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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Layer.h"
18 
19 #include "Caches.h"
20 #include "DeferredDisplayList.h"
21 #include "LayerRenderer.h"
22 #include "OpenGLRenderer.h"
23 #include "RenderNode.h"
24 #include "renderstate/RenderState.h"
25 #include "utils/TraceUtils.h"
26 
27 #include <utils/Log.h>
28 
29 #define ATRACE_LAYER_WORK(label) \
30     ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \
31             label, \
32             (renderNode.get() != NULL) ? renderNode->getName() : "", \
33             getWidth(), getHeight())
34 
35 namespace android {
36 namespace uirenderer {
37 
Layer(Type layerType,RenderState & renderState,uint32_t layerWidth,uint32_t layerHeight)38 Layer::Layer(Type layerType, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight)
39         : GpuMemoryTracker(GpuObjectType::Layer)
40         , state(State::Uncached)
41         , caches(Caches::getInstance())
42         , renderState(renderState)
43         , texture(caches)
44         , type(layerType) {
45     // TODO: This is a violation of Android's typical ref counting, but it
46     // preserves the old inc/dec ref locations. This should be changed...
47     incStrong(nullptr);
48     renderTarget = GL_TEXTURE_2D;
49     texture.mWidth = layerWidth;
50     texture.mHeight = layerHeight;
51     renderState.registerLayer(this);
52 }
53 
~Layer()54 Layer::~Layer() {
55     renderState.unregisterLayer(this);
56     SkSafeUnref(colorFilter);
57 
58     if (stencil || fbo || texture.mId) {
59         removeFbo();
60         texture.deleteTexture();
61     }
62 
63     delete[] mesh;
64 }
65 
onGlContextLost()66 void Layer::onGlContextLost() {
67     removeFbo();
68     texture.deleteTexture();
69 }
70 
computeIdealWidth(uint32_t layerWidth)71 uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
72     return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
73 }
74 
computeIdealHeight(uint32_t layerHeight)75 uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
76     return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
77 }
78 
requireRenderer()79 void Layer::requireRenderer() {
80     if (!renderer) {
81         renderer.reset(new LayerRenderer(renderState, this));
82         renderer->initProperties();
83     }
84 }
85 
updateLightPosFromRenderer(const OpenGLRenderer & rootRenderer)86 void Layer::updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer) {
87     if (renderer && rendererLightPosDirty) {
88         // re-init renderer's light position, based upon last cached location in window
89         Vector3 lightPos = rootRenderer.getLightCenter();
90         cachedInvTransformInWindow.mapPoint3d(lightPos);
91         renderer->initLight(rootRenderer.getLightRadius(),
92                 rootRenderer.getAmbientShadowAlpha(),
93                 rootRenderer.getSpotShadowAlpha());
94         renderer->setLightCenter(lightPos);
95         rendererLightPosDirty = false;
96     }
97 }
98 
resize(const uint32_t width,const uint32_t height)99 bool Layer::resize(const uint32_t width, const uint32_t height) {
100     uint32_t desiredWidth = computeIdealWidth(width);
101     uint32_t desiredHeight = computeIdealWidth(height);
102 
103     if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
104         return true;
105     }
106 
107     ATRACE_NAME("resizeLayer");
108 
109     const uint32_t maxTextureSize = caches.maxTextureSize;
110     if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
111         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
112                 desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
113         return false;
114     }
115 
116     uint32_t oldWidth = getWidth();
117     uint32_t oldHeight = getHeight();
118 
119     setSize(desiredWidth, desiredHeight);
120 
121     if (fbo) {
122         caches.textureState().activateTexture(0);
123         bindTexture();
124         allocateTexture();
125 
126         if (glGetError() != GL_NO_ERROR) {
127             setSize(oldWidth, oldHeight);
128             return false;
129         }
130     }
131 
132     if (stencil) {
133         stencil->bind();
134         stencil->resize(desiredWidth, desiredHeight);
135 
136         if (glGetError() != GL_NO_ERROR) {
137             setSize(oldWidth, oldHeight);
138             return false;
139         }
140     }
141 
142     return true;
143 }
144 
removeFbo(bool flush)145 void Layer::removeFbo(bool flush) {
146     if (stencil) {
147         GLuint previousFbo = renderState.getFramebuffer();
148         renderState.bindFramebuffer(fbo);
149         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
150         renderState.bindFramebuffer(previousFbo);
151 
152         caches.renderBufferCache.put(stencil);
153         stencil = nullptr;
154     }
