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1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4  develop this 3D driver.
5 
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13 
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17 
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keith@tungstengraphics.com>
30   */
31 
32 
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36 
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
42 
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
46 #include "brw_wm.h"
47 
48 GLuint
translate_tex_target(GLenum target)49 translate_tex_target(GLenum target)
50 {
51    switch (target) {
52    case GL_TEXTURE_1D:
53    case GL_TEXTURE_1D_ARRAY_EXT:
54       return BRW_SURFACE_1D;
55 
56    case GL_TEXTURE_RECTANGLE_NV:
57       return BRW_SURFACE_2D;
58 
59    case GL_TEXTURE_2D:
60    case GL_TEXTURE_2D_ARRAY_EXT:
61    case GL_TEXTURE_EXTERNAL_OES:
62       return BRW_SURFACE_2D;
63 
64    case GL_TEXTURE_3D:
65       return BRW_SURFACE_3D;
66 
67    case GL_TEXTURE_CUBE_MAP:
68       return BRW_SURFACE_CUBE;
69 
70    default:
71       assert(0);
72       return 0;
73    }
74 }
75 
76 struct surface_format_info {
77    bool exists;
78    int sampling;
79    int filtering;
80    int shadow_compare;
81    int chroma_key;
82    int render_target;
83    int alpha_blend;
84    int input_vb;
85    int streamed_output_vb;
86    int color_processing;
87 };
88 
89 /* This macro allows us to write the table almost as it appears in the PRM,
90  * while restructuring it to turn it into the C code we want.
91  */
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93    [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
94 
95 #define Y 0
96 #define x 999
97 /**
98  * This is the table of support for surface (texture, renderbuffer, and vertex
99  * buffer, but not depthbuffer) formats across the various hardware generations.
100  *
101  * The table is formatted to match the documentation, except that the docs have
102  * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever".  To put
103  * it in our table, here's the mapping:
104  *
105  * Y*: 45
106  * Y+: 45 (g45/gm45)
107  * Y~: 50 (gen5)
108  * Y^: 60 (gen6)
109  * Y#: 70 (gen7)
110  *
111  * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
112  */
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK  RT  AB  VB  SO  color */
115    SF( Y, 50,  x,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124    SF( Y, 50,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125    SF( Y,  x,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126    SF( Y,  x,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131    SF( Y,  Y,  x,  x,  Y, 45,  Y,  x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136    SF( Y, 50,  x,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_SINT)
138    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_UINT)
139    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_UNORM)
143    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_SNORM)
144    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64_FLOAT)
145    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_USCALED)
154    SF( Y,  Y,  x,  Y,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK  RT  AB  VB  SO  color */
157    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158    SF( Y,  Y,  x,  x,  x,  x,  x,  x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160    SF( Y,  Y,  x,  x,  x,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166    SF( Y,  Y,  x,  x,  Y, 45,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_UNORM)
167    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SNORM)
168    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SINT)
169    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_UINT)
170    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_SINT)
175    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_UINT)
176    SF( Y, 50,  Y,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_FLOAT)
177    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16A16_UNORM)
180    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I24X8_UNORM)
181    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L24X8_UNORM)
182    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A24X8_UNORM)
183    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I32_FLOAT)
184    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32_FLOAT)
185    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A32_FLOAT)
186    SF( Y,  Y,  x,  Y,  x,  x,  x,  x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_UNORM)
194    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK  RT  AB  VB  SO  color */
196    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_USCALED)
201    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_SSCALED)
202    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_USCALED)
203    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_UNORM)
210    SF( Y,  Y,  x,  Y,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SNORM)
211    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SINT)
212    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_UINT)
213    SF( Y,  Y,  Y,  x,  Y, 45,  Y,  x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SNORM)
215    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SINT)
216    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_UINT)
217    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16_FLOAT)
218    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I16_UNORM)
219    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16_UNORM)
220    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A16_UNORM)
221    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8A8_UNORM)
222    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I16_FLOAT)
223    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16_FLOAT)
224    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A16_FLOAT)
225    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227    SF( x,  x,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228    SF( x,  x,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK  RT  AB  VB  SO  color */
232    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SSCALED)
233    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_USCALED)
234    SF( Y,  Y,  x, 45,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R8_UNORM)
235    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SNORM)
236    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SINT)
237    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_UINT)
238    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_A8_UNORM)
239    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I8_UNORM)
240    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8_UNORM)
241    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_P4A4_UNORM)
242    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A4P4_UNORM)
243    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SSCALED)
244    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_USCALED)
245    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R1_UINT)
248    SF( Y,  Y,  x,  Y,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249    SF( Y,  Y,  x,  Y,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC1_UNORM)
251    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC2_UNORM)
252    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC3_UNORM)
253    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC4_UNORM)
254    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC5_UNORM)
255    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_MONO8)
259    SF( Y,  Y,  x,  x,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260    SF( Y,  Y,  x,  x,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK  RT  AB  VB  SO  color */
263    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_FXT1)
264    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC4_SNORM)
271    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC5_SNORM)
272    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
276 };
277 #undef x
278 #undef Y
279 
280 uint32_t
brw_format_for_mesa_format(gl_format mesa_format)281 brw_format_for_mesa_format(gl_format mesa_format)
282 {
283    /* This table is ordered according to the enum ordering in formats.h.  We do
284     * expect that enum to be extended without our explicit initialization
285     * staying in sync, so we initialize to 0 even though
286     * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
287     */
288    static const uint32_t table[MESA_FORMAT_COUNT] =
289    {
290       [MESA_FORMAT_RGBA8888] = 0,
291       [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
292       [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293       [MESA_FORMAT_ARGB8888_REV] = 0,
294       [MESA_FORMAT_RGBX8888] = 0,
295       [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
296       [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
297       [MESA_FORMAT_XRGB8888_REV] = 0,
