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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef RENDERTHREAD_H_
18 #define RENDERTHREAD_H_
19 
20 #include "RenderTask.h"
21 
22 #include "../JankTracker.h"
23 #include "TimeLord.h"
24 
25 #include <cutils/compiler.h>
26 #include <ui/DisplayInfo.h>
27 #include <utils/Looper.h>
28 #include <utils/Thread.h>
29 
30 #include <memory>
31 #include <set>
32 
33 namespace android {
34 
35 class DisplayEventReceiver;
36 
37 namespace uirenderer {
38 
39 class RenderState;
40 class TestUtils;
41 
42 namespace renderthread {
43 
44 class CanvasContext;
45 class DispatchFrameCallbacks;
46 class EglManager;
47 class RenderProxy;
48 
49 class TaskQueue {
50 public:
51     TaskQueue();
52 
53     RenderTask* next();
54     void queue(RenderTask* task);
55     void queueAtFront(RenderTask* task);
56     RenderTask* peek();
57     void remove(RenderTask* task);
58 
59 private:
60     RenderTask* mHead;
61     RenderTask* mTail;
62 };
63 
64 // Mimics android.view.Choreographer.FrameCallback
65 class IFrameCallback {
66 public:
67     virtual void doFrame() = 0;
68 
69 protected:
~IFrameCallback()70     ~IFrameCallback() {}
71 };
72 
73 class ANDROID_API RenderThread : public Thread {
74 public:
75     // RenderThread takes complete ownership of tasks that are queued
76     // and will delete them after they are run
77     ANDROID_API void queue(RenderTask* task);
78     ANDROID_API void queueAndWait(RenderTask* task);
79     ANDROID_API void queueAtFront(RenderTask* task);
80     void queueAt(RenderTask* task, nsecs_t runAtNs);
81     void remove(RenderTask* task);
82 
83     // Mimics android.view.Choreographer
84     void postFrameCallback(IFrameCallback* callback);
85     bool removeFrameCallback(IFrameCallback* callback);
86     // If the callback is currently registered, it will be pushed back until
87     // the next vsync. If it is not currently registered this does nothing.
88     void pushBackFrameCallback(IFrameCallback* callback);
89 
timeLord()90     TimeLord& timeLord() { return mTimeLord; }
renderState()91     RenderState& renderState() { return *mRenderState; }
eglManager()92     EglManager& eglManager() { return *mEglManager; }
jankTracker()93     JankTracker& jankTracker() { return *mJankTracker; }
94 
mainDisplayInfo()95     const DisplayInfo& mainDisplayInfo() { return mDisplayInfo; }
96 
97 protected:
98     virtual bool threadLoop() override;
99 
100 private:
101     friend class DispatchFrameCallbacks;
102     friend class RenderProxy;
103     friend class android::uirenderer::TestUtils;
104 
105     RenderThread();
106     virtual ~RenderThread();
107 
108     static bool hasInstance();
109     static RenderThread& getInstance();
110 
111     void initThreadLocals();
112     void initializeDisplayEventReceiver();
113     static int displayEventReceiverCallback(int fd, int events, void* data);
114     void drainDisplayEventQueue();
115     void dispatchFrameCallbacks();
116     void requestVsync();
117 
118     // Returns the next task to be run. If this returns NULL nextWakeup is set
119     // to the time to requery for the nextTask to run. mNextWakeup is also
120     // set to this time
121     RenderTask* nextTask(nsecs_t* nextWakeup);
122 
123     sp<Looper> mLooper;
124     Mutex mLock;
125 
126     nsecs_t mNextWakeup;
127     TaskQueue mQueue;
128 
129     DisplayInfo mDisplayInfo;
130 
131     DisplayEventReceiver* mDisplayEventReceiver;
132     bool mVsyncRequested;
133     std::set<IFrameCallback*> mFrameCallbacks;
134     // We defer the actual registration of these callbacks until
135     // both mQueue *and* mDisplayEventReceiver have been drained off all
136     // immediate events. This makes sure that we catch the next vsync, not
137     // the previous one
138     std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
139     bool mFrameCallbackTaskPending;
140     DispatchFrameCallbacks* mFrameCallbackTask;
141 
142     TimeLord mTimeLord;
143     RenderState* mRenderState;
144     EglManager* mEglManager;
145 
146     JankTracker* mJankTracker = nullptr;
147 };
148 
149 } /* namespace renderthread */
150 } /* namespace uirenderer */
151 } /* namespace android */
152 #endif /* RENDERTHREAD_H_ */
153