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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:
29  *    Brian Paul
30  */
31 
32 
33 #include "util/u_clear.h"
34 #include "util/u_format.h"
35 #include "util/u_pack_color.h"
36 #include "i915_context.h"
37 #include "i915_screen.h"
38 #include "i915_reg.h"
39 #include "i915_batch.h"
40 #include "i915_resource.h"
41 #include "i915_state.h"
42 
43 void
i915_clear_emit(struct pipe_context * pipe,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil,unsigned destx,unsigned desty,unsigned width,unsigned height)44 i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
45                 const union pipe_color_union *color,
46                 double depth, unsigned stencil,
47                 unsigned destx, unsigned desty, unsigned width, unsigned height)
48 {
49    struct i915_context *i915 = i915_context(pipe);
50    uint32_t clear_params, clear_color, clear_depth, clear_stencil,
51             clear_color8888, packed_z_stencil;
52    union util_color u_color;
53    float f_depth = depth;
54    struct i915_texture *cbuf_tex, *depth_tex;
55    int depth_clear_bbp, color_clear_bbp;
56 
57    cbuf_tex = depth_tex = NULL;
58    clear_params = 0;
59    depth_clear_bbp = color_clear_bbp = 0;
60 
61    if (buffers & PIPE_CLEAR_COLOR) {
62       struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
63 
64       clear_params |= CLEARPARAM_WRITE_COLOR;
65       cbuf_tex = i915_texture(cbuf->texture);
66 
67       util_pack_color(color->f, cbuf->format, &u_color);
68       if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) {
69          clear_color = u_color.ui;
70          color_clear_bbp = 32;
71       } else {
72          clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
73          color_clear_bbp = 16;
74       }
75 
76       /* correctly swizzle clear value */
77       if (i915->current.target_fixup_format)
78          util_pack_color(color->f, cbuf->format, &u_color);
79       else
80          util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
81       clear_color8888 = u_color.ui;
82    } else
83       clear_color = clear_color8888 = 0;
84 
85    clear_depth = clear_stencil = 0;
86    if (buffers & PIPE_CLEAR_DEPTH) {
87       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
88 
89       clear_params |= CLEARPARAM_WRITE_DEPTH;
90       depth_tex = i915_texture(zbuf->texture);
91       packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
92 
93       if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
94          /* Avoid read-modify-write if there's no stencil. */
95          if (buffers & PIPE_CLEAR_STENCIL
96                || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
97             clear_params |= CLEARPARAM_WRITE_STENCIL;
98             clear_stencil = packed_z_stencil >> 24;
99          }
100 
101          clear_depth = packed_z_stencil & 0xffffff;
102          depth_clear_bbp = 32;
103       } else {
104          clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
105          depth_clear_bbp = 16;
106       }
107    } else if (buffers & PIPE_CLEAR_STENCIL) {
108       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
109 
110       clear_params |= CLEARPARAM_WRITE_STENCIL;
111       depth_tex = i915_texture(zbuf->texture);
112       assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
113 
114       packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
115       depth_clear_bbp = 32;
116       clear_stencil = packed_z_stencil >> 24;
117    }
118 
119    /* hw can't fastclear both depth and color if their bbp mismatch. */
120    if (color_clear_bbp && depth_clear_bbp
121          && color_clear_bbp != depth_clear_bbp) {
122       if (i915->hardware_dirty)
123          i915_emit_hardware_state(i915);
124 
125       if (!BEGIN_BATCH(1 + 2*(7 + 7))) {
126          FLUSH_BATCH(NULL);
127 
128          i915_emit_hardware_state(i915);
129          i915->vbo_flushed = 1;
130 
131          assert(BEGIN_BATCH(1 + 2*(7 + 7)));
132       }
133 
134       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
135 
136       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
137       OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
138       /* Used for zone init prim */
139       OUT_BATCH(clear_color);
140       OUT_BATCH(clear_depth);
141       /* Used for clear rect prim */
142       OUT_BATCH(clear_color8888);
143       OUT_BATCH_F(f_depth);
144       OUT_BATCH(clear_stencil);
145 
146       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
147       OUT_BATCH_F(destx + width);
148       OUT_BATCH_F(desty + height);
149       OUT_BATCH_F(destx);
150       OUT_BATCH_F(desty + height);
151       OUT_BATCH_F(destx);
152       OUT_BATCH_F(desty);
153 
154       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
155       OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
156                 CLEARPARAM_CLEAR_RECT);
157       /* Used for zone init prim */
158       OUT_BATCH(clear_color);
159       OUT_BATCH(clear_depth);
160       /* Used for clear rect prim */
161       OUT_BATCH(clear_color8888);
162       OUT_BATCH_F(f_depth);
163       OUT_BATCH(clear_stencil);
164 
165       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
166       OUT_BATCH_F(destx + width);
167       OUT_BATCH_F(desty + height);
168       OUT_BATCH_F(destx);
169       OUT_BATCH_F(desty + height);
170       OUT_BATCH_F(destx);
171       OUT_BATCH_F(desty);
172    } else {
173       if (i915->hardware_dirty)
174          i915_emit_hardware_state(i915);
175 
176       if (!BEGIN_BATCH(1 + 7 + 7)) {
177          FLUSH_BATCH(NULL);
178 
179          i915_emit_hardware_state(i915);
180          i915->vbo_flushed = 1;
181 
182          assert(BEGIN_BATCH(1 + 7 + 7));
183       }
184 
185       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
186 
187       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
188       OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
189       /* Used for zone init prim */
190       OUT_BATCH(clear_color);
191       OUT_BATCH(clear_depth);
192       /* Used for clear rect prim */
193       OUT_BATCH(clear_color8888);
194       OUT_BATCH_F(f_depth);
195       OUT_BATCH(clear_stencil);
196 
197       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
198       OUT_BATCH_F(destx + width);
199       OUT_BATCH_F(desty + height);
200       OUT_BATCH_F(destx);
201       OUT_BATCH_F(desty + height);
202       OUT_BATCH_F(destx);
203       OUT_BATCH_F(desty);
204    }
205 
206    /* Flush after clear, its expected to be a costly operation.
207     * This is not required, just a heuristic, but without the flush we'd need to
208     * clobber the SCISSOR_ENABLE dynamic state. */
209    FLUSH_BATCH(NULL);
210 
211    i915->last_fired_vertices = i915->fired_vertices;
212    i915->fired_vertices = 0;
213 }
214 
215 /**
216  * Clear the given buffers to the specified values.
217  * No masking, no scissor (clear entire buffer).
218  */
219 void
i915_clear_blitter(struct pipe_context * pipe,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)220 i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
221                    const union pipe_color_union *color,
222                    double depth, unsigned stencil)
223 {
224    util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth,
225               stencil);
226 }
227 
228 void
i915_clear_render(struct pipe_context * pipe,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)229 i915_clear_render(struct pipe_context *pipe, unsigned buffers,
230                   const union pipe_color_union *color,
231                   double depth, unsigned stencil)
232 {
233    struct i915_context *i915 = i915_context(pipe);
234 
235    if (i915->dirty)
236       i915_update_derived(i915);
237 
238    i915_clear_emit(pipe, buffers, color, depth, stencil,
239                    0, 0, i915->framebuffer.width, i915->framebuffer.height);
240 }
241