298       [MESA_FORMAT_RGB888] = 0,
299       [MESA_FORMAT_BGR888] = 0,
300       [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
301       [MESA_FORMAT_RGB565_REV] = 0,
302       [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
303       [MESA_FORMAT_ARGB4444_REV] = 0,
304       [MESA_FORMAT_RGBA5551] = 0,
305       [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
306       [MESA_FORMAT_ARGB1555_REV] = 0,
307       [MESA_FORMAT_AL44] = 0,
308       [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
309       [MESA_FORMAT_AL88_REV] = 0,
310       [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
311       [MESA_FORMAT_AL1616_REV] = 0,
312       [MESA_FORMAT_RGB332] = 0,
313       [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
314       [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
315       [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
316       [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
317       [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
318       [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
319       [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
320       [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
321       [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
322       [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
323       [MESA_FORMAT_RG88] = 0,
324       [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
325       [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
326       [MESA_FORMAT_RG1616_REV] = 0,
327       [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
328       [MESA_FORMAT_ABGR2101010_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
329       [MESA_FORMAT_Z24_S8] = 0,
330       [MESA_FORMAT_S8_Z24] = 0,
331       [MESA_FORMAT_Z16] = 0,
332       [MESA_FORMAT_X8_Z24] = 0,
333       [MESA_FORMAT_Z24_X8] = 0,
334       [MESA_FORMAT_Z32] = 0,
335       [MESA_FORMAT_S8] = 0,
336 
337       [MESA_FORMAT_SRGB8] = 0,
338       [MESA_FORMAT_SRGBA8] = 0,
339       [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
340       [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
341       [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
342       [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
343       [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
344       [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
345       [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
346 
347       [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
348       [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
349       [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
350       [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
351       [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
352       [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
353 
354       [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
355       [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
356       [MESA_FORMAT_RGB_FLOAT32] = 0,
357       [MESA_FORMAT_RGB_FLOAT16] = 0,
358       [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
359       [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
360       [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
361       [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
362       [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
363       [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
364       [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
365       [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
366       [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
367       [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
368       [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
369       [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
370 
371       [MESA_FORMAT_ALPHA_UINT8] = 0,
372       [MESA_FORMAT_ALPHA_UINT16] = 0,
373       [MESA_FORMAT_ALPHA_UINT32] = 0,
374       [MESA_FORMAT_ALPHA_INT8] = 0,
375       [MESA_FORMAT_ALPHA_INT16] = 0,
376       [MESA_FORMAT_ALPHA_INT32] = 0,
377 
378       [MESA_FORMAT_INTENSITY_UINT8] = 0,
379       [MESA_FORMAT_INTENSITY_UINT16] = 0,
380       [MESA_FORMAT_INTENSITY_UINT32] = 0,
381       [MESA_FORMAT_INTENSITY_INT8] = 0,
382       [MESA_FORMAT_INTENSITY_INT16] = 0,
383       [MESA_FORMAT_INTENSITY_INT32] = 0,
384 
385       [MESA_FORMAT_LUMINANCE_UINT8] = 0,
386       [MESA_FORMAT_LUMINANCE_UINT16] = 0,
387       [MESA_FORMAT_LUMINANCE_UINT32] = 0,
388       [MESA_FORMAT_LUMINANCE_INT8] = 0,
389       [MESA_FORMAT_LUMINANCE_INT16] = 0,
390       [MESA_FORMAT_LUMINANCE_INT32] = 0,
391 
392       [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
393       [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
394       [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
395       [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
396       [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
397       [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
398 
399       [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
400       [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
401       [MESA_FORMAT_RGB_INT8] = 0,
402       [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
403       [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
404       [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
405       [MESA_FORMAT_RGB_INT16] = 0,
406       [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
407       [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
408       [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
409       [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
410       [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
411 
412       [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
413       [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
414       [MESA_FORMAT_RGB_UINT8] = 0,
415       [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
416       [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
417       [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
418       [MESA_FORMAT_RGB_UINT16] = 0,
419       [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
420       [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
421       [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
422       [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
423       [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
424 
425       [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
426       [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
427       [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
428       [MESA_FORMAT_SIGNED_RGBX8888] = 0,
429       [MESA_FORMAT_SIGNED_RGBA8888] = 0,
430       [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
431       [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
432       [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
433       [MESA_FORMAT_SIGNED_RGB_16] = 0,
434       [MESA_FORMAT_SIGNED_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
435       [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
436 
437       [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
438       [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
439       [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
440       [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
441 
442       [MESA_FORMAT_L_LATC1] = 0,
443       [MESA_FORMAT_SIGNED_L_LATC1] = 0,
444       [MESA_FORMAT_LA_LATC2] = 0,
445       [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
446 
447       [MESA_FORMAT_SIGNED_A8] = 0,
448       [MESA_FORMAT_SIGNED_L8] = 0,
449       [MESA_FORMAT_SIGNED_AL88] = 0,
450       [MESA_FORMAT_SIGNED_I8] = 0,
451       [MESA_FORMAT_SIGNED_A16] = 0,
452       [MESA_FORMAT_SIGNED_L16] = 0,
453       [MESA_FORMAT_SIGNED_AL1616] = 0,
454       [MESA_FORMAT_SIGNED_I16] = 0,
455 
456       [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
457       [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
458 
459       [MESA_FORMAT_Z32_FLOAT] = 0,
460       [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
461    };
462    assert(mesa_format < MESA_FORMAT_COUNT);
463    return table[mesa_format];
464 }
465 
466 void
brw_init_surface_formats(struct brw_context * brw)467 brw_init_surface_formats(struct brw_context *brw)
468 {
469    struct intel_context *intel = &brw->intel;
470    struct gl_context *ctx = &intel->ctx;
471    int gen;
472    gl_format format;
473 
474    gen = intel->gen * 10;
475    if (intel->is_g4x)
476       gen += 5;
477 
478    for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
479       uint32_t texture, render;
480       const struct surface_format_info *rinfo, *tinfo;
481       bool is_integer = _mesa_is_format_integer_color(format);
482 
483       render = texture = brw_format_for_mesa_format(format);
484       tinfo = &surface_formats[texture];
485 
486       /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
487        * it.
