/external/deqp/framework/referencerenderer/ |
D | rrShadingContext.hpp | 53 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int ou… in writeFragmentOutput() 65 … (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx) in readPointVarying() 74 … (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx) in readLineVarying() 81 … (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx) in readTriangleVarying() 89 … (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx) in readVarying() 158 inline float readFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, … in readFragmentDepth() 165 inline void writeFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, … in writeFragmentDepth()
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D | rrRasterizer.cpp | 760 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in rasterizeMultiSample() local 1057 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in rasterize() local 1079 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in rasterize() local
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D | rrFragmentOperations.cpp | 84 int fragNdx = fragNdxOffset + regSampleNdx/numSamplesPerFragment; in executeScissorTest() local 793 int fragNdx = groupFirstFragNdx + regSampleNdx/numSamplesPerFragment; in render() local
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D | rrRenderer.cpp | 1046 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in writeFragmentPackets() local 1078 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in writeFragmentPackets() local
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 132 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 138 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 144 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 213 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 382 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 389 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 402 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 407 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 537 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 545 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local [all …]
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D | es3fDepthTests.cpp | 104 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es3fStencilTests.cpp | 108 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es3fTextureUnitTests.cpp | 674 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 679 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es3fDrawTests.cpp | 624 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es3fPolygonOffsetTests.cpp | 249 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es3fShaderBuiltinVarTests.cpp | 926 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 225 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 232 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 245 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 250 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 391 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 399 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es31fGeometryShaderTests.cpp | 238 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 345 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 494 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 499 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 504 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 829 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 972 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 980 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 1263 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 1533 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local [all …]
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 149 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local 156 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local 245 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 273 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; fragNdx++) in shadeFragments() local 291 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; fragNdx++) in shadeFragments() local
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/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.cpp | 322 for (int fragNdx = packetStart; fragNdx < packetEnd; fragNdx++) in execute() local 343 for (int fragNdx = packetStart; fragNdx < packetEnd; fragNdx++) in execute() local
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 101 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es2fTextureUnitTests.cpp | 520 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 525 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es2fTextureSpecificationTests.cpp | 151 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 216 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 226 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 298 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 322 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es2fStencilTests.cpp | 105 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es2fFboRenderTest.cpp | 106 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 160 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local 223 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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D | es2fPolygonOffsetTests.cpp | 246 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiSmokeTests.cpp | 300 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; ++fragNdx) in shadeFragments() local
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 746 for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; fragNdx++) in runCase() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4795 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local 4915 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local 5029 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local 5148 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local 5255 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local 5358 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in sample4() local
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