Home
last modified time | relevance | path

Searched defs:fragNdx (Results 1 – 25 of 33) sorted by relevance

12

/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp53 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int ou… in writeFragmentOutput()
65 … (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx) in readPointVarying()
74 … (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx) in readLineVarying()
81 … (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx) in readTriangleVarying()
89 … (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx) in readVarying()
158 inline float readFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, … in readFragmentDepth()
165 inline void writeFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, … in writeFragmentDepth()
DrrRasterizer.cpp760 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in rasterizeMultiSample() local
1057 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in rasterize() local
1079 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in rasterize() local
DrrFragmentOperations.cpp84 int fragNdx = fragNdxOffset + regSampleNdx/numSamplesPerFragment; in executeScissorTest() local
793 int fragNdx = groupFirstFragNdx + regSampleNdx/numSamplesPerFragment; in render() local
DrrRenderer.cpp1046 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in writeFragmentPackets() local
1078 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in writeFragmentPackets() local
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp132 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
138 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
144 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
213 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
382 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
389 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
402 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
407 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
537 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
545 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
[all …]
Des3fDepthTests.cpp104 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des3fStencilTests.cpp108 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des3fTextureUnitTests.cpp674 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
679 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des3fDrawTests.cpp624 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des3fPolygonOffsetTests.cpp249 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des3fShaderBuiltinVarTests.cpp926 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp225 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
232 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
245 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
250 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
391 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
399 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des31fGeometryShaderTests.cpp238 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
345 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
494 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
499 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
504 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
829 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
972 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
980 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
1263 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
1533 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
[all …]
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp149 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local
156 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local
245 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local
/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp273 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; fragNdx++) in shadeFragments() local
291 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; fragNdx++) in shadeFragments() local
/external/deqp/framework/randomshaders/
DrsgProgramExecutor.cpp322 for (int fragNdx = packetStart; fragNdx < packetEnd; fragNdx++) in execute() local
343 for (int fragNdx = packetStart; fragNdx < packetEnd; fragNdx++) in execute() local
/external/deqp/modules/gles2/functional/
Des2fDepthTests.cpp101 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des2fTextureUnitTests.cpp520 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
525 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des2fTextureSpecificationTests.cpp151 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
216 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
226 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
298 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
322 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des2fStencilTests.cpp105 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des2fFboRenderTest.cpp106 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
160 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
223 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
Des2fPolygonOffsetTests.cpp246 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiSmokeTests.cpp300 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; ++fragNdx) in shadeFragments() local
/external/deqp/modules/internal/
DditFrameworkTests.cpp746 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; fragNdx++) in runCase() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4795 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local
4915 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local
5029 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local
5148 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local
5255 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local
5358 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local

12