488        */
489       if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
490 	 continue;
491 
492       if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
493 	 ctx->TextureFormatSupported[format] = true;
494 
495       /* Re-map some render target formats to make them supported when they
496        * wouldn't be using their format for texturing.
497        */
498       switch (render) {
499 	 /* For these formats, we just need to read/write the first
500 	  * channel into R, which is to say that we just treat them as
501 	  * GL_RED.
502 	  */
503       case BRW_SURFACEFORMAT_I32_FLOAT:
504       case BRW_SURFACEFORMAT_L32_FLOAT:
505 	 render = BRW_SURFACEFORMAT_R32_FLOAT;
506 	 break;
507       case BRW_SURFACEFORMAT_I16_FLOAT:
508       case BRW_SURFACEFORMAT_L16_FLOAT:
509 	 render = BRW_SURFACEFORMAT_R16_FLOAT;
510 	 break;
511       case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
512 	 /* XRGB is handled as ARGB because the chips in this family
513 	  * cannot render to XRGB targets.  This means that we have to
514 	  * mask writes to alpha (ala glColorMask) and reconfigure the
515 	  * alpha blending hardware to use GL_ONE (or GL_ZERO) for
516 	  * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
517 	  * used.
518 	  */
519 	 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
520 	 break;
521       }
522 
523       rinfo = &surface_formats[render];
524 
525       /* Note that GL_EXT_texture_integer says that blending doesn't occur for
526        * integer, so we don't need hardware support for blending on it.  Other
527        * than that, GL in general requires alpha blending for render targets,
528        * even though we don't support it for some formats.
529        */
530       if (gen >= rinfo->render_target &&
531 	  (gen >= rinfo->alpha_blend || is_integer)) {
532 	 brw->render_target_format[format] = render;
533 	 brw->format_supported_as_render_target[format] = true;
534       }
535    }
536 
537    /* We will check this table for FBO completeness, but the surface format
538     * table above only covered color rendering.
539     */
540    brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
541    brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
542    brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
543    brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
544    brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
545    brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
546 
547    /* We remap depth formats to a supported texturing format in
548     * translate_tex_format().
549     */
550    ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
551    ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
552    ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
553    ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
554    ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
555 
556    /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
557     * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
558     */
559    ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
560 }
561 
562 bool
brw_render_target_supported(struct intel_context * intel,struct gl_renderbuffer * rb)563 brw_render_target_supported(struct intel_context *intel,
564 			    struct gl_renderbuffer *rb)
565 {
566    struct brw_context *brw = brw_context(&intel->ctx);
567    gl_format format = rb->Format;
568 
569    /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
570     * we would consider them renderable even though we don't have surface
571     * support for their alpha behavior and don't have the blending unit
572     * available to fake it like we do for XRGB8888.  Force them to being
573     * unsupported.
574     */
575    if ((rb->_BaseFormat != GL_RGBA &&
576 	rb->_BaseFormat != GL_RG &&
577 	rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
578       return false;
579 
580    /* Under some conditions, MSAA is not supported for formats whose width is
581     * more than 64 bits.
582     */
583    if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
584       /* Gen6: MSAA on >64 bit formats is unsupported. */
585       if (intel->gen <= 6)
586          return false;
587 
588       /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
589       if (rb->NumSamples >= 8)
590          return false;
591    }
592 
593    return brw->format_supported_as_render_target[format];
594 }
595 
596 GLuint
translate_tex_format(gl_format mesa_format,GLenum internal_format,GLenum depth_mode,GLenum srgb_decode)597 translate_tex_format(gl_format mesa_format,
598 		     GLenum internal_format,
599 		     GLenum depth_mode,
600 		     GLenum srgb_decode)
601 {
602    if (srgb_decode == GL_SKIP_DECODE_EXT)
603       mesa_format = _mesa_get_srgb_format_linear(mesa_format);
604 
605    switch( mesa_format ) {
606 
607    case MESA_FORMAT_Z16:
608       return BRW_SURFACEFORMAT_I16_UNORM;
609 
610    case MESA_FORMAT_S8_Z24:
611    case MESA_FORMAT_X8_Z24:
612       return BRW_SURFACEFORMAT_I24X8_UNORM;
613 
614    case MESA_FORMAT_Z32_FLOAT:
615       return BRW_SURFACEFORMAT_I32_FLOAT;
616 
617    case MESA_FORMAT_Z32_FLOAT_X24S8:
618       return BRW_SURFACEFORMAT_R32G32_FLOAT;
619 
620    case MESA_FORMAT_RGBA_FLOAT32:
621       /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
622        * assertion below.
623        */
624       return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
625 
626    default:
627       assert(brw_format_for_mesa_format(mesa_format) != 0);
628       return brw_format_for_mesa_format(mesa_format);
629    }
630 }
631 
632 uint32_t
brw_get_surface_tiling_bits(uint32_t tiling)633 brw_get_surface_tiling_bits(uint32_t tiling)
634 {
635    switch (tiling) {
636    case I915_TILING_X:
637       return BRW_SURFACE_TILED;
638    case I915_TILING_Y:
639       return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
640    default:
641       return 0;
642    }
643 }
644 
645 
646 uint32_t
brw_get_surface_num_multisamples(unsigned num_samples)647 brw_get_surface_num_multisamples(unsigned num_samples)
648 {
649    if (num_samples > 1)
650       return BRW_SURFACE_MULTISAMPLECOUNT_4;
651    else
652       return BRW_SURFACE_MULTISAMPLECOUNT_1;
653 }
654 
655 
656 /**
657  * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
658  * swizzling.
