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Searched defs:colorA (Results 1 – 24 of 24) sorted by relevance

/external/skia/src/gpu/
DGrInvariantOutput.cpp25 unsigned colorA = GrColorUnpackA(fColor); in colorComponentsAllEqual() local
/external/skia/samplecode/
DSampleComplexClip.cpp58 SkColor colorA = SK_ColorCYAN; in onDrawContent() local
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp987 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1044 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1094 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1164 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1250 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1329 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1402 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1478 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1832 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
2001 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
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Des3fTextureShadowTests.cpp248 deUint32 colorA = 0xff000000 | rgb; in init() local
520 deUint32 colorA = 0xff000000 | rgb; in init() local
802 deUint32 colorA = 0xff000000 | rgb; in init() local
Des3fTextureFilteringTests.cpp194 deUint32 colorA = 0xff000000 | rgb; in init() local
483 deUint32 colorA = 0xff000000 | rgb; in init() local
781 const deUint32 colorA = 0xff000000 | rgb; in init() local
1025 deUint32 colorA = 0xff000000 | rgb; in init() local
Des3fShaderTextureFunctionTests.cpp589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
683 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
713 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
Des3fVertexTextureTests.cpp609 const deUint32 colorA = 0xff000000 | rgb; in init() local
929 const deUint32 colorA = 0xff000000 | rgb; in init() local
1255 const deUint32 colorA = 0xff000000 | rgb; in init() local
1595 const deUint32 colorA = 0xff000000 | rgb; in init() local
Des3fTextureUnitTests.cpp890 deUint32 colorA = alpha | rgb; in init() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp861 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid1D()
874 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid2D()
891 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid3D()
912 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& c… in fillWithGrid()
938 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& c… in fillWithRepeatableGradient()
DtcuTexLookupVerifier.cpp655 const Vec4 colorA = lookup<float>(level, sampler, x0, coordY, 0); in isLinearSampleResultValid() local
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp841 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local
889 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local
955 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1027 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1407 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1487 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
Des2fShaderTextureFunctionTests.cpp343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
Des2fTextureFilteringTests.cpp194 deUint32 colorA = 0xff000000 | rgb; in init() local
468 deUint32 colorA = 0xff000000 | rgb; in init() local
Des2fVertexTextureTests.cpp508 const deUint32 colorA = 0xff000000 | rgb; in init() local
825 const deUint32 colorA = 0xff000000 | rgb; in init() local
Des2fTextureUnitTests.cpp703 deUint32 colorA = alpha0 | rgb; in init() local
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp163 deUint32 colorA = 0xff000000 | rgb; in init() local
435 deUint32 colorA = 0xff000000 | rgb; in init() local
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp154 deUint32 colorA = 0xff000000 | rgb; in init() local
422 deUint32 colorA = 0xff000000 | rgb; in init() local
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp444 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
550 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
686 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); in createTexture() local
Des31fTextureFormatTests.cpp288 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); in init() local
Des31fTextureFilteringTests.cpp251 const deUint32 colorA = 0xff000000 | rgb; in init() local
Des31fVertexAttributeBindingTests.cpp450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp444 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/modules/glshared/
DglsRasterizationTestUtil.cpp93 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, i… in compareColors()
DglsDrawTest.cpp3521 static inline bool colorsEqual (const tcu::RGBA& colorA, const tcu::RGBA& colorB, const tcu::IVec3&… in colorsEqual()