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Searched defs:drawArrays (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp60 …eChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useInde… in RedundantStateChangeCase()
Des3pStateChangeTests.cpp61 …eChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useInde… in StateChangeCase()
/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp60 …eChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useInde… in RedundantStateChangeCase()
Des2pStateChangeTests.cpp61 …eChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useInde… in StateChangeCase()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js73 'drawArrays': {3:{ 0:true }}, property
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp785 void GLContext::drawArrays (deUint32 mode, int first, int count) in drawArrays() function in sglr::GLContext
DsglrReferenceContext.cpp3991 void ReferenceContext::drawArrays (deUint32 mode, int first, int count) in drawArrays() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl138 glDrawArraysFunc drawArrays; variable