659  */
660 int
brw_get_texture_swizzle(const struct gl_texture_object * t)661 brw_get_texture_swizzle(const struct gl_texture_object *t)
662 {
663    const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
664 
665    int swizzles[SWIZZLE_NIL + 1] = {
666       SWIZZLE_X,
667       SWIZZLE_Y,
668       SWIZZLE_Z,
669       SWIZZLE_W,
670       SWIZZLE_ZERO,
671       SWIZZLE_ONE,
672       SWIZZLE_NIL
673    };
674 
675    if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
676        img->_BaseFormat == GL_DEPTH_STENCIL) {
677       switch (t->DepthMode) {
678       case GL_ALPHA:
679          swizzles[0] = SWIZZLE_ZERO;
680          swizzles[1] = SWIZZLE_ZERO;
681          swizzles[2] = SWIZZLE_ZERO;
682          swizzles[3] = SWIZZLE_X;
683          break;
684       case GL_LUMINANCE:
685          swizzles[0] = SWIZZLE_X;
686          swizzles[1] = SWIZZLE_X;
687          swizzles[2] = SWIZZLE_X;
688          swizzles[3] = SWIZZLE_ONE;
689          break;
690       case GL_INTENSITY:
691          swizzles[0] = SWIZZLE_X;
692          swizzles[1] = SWIZZLE_X;
693          swizzles[2] = SWIZZLE_X;
694          swizzles[3] = SWIZZLE_X;
695          break;
696       case GL_RED:
697          swizzles[0] = SWIZZLE_X;
698          swizzles[1] = SWIZZLE_ZERO;
699          swizzles[2] = SWIZZLE_ZERO;
700          swizzles[3] = SWIZZLE_ONE;
701          break;
702       }
703    }
704 
705    return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
706                         swizzles[GET_SWZ(t->_Swizzle, 1)],
707                         swizzles[GET_SWZ(t->_Swizzle, 2)],
708                         swizzles[GET_SWZ(t->_Swizzle, 3)]);
709 }
710 
711 
712 static void
brw_update_buffer_texture_surface(struct gl_context * ctx,unsigned unit,uint32_t * binding_table,unsigned surf_index)713 brw_update_buffer_texture_surface(struct gl_context *ctx,
714                                   unsigned unit,
715                                   uint32_t *binding_table,
716                                   unsigned surf_index)
717 {
718    struct brw_context *brw = brw_context(ctx);
719    struct intel_context *intel = &brw->intel;
720    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
721    uint32_t *surf;
722    struct intel_buffer_object *intel_obj =
723       intel_buffer_object(tObj->BufferObject);
724    drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
725    gl_format format = tObj->_BufferObjectFormat;
726    uint32_t brw_format = brw_format_for_mesa_format(format);
727    int texel_size = _mesa_get_format_bytes(format);
728 
729    if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
730       _mesa_problem(NULL, "bad format %s for texture buffer\n",
731 		    _mesa_get_format_name(format));
732    }
733 
734    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
735 			  6 * 4, 32, &binding_table[surf_index]);
736 
737    surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
738 	      (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
739 
740    if (intel->gen >= 6)
741       surf[0] |= BRW_SURFACE_RC_READ_WRITE;
742 
743    if (bo) {
744       surf[1] = bo->offset; /* reloc */
745 
746       /* Emit relocation to surface contents. */
747       drm_intel_bo_emit_reloc(brw->intel.batch.bo,
748 			      binding_table[surf_index] + 4,
749 			      bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
750 
751       int w = intel_obj->Base.Size / texel_size;
752       surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
753 		 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
754       surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
755 		 (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
756    } else {
757       surf[1] = 0;
758       surf[2] = 0;
759       surf[3] = 0;
760    }
761 
762    surf[4] = 0;
763    surf[5] = 0;
764 }
765 
766 static void
brw_update_texture_surface(struct gl_context * ctx,unsigned unit,uint32_t * binding_table,unsigned surf_index)767 brw_update_texture_surface(struct gl_context *ctx,
768                            unsigned unit,
769                            uint32_t *binding_table,
770                            unsigned surf_index)
771 {
772    struct brw_context *brw = brw_context(ctx);
773    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
774    struct intel_texture_object *intelObj = intel_texture_object(tObj);
775    struct intel_mipmap_tree *mt = intelObj->mt;
776    struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
777    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
778    uint32_t *surf;
779    int width, height, depth;
780 
781    if (tObj->Target == GL_TEXTURE_BUFFER) {
782       brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
783       return;
784    }
785 
786    intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
787 
788    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
789 			  6 * 4, 32, &binding_table[surf_index]);
790 
791    surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
792 	      BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
793 	      BRW_SURFACE_CUBEFACE_ENABLES |
794 	      (translate_tex_format(mt->format,
795 				    firstImage->InternalFormat,
796 				    tObj->DepthMode,
797 				    sampler->sRGBDecode) <<
798 	       BRW_SURFACE_FORMAT_SHIFT));
799 
800    surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
801 
802    surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
803 	      (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
804 	      (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
805 
806    surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
807 	      (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
808 	      ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
809 	      BRW_SURFACE_PITCH_SHIFT);
810 
811    surf[4] = 0;
812 
813    surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
814 
815    /* Emit relocation to surface contents */
816    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
817 			   binding_table[surf_index] + 4,
818 			   intelObj->mt->region->bo,
819                            intelObj->mt->offset,
820 			   I915_GEM_DOMAIN_SAMPLER, 0);
821 }
822 
823 /**
824  * Create the constant buffer surface.  Vertex/fragment shader constants will be
825  * read from this buffer with Data Port Read instructions/messages.
