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Searched defs:bindTexture (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DTextureState.cpp101 void TextureState::bindTexture(GLuint texture) { in bindTexture() function in android::uirenderer::TextureState
108 void TextureState::bindTexture(GLenum target, GLuint texture) { in bindTexture() function in android::uirenderer::TextureState
/frameworks/base/libs/hwui/
DTexture.cpp47 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, in setWrapST()
63 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, in setFilterMinMag()
DLayer.cpp181 void Layer::bindTexture() const { in bindTexture() function in android::uirenderer::Layer
DSkiaShader.cpp59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { in bindTexture() function
/frameworks/rs/
DrsProgram.cpp181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { in bindTexture() function in Program
/frameworks/base/rs/java/android/renderscript/
DProgram.java165 public void bindTexture(Allocation va, int slot) in bindTexture() method in Program