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Searched defs:pSource (Results 1 – 2 of 2) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.cpp38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader()
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp57 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()