826  */
827 void
brw_create_constant_surface(struct brw_context * brw,drm_intel_bo * bo,uint32_t offset,int width,uint32_t * out_offset)828 brw_create_constant_surface(struct brw_context *brw,
829 			    drm_intel_bo *bo,
830 			    uint32_t offset,
831 			    int width,
832 			    uint32_t *out_offset)
833 {
834    struct intel_context *intel = &brw->intel;
835    const GLint w = width - 1;
836    uint32_t *surf;
837 
838    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
839 			  6 * 4, 32, out_offset);
840 
841    surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
842 	      BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
843 	      BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
844 
845    if (intel->gen >= 6)
846       surf[0] |= BRW_SURFACE_RC_READ_WRITE;
847 
848    surf[1] = bo->offset + offset; /* reloc */
849 
850    surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
851 	      ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
852 
853    surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
854 	      (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
855 
856    surf[4] = 0;
857    surf[5] = 0;
858 
859    /* Emit relocation to surface contents.  Section 5.1.1 of the gen4
860     * bspec ("Data Cache") says that the data cache does not exist as
861     * a separate cache and is just the sampler cache.
862     */
863    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
864 			   *out_offset + 4,
865 			   bo, offset,
866 			   I915_GEM_DOMAIN_SAMPLER, 0);
867 }
868 
869 /**
870  * Set up a binding table entry for use by stream output logic (transform
871  * feedback).
872  *
873  * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
874  */
875 void
brw_update_sol_surface(struct brw_context * brw,struct gl_buffer_object * buffer_obj,uint32_t * out_offset,unsigned num_vector_components,unsigned stride_dwords,unsigned offset_dwords)876 brw_update_sol_surface(struct brw_context *brw,
877                        struct gl_buffer_object *buffer_obj,
878                        uint32_t *out_offset, unsigned num_vector_components,
879                        unsigned stride_dwords, unsigned offset_dwords)
880 {
881    struct intel_context *intel = &brw->intel;
882    struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
883    drm_intel_bo *bo =
884       intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
885    uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
886                                     out_offset);
887    uint32_t pitch_minus_1 = 4*stride_dwords - 1;
888    uint32_t offset_bytes = 4 * offset_dwords;
889    size_t size_dwords = buffer_obj->Size / 4;
890    uint32_t buffer_size_minus_1, width, height, depth, surface_format;
891 
892    /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
893     * too big to map using a single binding table entry?
894     */
895    assert((size_dwords - offset_dwords) / stride_dwords
896           <= BRW_MAX_NUM_BUFFER_ENTRIES);
897 
898    if (size_dwords > offset_dwords + num_vector_components) {
899       /* There is room for at least 1 transform feedback output in the buffer.
900        * Compute the number of additional transform feedback outputs the
901        * buffer has room for.
902        */
903       buffer_size_minus_1 =
904          (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
905    } else {
906       /* There isn't even room for a single transform feedback output in the
907        * buffer.  We can't configure the binding table entry to prevent output
908        * entirely; we'll have to rely on the geometry shader to detect
909        * overflow.  But to minimize the damage in case of a bug, set up the
910        * binding table entry to just allow a single output.
911        */
912       buffer_size_minus_1 = 0;
913    }
914    width = buffer_size_minus_1 & 0x7f;
915    height = (buffer_size_minus_1 & 0xfff80) >> 7;
916    depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
917 
918    switch (num_vector_components) {
919    case 1:
920       surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
921       break;
922    case 2:
923       surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
924       break;
925    case 3:
926       surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
927       break;
928    case 4:
929       surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
930       break;
931    default:
932       assert(!"Invalid vector size for transform feedback output");
933       surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
934       break;
935    }
936 
937    surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
938       BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
939       surface_format << BRW_SURFACE_FORMAT_SHIFT |
940       BRW_SURFACE_RC_READ_WRITE;
941    surf[1] = bo->offset + offset_bytes; /* reloc */
942    surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
943 	      height << BRW_SURFACE_HEIGHT_SHIFT);
944    surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
945               pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
946    surf[4] = 0;
947    surf[5] = 0;
948 
949    /* Emit relocation to surface contents. */
950    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
951 			   *out_offset + 4,
952 			   bo, offset_bytes,
953 			   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
954 }
955 
956 /* Creates a new WM constant buffer reflecting the current fragment program's
957  * constants, if needed by the fragment program.
958  *
959  * Otherwise, constants go through the CURBEs using the brw_constant_buffer
960  * state atom.
