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Searched defs:colorB (Results 1 – 23 of 23) sorted by relevance

/external/skia/samplecode/
DSampleComplexClip.cpp67 SkColor colorB = SK_ColorRED; in onDrawContent() local
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp988 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1045 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1095 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1165 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1251 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1330 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1403 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1479 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1833 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
2002 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
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Des3fTextureShadowTests.cpp249 deUint32 colorB = 0xff000000 | ~rgb; in init() local
521 deUint32 colorB = 0xff000000 | ~rgb; in init() local
803 deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des3fTextureFilteringTests.cpp195 deUint32 colorB = 0xff000000 | ~rgb; in init() local
484 deUint32 colorB = 0xff000000 | ~rgb; in init() local
782 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1026 deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des3fShaderTextureFunctionTests.cpp590 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
628 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
684 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
714 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
Des3fVertexTextureTests.cpp610 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
930 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1256 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1596 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des3fTextureUnitTests.cpp891 deUint32 colorB = alpha | ((~rgb) & 0x00ffffff); in init() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp861 …lWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid1D()
874 …lWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid2D()
891 …lWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid3D()
912 …illWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid()
938 …illWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB) in fillWithRepeatableGradient()
DtcuTexLookupVerifier.cpp656 const Vec4 colorB = lookup<float>(level, sampler, x1, coordY, 0); in isLinearSampleResultValid() local
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp842 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local
890 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local
956 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1028 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1408 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1488 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
Des2fShaderTextureFunctionTests.cpp344 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
Des2fTextureFilteringTests.cpp195 deUint32 colorB = 0xff000000 | ~rgb; in init() local
469 deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des2fVertexTextureTests.cpp509 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
826 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des2fTextureUnitTests.cpp704 deUint32 colorB = alpha1 | ~rgb; in init() local
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp164 deUint32 colorB = 0xff000000 | ~rgb; in init() local
436 deUint32 colorB = 0xff000000 | ~rgb; in init() local
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp155 deUint32 colorB = 0xff000000 | ~rgb; in init() local
423 deUint32 colorB = 0xff000000 | ~rgb; in init() local
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp445 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
551 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
687 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); in createTexture() local
Des31fTextureFormatTests.cpp289 tcu::Vec4 colorB (spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w()); in init() local
Des31fTextureFilteringTests.cpp252 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des31fVertexAttributeBindingTests.cpp451 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp445 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/modules/glshared/
DglsRasterizationTestUtil.cpp93 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, i… in compareColors()
DglsDrawTest.cpp3521 static inline bool colorsEqual (const tcu::RGBA& colorA, const tcu::RGBA& colorB, const tcu::IVec3&… in colorsEqual()