155 
156     if (fbo) {
157         if (flush) LayerRenderer::flushLayer(renderState, this);
158         renderState.deleteFramebuffer(fbo);
159         fbo = 0;
160     }
161 }
162 
updateDeferred(RenderNode * renderNode,int left,int top,int right,int bottom)163 void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) {
164     requireRenderer();
165     this->renderNode = renderNode;
166     const Rect r(left, top, right, bottom);
167     dirtyRect.unionWith(r);
168     deferredUpdateScheduled = true;
169 }
170 
setPaint(const SkPaint * paint)171 void Layer::setPaint(const SkPaint* paint) {
172     alpha = PaintUtils::getAlphaDirect(paint);
173     mode = PaintUtils::getXfermodeDirect(paint);
174     setColorFilter((paint) ? paint->getColorFilter() : nullptr);
175 }
176 
setColorFilter(SkColorFilter * filter)177 void Layer::setColorFilter(SkColorFilter* filter) {
178     SkRefCnt_SafeAssign(colorFilter, filter);
179 }
180 
bindTexture() const181 void Layer::bindTexture() const {
182     if (texture.mId) {
183         caches.textureState().bindTexture(renderTarget, texture.mId);
184     }
185 }
186 
bindStencilRenderBuffer() const187 void Layer::bindStencilRenderBuffer() const {
188     if (stencil) {
189         stencil->bind();
190     }
191 }
192 
generateTexture()193 void Layer::generateTexture() {
194     if (!texture.mId) {
195         glGenTextures(1, &texture.mId);
196     }
197 }
198 
clearTexture()199 void Layer::clearTexture() {
200     // There's a rare possibility that Caches could have been destroyed already
201     // since this method is queued up as a task.
202     // Since this is a reset method, treat this as non-fatal.
203     if (caches.isInitialized()) {
204         caches.textureState().unbindTexture(texture.mId);
205     }
206     texture.mId = 0;
207 }
208 
allocateTexture()209 void Layer::allocateTexture() {
210 #if DEBUG_LAYERS
211     ALOGD("  Allocate layer: %dx%d", getWidth(), getHeight());
212 #endif
213     if (texture.mId) {
214         texture.updateSize(getWidth(), getHeight(), GL_RGBA);
215         glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
216                 GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
217     }
218 }
219 
defer(const OpenGLRenderer & rootRenderer)220 void Layer::defer(const OpenGLRenderer& rootRenderer) {
221     ATRACE_LAYER_WORK("Optimize");
222 
223     updateLightPosFromRenderer(rootRenderer);
224     const float width = layer.getWidth();
225     const float height = layer.getHeight();
226 
227     if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
228             dirtyRect.right >= width && dirtyRect.bottom >= height)) {
229         dirtyRect.set(0, 0, width, height);
230     }
231 
232     deferredList.reset(new DeferredDisplayList(dirtyRect));
233 
234     DeferStateStruct deferredState(*deferredList, *renderer,
235             RenderNode::kReplayFlag_ClipChildren);
236 
237     renderer->setupFrameState(width, height, dirtyRect.left, dirtyRect.top,
238             dirtyRect.right, dirtyRect.bottom, !isBlend());
239 
240     renderNode->computeOrdering();
241     renderNode->defer(deferredState, 0);
242 
243     deferredUpdateScheduled = false;
244 }
245 
cancelDefer()246 void Layer::cancelDefer() {
247     renderNode = nullptr;
248     deferredUpdateScheduled = false;
249     deferredList.reset(nullptr);
250 }
251 
flush()252 void Layer::flush() {
253     // renderer is checked as layer may be destroyed/put in layer cache with flush scheduled
254     if (deferredList && renderer) {
255         ATRACE_LAYER_WORK("Issue");
256         renderer->startMark((renderNode.get() != nullptr) ? renderNode->getName() : "Layer");
257 
258         renderer->prepareDirty(layer.getWidth(), layer.getHeight(),
259                 dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend());
260 
261         deferredList->flush(*renderer, dirtyRect);
262 
263         renderer->finish();
264 
265         dirtyRect.setEmpty();
266         renderNode = nullptr;
267 
268         renderer->endMark();
269     }
270 }
271 
render(const OpenGLRenderer & rootRenderer)272 void Layer::render(const OpenGLRenderer& rootRenderer) {
273     ATRACE_LAYER_WORK("Direct-Issue");
274 
275     updateLightPosFromRenderer(rootRenderer);
276     renderer->prepareDirty(layer.getWidth(), layer.getHeight(),
277             dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend());
278 
279     renderer->drawRenderNode(renderNode.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren);
280 
281     renderer->finish();
282 
283     dirtyRect.setEmpty();
284 
285     deferredUpdateScheduled = false;
286     renderNode = nullptr;
287 }
288 
postDecStrong()289 void Layer::postDecStrong() {
290     renderState.postDecStrong(this);
291 }
292 
293 }; // namespace uirenderer
294 }; // namespace android
295