/external/skia/src/gpu/ |
D | GrInvariantOutput.cpp | 25 unsigned colorA = GrColorUnpackA(fColor); in colorComponentsAllEqual() local
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/external/skia/samplecode/ |
D | SampleComplexClip.cpp | 58 SkColor colorA = SK_ColorCYAN; in onDrawContent() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 987 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1044 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1094 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1164 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1250 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1329 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1402 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1478 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1832 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 2001 Vec4 colorA = randomVector<4>(rnd); in createTexture() local [all …]
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D | es3fTextureShadowTests.cpp | 248 deUint32 colorA = 0xff000000 | rgb; in init() local 520 deUint32 colorA = 0xff000000 | rgb; in init() local 802 deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es3fTextureFilteringTests.cpp | 194 deUint32 colorA = 0xff000000 | rgb; in init() local 483 deUint32 colorA = 0xff000000 | rgb; in init() local 781 const deUint32 colorA = 0xff000000 | rgb; in init() local 1025 deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es3fShaderTextureFunctionTests.cpp | 589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local 683 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 713 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
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D | es3fVertexTextureTests.cpp | 609 const deUint32 colorA = 0xff000000 | rgb; in init() local 929 const deUint32 colorA = 0xff000000 | rgb; in init() local 1255 const deUint32 colorA = 0xff000000 | rgb; in init() local 1595 const deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es3fTextureUnitTests.cpp | 890 deUint32 colorA = alpha | rgb; in init() local
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 861 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid1D() 874 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid2D() 891 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid3D() 912 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& c… in fillWithGrid() 938 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& c… in fillWithRepeatableGradient()
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D | tcuTexLookupVerifier.cpp | 655 const Vec4 colorA = lookup<float>(level, sampler, x0, coordY, 0); in isLinearSampleResultValid() local
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 841 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local 889 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local 955 Vec4 colorA = randomVector<4>(rnd); in createTexture() local 1027 Vec4 colorA = randomVector<4>(rnd); in createTexture() local 1407 Vec4 colorA = randomVector<4>(rnd); in createTexture() local 1487 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
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D | es2fShaderTextureFunctionTests.cpp | 343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
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D | es2fTextureFilteringTests.cpp | 194 deUint32 colorA = 0xff000000 | rgb; in init() local 468 deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es2fVertexTextureTests.cpp | 508 const deUint32 colorA = 0xff000000 | rgb; in init() local 825 const deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es2fTextureUnitTests.cpp | 703 deUint32 colorA = alpha0 | rgb; in init() local
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 163 deUint32 colorA = 0xff000000 | rgb; in init() local 435 deUint32 colorA = 0xff000000 | rgb; in init() local
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 154 deUint32 colorA = 0xff000000 | rgb; in init() local 422 deUint32 colorA = 0xff000000 | rgb; in init() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 444 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 550 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 686 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); in createTexture() local
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D | es31fTextureFormatTests.cpp | 288 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); in init() local
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D | es31fTextureFilteringTests.cpp | 251 const deUint32 colorA = 0xff000000 | rgb; in init() local
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D | es31fVertexAttributeBindingTests.cpp | 450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 444 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
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/external/deqp/modules/glshared/ |
D | glsRasterizationTestUtil.cpp | 93 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, i… in compareColors()
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D | glsDrawTest.cpp | 3521 static inline bool colorsEqual (const tcu::RGBA& colorA, const tcu::RGBA& colorB, const tcu::IVec3&… in colorsEqual()
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