961  */
962 static void
brw_upload_wm_pull_constants(struct brw_context * brw)963 brw_upload_wm_pull_constants(struct brw_context *brw)
964 {
965    struct gl_context *ctx = &brw->intel.ctx;
966    struct intel_context *intel = &brw->intel;
967    /* BRW_NEW_FRAGMENT_PROGRAM */
968    struct brw_fragment_program *fp =
969       (struct brw_fragment_program *) brw->fragment_program;
970    struct gl_program_parameter_list *params = fp->program.Base.Parameters;
971    const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
972    const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
973    float *constants;
974    unsigned int i;
975 
976    _mesa_load_state_parameters(ctx, params);
977 
978    /* CACHE_NEW_WM_PROG */
979    if (brw->wm.prog_data->nr_pull_params == 0) {
980       if (brw->wm.const_bo) {
981 	 drm_intel_bo_unreference(brw->wm.const_bo);
982 	 brw->wm.const_bo = NULL;
983 	 brw->wm.surf_offset[surf_index] = 0;
984 	 brw->state.dirty.brw |= BRW_NEW_SURFACES;
985       }
986       return;
987    }
988 
989    drm_intel_bo_unreference(brw->wm.const_bo);
990    brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
991 					 size, 64);
992 
993    /* _NEW_PROGRAM_CONSTANTS */
994    drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
995    constants = brw->wm.const_bo->virtual;
996    for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
997       constants[i] = *brw->wm.prog_data->pull_param[i];
998    }
999    drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
1000 
1001    intel->vtbl.create_constant_surface(brw, brw->wm.const_bo, 0,
1002 				       params->NumParameters,
1003 				       &brw->wm.surf_offset[surf_index]);
1004 
1005    brw->state.dirty.brw |= BRW_NEW_SURFACES;
1006 }
1007 
1008 const struct brw_tracked_state brw_wm_pull_constants = {
1009    .dirty = {
1010       .mesa = (_NEW_PROGRAM_CONSTANTS),
1011       .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
1012       .cache = CACHE_NEW_WM_PROG,
1013    },
1014    .emit = brw_upload_wm_pull_constants,
1015 };
1016 
1017 static void
brw_update_null_renderbuffer_surface(struct brw_context * brw,unsigned int unit)1018 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
1019 {
1020    /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
1021     * Notes):
1022     *
1023     *     A null surface will be used in instances where an actual surface is
1024     *     not bound. When a write message is generated to a null surface, no
1025     *     actual surface is written to. When a read message (including any
1026     *     sampling engine message) is generated to a null surface, the result
1027     *     is all zeros. Note that a null surface type is allowed to be used
1028     *     with all messages, even if it is not specificially indicated as
1029     *     supported. All of the remaining fields in surface state are ignored
1030     *     for null surfaces, with the following exceptions:
1031     *
1032     *     - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
1033     *       depth buffer’s corresponding state for all render target surfaces,
1034     *       including null.
1035     *
1036     *     - Surface Format must be R8G8B8A8_UNORM.
1037     */
1038    struct intel_context *intel = &brw->intel;
1039    struct gl_context *ctx = &intel->ctx;
1040    uint32_t *surf;
1041    unsigned surface_type = BRW_SURFACE_NULL;
1042    drm_intel_bo *bo = NULL;
1043    unsigned pitch_minus_1 = 0;
1044    uint32_t multisampling_state = 0;
1045 
1046    /* _NEW_BUFFERS */
1047    const struct gl_framebuffer *fb = ctx->DrawBuffer;
1048 
1049    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1050 			  6 * 4, 32, &brw->wm.surf_offset[unit]);
1051 
1052    if (fb->Visual.samples > 1) {
1053       /* On Gen6, null render targets seem to cause GPU hangs when
1054        * multisampling.  So work around this problem by rendering into dummy
1055        * color buffer.
1056        *
1057        * To decrease the amount of memory needed by the workaround buffer, we
1058        * set its pitch to 128 bytes (the width of a Y tile).  This means that
1059        * the amount of memory needed for the workaround buffer is
1060        * (width_in_tiles + height_in_tiles - 1) tiles.
1061        *
1062        * Note that since the workaround buffer will be interpreted by the
1063        * hardware as an interleaved multisampled buffer, we need to compute
1064        * width_in_tiles and height_in_tiles by dividing the width and height
1065        * by 16 rather than the normal Y-tile size of 32.
1066        */
1067       unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
1068       unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
1069       unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
1070       brw_get_scratch_bo(intel, &brw->wm.multisampled_null_render_target_bo,
1071                          size_needed);
1072       bo = brw->wm.multisampled_null_render_target_bo;
1073       surface_type = BRW_SURFACE_2D;
1074       pitch_minus_1 = 127;
1075       multisampling_state =
1076          brw_get_surface_num_multisamples(fb->Visual.samples);
1077    }
1078 
1079    surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
1080 	      BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
1081    if (intel->gen < 6) {
1082       surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
1083 		  1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
1084 		  1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
1085 		  1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
1086    }
1087    surf[1] = bo ? bo->offset : 0;
1088    surf[2] = ((fb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1089               (fb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1090 
1091    /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
1092     * Notes):
1093     *
1094     *     If Surface Type is SURFTYPE_NULL, this field must be TRUE
1095     */
1096    surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
1097               pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
1098    surf[4] = multisampling_state;
1099    surf[5] = 0;
1100 
1101    if (bo) {
1102       drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1103                               brw->wm.surf_offset[unit] + 4,
1104                               bo, 0,
1105                               I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
1106    }
1107 }
1108 
1109 /**
1110  * Sets up a surface state structure to point at the given region.
1111  * While it is only used for the front/back buffer currently, it should be
1112  * usable for further buffers when doing ARB_draw_buffer support.
1113  */
1114 static void
brw_update_renderbuffer_surface(struct brw_context * brw,struct gl_renderbuffer * rb,unsigned int unit)1115 brw_update_renderbuffer_surface(struct brw_context *brw,
1116 				struct gl_renderbuffer *rb,
1117 				unsigned int unit)
1118 {
1119    struct intel_context *intel = &brw->intel;
1120    struct gl_context *ctx = &intel->ctx;
1121    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1122    struct intel_mipmap_tree *mt = irb->mt;
1123    struct intel_region *region;
1124    uint32_t *surf;
1125    uint32_t tile_x, tile_y;
1126    uint32_t format = 0;
1127    gl_format rb_format = intel_rb_format(irb);
1128 
1129    if (irb->tex_image && !brw->has_surface_tile_offset) {
1130       intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1131 
1132       if (tile_x != 0 || tile_y != 0) {
1133 	 /* Original gen4 hardware couldn't draw to a non-tile-aligned
1134 	  * destination in a miptree unless you actually setup your renderbuffer
1135 	  * as a miptree and used the fragile lod/array_index/etc. controls to
1136 	  * select the image.  So, instead, we just make a new single-level
1137 	  * miptree and render into that.
