• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkPathPriv_DEFINED
9 #define SkPathPriv_DEFINED
10 
11 #include "SkPath.h"
12 
13 class SkPathPriv {
14 public:
15     enum FirstDirection {
16         kCW_FirstDirection,         // == SkPath::kCW_Direction
17         kCCW_FirstDirection,        // == SkPath::kCCW_Direction
18         kUnknown_FirstDirection,
19     };
20 
AsFirstDirection(SkPath::Direction dir)21     static FirstDirection AsFirstDirection(SkPath::Direction dir) {
22         // since we agree numerically for the values in Direction, we can just cast.
23         return (FirstDirection)dir;
24     }
25 
26     /**
27      *  Return the opposite of the specified direction. kUnknown is its own
28      *  opposite.
29      */
OppositeFirstDirection(FirstDirection dir)30     static FirstDirection OppositeFirstDirection(FirstDirection dir) {
31         static const FirstDirection gOppositeDir[] = {
32             kCCW_FirstDirection, kCW_FirstDirection, kUnknown_FirstDirection,
33         };
34         return gOppositeDir[dir];
35     }
36 
37     /**
38      *  Tries to quickly compute the direction of the first non-degenerate
39      *  contour. If it can be computed, return true and set dir to that
40      *  direction. If it cannot be (quickly) determined, return false and ignore
41      *  the dir parameter. If the direction was determined, it is cached to make
42      *  subsequent calls return quickly.
43      */
44     static bool CheapComputeFirstDirection(const SkPath&, FirstDirection* dir);
45 
46     /**
47      *  Returns true if the path's direction can be computed via
48      *  cheapComputDirection() and if that computed direction matches the
49      *  specified direction. If dir is kUnknown, returns true if the direction
50      *  cannot be computed.
51      */
CheapIsFirstDirection(const SkPath & path,FirstDirection dir)52     static bool CheapIsFirstDirection(const SkPath& path, FirstDirection dir) {
53         FirstDirection computedDir = kUnknown_FirstDirection;
54         (void)CheapComputeFirstDirection(path, &computedDir);
55         return computedDir == dir;
56     }
57 
IsClosedSingleContour(const SkPath & path)58     static bool IsClosedSingleContour(const SkPath& path) {
59         int verbCount = path.countVerbs();
60         if (verbCount == 0)
61             return false;
62         int moveCount = 0;
63         auto verbs = path.fPathRef->verbs();
64         for (int i = 0; i < verbCount; i++) {
65             switch (verbs[~i]) { // verbs are stored backwards; we use [~i] to get the i'th verb
66                 case SkPath::Verb::kMove_Verb:
67                     moveCount += 1;
68                     if (moveCount > 1) {
69                         return false;
70                     }
71                     break;
72                 case SkPath::Verb::kClose_Verb:
73                     if (i == verbCount - 1) {
74                         return true;
75                     }
76                     return false;
77                 default: break;
78             }
79         }
80         return false;
81     }
82 
AddGenIDChangeListener(const SkPath & path,SkPathRef::GenIDChangeListener * listener)83     static void AddGenIDChangeListener(const SkPath& path, SkPathRef::GenIDChangeListener* listener) {
84         path.fPathRef->addGenIDChangeListener(listener);
85     }
86 };
87 
88 #endif
89