymbol = std::shared_ptr<Symbol>(symbol.release());
77 mIdCache.put(id, sharedSymbol);
78 return sharedSymbol.get();
79 }
80 }
81 return nullptr;
82 }
83
findByReference(const Reference & ref)84 const SymbolTable::Symbol* SymbolTable::findByReference(const Reference& ref) {
85 // First try the ID. This is because when we lookup by ID, we only fill in the ID cache.
86 // Looking up by name fills in the name and ID cache. So a cache miss will cause a failed
87 // ID lookup, then a successfull name lookup. Subsequent look ups will hit immediately
88 // because the ID is cached too.
89 //
90 // If we looked up by name first, a cache miss would mean we failed to lookup by name, then
91 // succeeded to lookup by ID. Subsequent lookups will miss then hit.
92 const SymbolTable::Symbol* symbol = nullptr;
93 if (ref.id) {
94 symbol = findById(ref.id.value());
95 }
96
97 if (ref.name && !symbol) {
98 symbol = findByName(ref.name.value());
99 }
100 return symbol;
101 }
102
findByName(const ResourceName & name)103 std::unique_ptr<SymbolTable::Symbol> ResourceTableSymbolSource::findByName(
104 const ResourceName& name) {
105 Maybe<ResourceTable::SearchResult> result = mTable->findResource(name);
106 if (!result) {
107 if (name.type == ResourceType::kAttr) {
108 // Recurse and try looking up a private attribute.
109 return findByName(ResourceName(name.package, ResourceType::kAttrPrivate, name.entry));
110 }
111 return {};
112 }
113
114 ResourceTable::SearchResult sr = result.value();
115
116 std::unique_ptr<SymbolTable::Symbol> symbol = util::make_unique<SymbolTable::Symbol>();
117 symbol->isPublic = (sr.entry->symbolStatus.state == SymbolState::kPublic);
118
119 if (sr.package->id && sr.type->id && sr.entry->id) {
120 symbol->id = ResourceId(sr.package->id.value(), sr.type->id.value(), sr.entry->id.value());
121 }
122
123 if (name.type == ResourceType::kAttr || name.type == ResourceType::kAttrPrivate) {
124 const ConfigDescription kDefaultConfig;
125 ResourceConfigValue* configValue = sr.entry->findValue(kDefaultConfig);
126 if (configValue) {
127 // This resource has an Attribute.
128 if (Attribute* attr = valueCast<Attribute>(configValue->value.get())) {
129 symbol->attribute = std::make_shared<Attribute>(*attr);
130 } else {
131 return {};
132 }
133 }
134 }
135 return symbol;
136 }
137
addAssetPath(const StringPiece & path)138 bool AssetManagerSymbolSource::addAssetPath(const StringPiece& path) {
139 int32_t cookie = 0;
140 return mAssets.addAssetPath(android::String8(path.data(), path.size()), &cookie);
141 }
142
lookupAttributeInTable(const android::ResTable & table,ResourceId id)143 static std::unique_ptr<SymbolTable::Symbol> lookupAttributeInTable(const android::ResTable& table,
144 ResourceId id) {
145 // Try as a bag.
146 const android::ResTable::bag_entry* entry;
147 ssize_t count = table.lockBag(id.id, &entry);
148 if (count < 0) {
149 table.unlockBag(entry);
150 return nullptr;
151 }
152
153 // We found a resource.
154 std::unique_ptr<SymbolTable::Symbol> s = util::make_unique<SymbolTable::Symbol>();
155 s->id = id;
156
157 // Check to see if it is an attribute.
