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1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 
37 //---------------------------------------------------------------------
38 //
39 //	Constructors and destructors for our exception base class.
40 //
41 //---------------------------------------------------------------------
42 
43 #include "IexBaseExc.h"
44 
45 namespace Iex {
46 namespace {
47 
48 
49 StackTracer currentStackTracer = 0;
50 
51 
52 } // namespace
53 
54 
55 void
setStackTracer(StackTracer stackTracer)56 setStackTracer (StackTracer stackTracer)
57 {
58     currentStackTracer = stackTracer;
59 }
60 
61 
62 StackTracer
stackTracer()63 stackTracer ()
64 {
65     return currentStackTracer;
66 }
67 
68 
BaseExc(const char * s)69 BaseExc::BaseExc (const char* s) throw () :
70     std::string (s? s: ""),
71     _stackTrace (currentStackTracer? currentStackTracer(): "")
72 {
73     // empty
74 }
75 
76 
BaseExc(const std::string & s)77 BaseExc::BaseExc (const std::string &s) throw () :
78     std::string (s),
79     _stackTrace (currentStackTracer? currentStackTracer(): "")
80 {
81     // empty
82 }
83 
84 
BaseExc(std::stringstream & s)85 BaseExc::BaseExc (std::stringstream &s) throw () :
86     std::string (s.str()),
87     _stackTrace (currentStackTracer? currentStackTracer(): "")
88 {
89     // empty
90 }
91 
92 
BaseExc(const BaseExc & be)93 BaseExc::BaseExc (const BaseExc &be) throw () :
94     std::string (be),
95     _stackTrace (be._stackTrace)
96 {
97     // empty
98 }
99 
100 
~BaseExc()101 BaseExc::~BaseExc () throw ()
102 {
103     // empty
104 }
105 
106 
107 const char *
what() const108 BaseExc::what () const throw ()
109 {
110     return c_str();
111 }
112 
113 
114 BaseExc &
assign(std::stringstream & s)115 BaseExc::assign (std::stringstream &s)
116 {
117     std::string::assign (s.str());
118     return *this;
119 }
120 
121 BaseExc &
append(std::stringstream & s)122 BaseExc::append (std::stringstream &s)
123 {
124     std::string::append (s.str());
125     return *this;
126 }
127 
128 
129 } // namespace Iex
130