1138 	  */
1139 	 struct intel_context *intel = intel_context(ctx);
1140 	 struct intel_texture_image *intel_image =
1141 	    intel_texture_image(irb->tex_image);
1142 	 struct intel_mipmap_tree *new_mt;
1143 	 int width, height, depth;
1144 
1145 	 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1146 
1147 	 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1148 				       intel_image->base.Base.TexFormat,
1149 				       intel_image->base.Base.Level,
1150 				       intel_image->base.Base.Level,
1151 				       width, height, depth,
1152 				       true,
1153                                        0 /* num_samples */,
1154                                        INTEL_MSAA_LAYOUT_NONE);
1155 
1156 	 intel_miptree_copy_teximage(intel, intel_image, new_mt);
1157 	 intel_miptree_reference(&irb->mt, intel_image->mt);
1158 	 intel_renderbuffer_set_draw_offset(irb);
1159 	 intel_miptree_release(&new_mt);
1160 
1161 	 mt = irb->mt;
1162       }
1163    }
1164 
1165    region = irb->mt->region;
1166 
1167    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1168 			  6 * 4, 32, &brw->wm.surf_offset[unit]);
1169 
1170    switch (rb_format) {
1171    case MESA_FORMAT_SARGB8:
1172       /* _NEW_BUFFERS
1173        *
1174        * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1175        * blend/update as sRGB.
1176        */
1177       if (ctx->Color.sRGBEnabled)
1178 	 format = brw_format_for_mesa_format(rb_format);
1179       else
1180 	 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1181       break;
1182    default:
1183       format = brw->render_target_format[rb_format];
1184       if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1185 	 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1186 		       __FUNCTION__, _mesa_get_format_name(rb_format));
1187       }
1188       break;
1189    }
1190 
1191    surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1192 	      format << BRW_SURFACE_FORMAT_SHIFT);
1193 
1194    /* reloc */
1195    surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1196 	      region->bo->offset);
1197 
1198    surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1199 	      (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1200 
1201    surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1202 	      ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
1203 
1204    surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1205 
1206    assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1207    /* Note that the low bits of these fields are missing, so
1208     * there's the possibility of getting in trouble.
1209     */
1210    assert(tile_x % 4 == 0);
1211    assert(tile_y % 2 == 0);
1212    surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1213 	      (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1214 	      (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1215 
1216    if (intel->gen < 6) {
1217       /* _NEW_COLOR */
1218       if (!ctx->Color.ColorLogicOpEnabled &&
1219 	  (ctx->Color.BlendEnabled & (1 << unit)))
1220 	 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1221 
1222       if (!ctx->Color.ColorMask[unit][0])
1223 	 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1224       if (!ctx->Color.ColorMask[unit][1])
1225 	 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1226       if (!ctx->Color.ColorMask[unit][2])
1227 	 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1228 
1229       /* As mentioned above, disable writes to the alpha component when the
1230        * renderbuffer is XRGB.
1231        */
1232       if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1233 	  !ctx->Color.ColorMask[unit][3]) {
1234 	 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1235       }
1236    }
1237 
1238    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1239 			   brw->wm.surf_offset[unit] + 4,
1240 			   region->bo,
1241 			   surf[1] - region->bo->offset,
1242 			   I915_GEM_DOMAIN_RENDER,
1243 			   I915_GEM_DOMAIN_RENDER);
1244 }
1245 
1246 /**
1247  * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1248  */
1249 static void
brw_update_renderbuffer_surfaces(struct brw_context * brw)1250 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1251 {
1252    struct intel_context *intel = &brw->intel;
1253    struct gl_context *ctx = &brw->intel.ctx;
1254    GLuint i;
1255 
1256    /* _NEW_BUFFERS | _NEW_COLOR */
1257    /* Update surfaces for drawing buffers */
1258    if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1259       for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1260 	 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1261 	    intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1262 	 } else {
1263 	    intel->vtbl.update_null_renderbuffer_surface(brw, i);
1264 	 }
1265       }
1266    } else {
1267       intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1268    }
1269    brw->state.dirty.brw |= BRW_NEW_SURFACES;
1270 }
1271 
1272 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1273    .dirty = {
1274       .mesa = (_NEW_COLOR |
1275                _NEW_BUFFERS),
1276       .brw = BRW_NEW_BATCH,
1277       .cache = 0
1278    },
1279    .emit = brw_update_renderbuffer_surfaces,
1280 };
1281 
1282 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1283    .dirty = {
1284       .mesa = _NEW_BUFFERS,
1285       .brw = BRW_NEW_BATCH,
1286       .cache = 0
1287    },
1288    .emit = brw_update_renderbuffer_surfaces,
1289 };
1290 
1291 /**
1292  * Construct SURFACE_STATE objects for enabled textures.
1293  */
1294 static void
brw_update_texture_surfaces(struct brw_context * brw)1295 brw_update_texture_surfaces(struct brw_context *brw)
1296 {
1297    struct intel_context *intel = &brw->intel;
1298    struct gl_context *ctx = &intel->ctx;
1299 
1300    /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM:
1301     * Unfortunately, we're stuck using the gl_program structs until the
1302     * ARB_fragment_program front-end gets converted to GLSL IR.  These
1303     * have the downside that SamplerUnits is split and only contains the
1304     * mappings for samplers active in that stage.
