Searched defs:forceFilter (Results 1 – 4 of 4) sorted by relevance
94 bool forceFilter = false; in doUpdateTexImage() local
148 inline void setForceFilter(bool forceFilter) { in setForceFilter()402 bool forceFilter = false; variable
290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { in updateTextureLayer()
55 bool forceFilter = true; in createTextureLayerUpdater() local