158 for (size_t i = 0; i < (size_t) count; i++) {
159 if (entry[i].map.name.ident == android::ResTable_map::ATTR_TYPE) {
160 s->attribute = std::make_shared<Attribute>(false);
161 s->attribute->typeMask = entry[i].map.value.data;
162 break;
163 }
164 }
165
166 if (s->attribute) {
167 for (size_t i = 0; i < (size_t) count; i++) {
168 const android::ResTable_map& mapEntry = entry[i].map;
169 if (Res_INTERNALID(mapEntry.name.ident)) {
170 switch (mapEntry.name.ident) {
171 case android::ResTable_map::ATTR_MIN:
172 s->attribute->minInt = static_cast<int32_t>(mapEntry.value.data);
173 break;
174 case android::ResTable_map::ATTR_MAX:
175 s->attribute->maxInt = static_cast<int32_t>(mapEntry.value.data);
176 break;
177 }
178 continue;
179 }
180
181 android::ResTable::resource_name entryName;
182 if (!table.getResourceName(mapEntry.name.ident, false, &entryName)) {
183 table.unlockBag(entry);
184 return nullptr;
185 }
186
187 const ResourceType* parsedType = parseResourceType(
188 StringPiece16(entryName.type, entryName.typeLen));
189 if (!parsedType) {
190 table.unlockBag(entry);
191 return nullptr;
192 }
193
194 Attribute::Symbol symbol;
195 symbol.symbol.name = ResourceName(
196 StringPiece16(entryName.package, entryName.packageLen),
197 *parsedType,
198 StringPiece16(entryName.name, entryName.nameLen));
199 symbol.symbol.id = ResourceId(mapEntry.name.ident);
200 symbol.value = mapEntry.value.data;
201 s->attribute->symbols.push_back(std::move(symbol));
202 }
203 }
204 table.unlockBag(entry);
205 return s;
206 }
207
findByName(const ResourceName & name)208 std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::findByName(
209 const ResourceName& name) {
210 const android::ResTable& table = mAssets.getResources(false);
211 StringPiece16 typeStr = toString(name.type);
212 uint32_t typeSpecFlags = 0;
213 ResourceId resId = table.identifierForName(name.entry.data(), name.entry.size(),
214 typeStr.data(), typeStr.size(),
215 name.package.data(), name.package.size(),
216 &typeSpecFlags);
217 if (!resId.isValid()) {
218 return {};
219 }
220
221 std::unique_ptr<SymbolTable::Symbol> s;
222 if (name.type == ResourceType::kAttr) {
223 s = lookupAttributeInTable(table, resId);
224 } else {
225 s = util::make_unique<SymbolTable::Symbol>();
226 s->id = resId;
227 }
228
229 if (s) {
230 s->isPublic = (typeSpecFlags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
231 return s;
232 }
233 return {};
234 }
235
getResourceName(const android::ResTable & table,ResourceId id)236 static Maybe<ResourceName> getResourceName(const android::ResTable& table, ResourceId id) {
237 android::ResTable::resource_name resName = {};
238 if (!table.getResourceName(id.id, true, &resName)) {
239 return {};
240 }
241
242 ResourceName name;
243 if (resName.package) {
244 name.package = StringPiece16(resName.package, resName.packageLen).toString();
245 }
246
247 const ResourceType* type;
248 if (resName.type) {
249 type = parseResourceType(StringPiece16(resName.type, resName.typeLen));
250
251 } else if (resName.type8) {
252 type = parseResourceType(util::utf8ToUtf16(StringPiece(resName.type8, resName.typeLen)));
253 } else {
254 return {};
255 }
256
257 if (!type) {
258 return {};
259 }
260
261 name.type = *type;
262
263 if (resName.name) {
264 name.entry = StringPiece16(resName.name, resName.nameLen).toString();
265 } else if (resName.name8) {
266 name.entry = util::utf8ToUtf16(StringPiece(resName.name8, resName.nameLen));
267 } else {
268 return {};
269 }
270
271 return name;
272 }
273
findById(ResourceId id)274 std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::findById(ResourceId id) {
275 const android::ResTable& table = mAssets.getResources(false);
276 Maybe<ResourceName> maybeName = getResourceName(table, id);
277 if (!maybeName) {
278 return {};
279 }
280
281 uint32_t typeSpecFlags = 0;
282 table.getResourceFlags(id.id, &typeSpecFlags);
283
284 std::unique_ptr<SymbolTable::Symbol> s;
285 if (maybeName.value().type == ResourceType::kAttr) {
286 s = lookupAttributeInTable(table, id);
287 } else {
288 s = util::make_unique<SymbolTable::Symbol>();
289 s->id = id;
290 }
291
292 if (s) {
293 s->isPublic = (typeSpecFlags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
294 return s;
295 }
296 return {};
297 }
298
findByReference(const Reference & ref)299 std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::findByReference(
300 const Reference& ref) {
301 // AssetManager always prefers IDs.
302 if (ref.id) {
303 return findById(ref.id.value());
304 } else if (ref.name) {
305 return findByName(ref.name.value());
306 }
307 return {};
308 }
309
310 } // namespace aapt
311