1305     */
1306    struct gl_program *vs = (struct gl_program *) brw->vertex_program;
1307    struct gl_program *fs = (struct gl_program *) brw->fragment_program;
1308 
1309    unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed);
1310 
1311    for (unsigned s = 0; s < num_samplers; s++) {
1312       brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(s)] = 0;
1313       brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0;
1314 
1315       if (vs->SamplersUsed & (1 << s)) {
1316          const unsigned unit = vs->SamplerUnits[s];
1317 
1318          /* _NEW_TEXTURE */
1319          if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1320             intel->vtbl.update_texture_surface(ctx, unit,
1321                                                brw->vs.surf_offset,
1322                                                SURF_INDEX_VS_TEXTURE(s));
1323          }
1324       }
1325 
1326       if (fs->SamplersUsed & (1 << s)) {
1327          const unsigned unit = fs->SamplerUnits[s];
1328 
1329          /* _NEW_TEXTURE */
1330          if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1331             intel->vtbl.update_texture_surface(ctx, unit,
1332                                                brw->wm.surf_offset,
1333                                                SURF_INDEX_TEXTURE(s));
1334          }
1335       }
1336    }
1337 
1338    brw->state.dirty.brw |= BRW_NEW_SURFACES;
1339 }
1340 
1341 const struct brw_tracked_state brw_texture_surfaces = {
1342    .dirty = {
1343       .mesa = _NEW_TEXTURE,
1344       .brw = BRW_NEW_BATCH |
1345              BRW_NEW_VERTEX_PROGRAM |
1346              BRW_NEW_FRAGMENT_PROGRAM,
1347       .cache = 0
1348    },
1349    .emit = brw_update_texture_surfaces,
1350 };
1351 
1352 void
brw_upload_ubo_surfaces(struct brw_context * brw,struct gl_shader * shader,uint32_t * surf_offsets)1353 brw_upload_ubo_surfaces(struct brw_context *brw,
1354 			struct gl_shader *shader,
1355 			uint32_t *surf_offsets)
1356 {
1357    struct gl_context *ctx = &brw->intel.ctx;
1358    struct intel_context *intel = &brw->intel;
1359 
1360    if (!shader)
1361       return;
1362 
1363    for (int i = 0; i < shader->NumUniformBlocks; i++) {
1364       struct gl_uniform_buffer_binding *binding;
1365       struct intel_buffer_object *intel_bo;
1366 
1367       binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
1368       intel_bo = intel_buffer_object(binding->BufferObject);
1369       drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_bo, INTEL_READ);
1370 
1371       /* Because behavior for referencing outside of the binding's size in the
1372        * glBindBufferRange case is undefined, we can just bind the whole buffer
1373        * glBindBufferBase wants and be a correct implementation.
1374        */
1375       int size = bo->size - binding->Offset;
1376       size = ALIGN(size, 16) / 16; /* The interface takes a number of vec4s */
1377 
1378       intel->vtbl.create_constant_surface(brw, bo, binding->Offset,
1379 					  size,
1380 					  &surf_offsets[i]);
1381    }
1382 
1383    if (shader->NumUniformBlocks)
1384       brw->state.dirty.brw |= BRW_NEW_SURFACES;
1385 }
1386 
1387 static void
brw_upload_wm_ubo_surfaces(struct brw_context * brw)1388 brw_upload_wm_ubo_surfaces(struct brw_context *brw)
1389 {
1390    struct gl_context *ctx = &brw->intel.ctx;
1391    /* _NEW_PROGRAM */
1392    struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
1393 
1394    if (!prog)
1395       return;
1396 
1397    brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
1398 			   &brw->wm.surf_offset[SURF_INDEX_WM_UBO(0)]);
1399 }
1400 
1401 const struct brw_tracked_state brw_wm_ubo_surfaces = {
1402    .dirty = {
1403       .mesa = (_NEW_PROGRAM |
1404 	       _NEW_BUFFER_OBJECT),
1405       .brw = BRW_NEW_BATCH,
1406       .cache = 0,
1407    },
1408    .emit = brw_upload_wm_ubo_surfaces,
1409 };
1410 
1411 /**
1412  * Constructs the binding table for the WM surface state, which maps unit
1413  * numbers to surface state objects.
1414  */
1415 static void
brw_upload_wm_binding_table(struct brw_context * brw)1416 brw_upload_wm_binding_table(struct brw_context *brw)
1417 {
1418    uint32_t *bind;
1419    int i;
1420 
1421    /* Might want to calculate nr_surfaces first, to avoid taking up so much
1422     * space for the binding table.
1423     */
1424    bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1425 			  sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1426 			  32, &brw->wm.bind_bo_offset);
1427 
1428    /* BRW_NEW_SURFACES */
1429    for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1430       bind[i] = brw->wm.surf_offset[i];
1431    }
1432 
1433    brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1434 }
1435 
1436 const struct brw_tracked_state brw_wm_binding_table = {
1437    .dirty = {
1438       .mesa = 0,
1439       .brw = (BRW_NEW_BATCH |
1440 	      BRW_NEW_SURFACES),
1441       .cache = 0
1442    },
1443    .emit = brw_upload_wm_binding_table,
1444 };
1445 
1446 void
gen4_init_vtable_surface_functions(struct brw_context * brw)1447 gen4_init_vtable_surface_functions(struct brw_context *brw)
1448 {
1449    struct intel_context *intel = &brw->intel;
1450 
1451    intel->vtbl.update_texture_surface = brw_update_texture_surface;
1452    intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1453    intel->vtbl.update_null_renderbuffer_surface =
1454       brw_update_null_renderbuffer_surface;
1455    intel->vtbl.create_constant_surface = brw_create_constant_surface;
1456 }
1457