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Searched defs:forceFilter (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp94 bool forceFilter = false; in doUpdateTexImage() local
DLayer.h148 inline void setForceFilter(bool forceFilter) { in setForceFilter()
402 bool forceFilter = false; variable
DLayerRenderer.cpp290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { in updateTextureLayer()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp55 bool forceFilter = true; in createTextureLayerUpdater() local