1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // * Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // * Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // * Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34
35
36
37 //---------------------------------------------------------------------
38 //
39 // Constructors and destructors for our exception base class.
40 //
41 //---------------------------------------------------------------------
42
43 #include "IexBaseExc.h"
44
45 namespace Iex {
46 namespace {
47
48
49 StackTracer currentStackTracer = 0;
50
51
52 } // namespace
53
54
55 void
setStackTracer(StackTracer stackTracer)56 setStackTracer (StackTracer stackTracer)
57 {
58 currentStackTracer = stackTracer;
59 }
60
61
62 StackTracer
stackTracer()63 stackTracer ()
64 {
65 return currentStackTracer;
66 }
67
68
BaseExc(const char * s)69 BaseExc::BaseExc (const char* s) throw () :
70 std::string (s? s: ""),
71 _stackTrace (currentStackTracer? currentStackTracer(): "")
72 {
73 // empty
74 }
75
76
BaseExc(const std::string & s)77 BaseExc::BaseExc (const std::string &s) throw () :
78 std::string (s),
79 _stackTrace (currentStackTracer? currentStackTracer(): "")
80 {
81 // empty
82 }
83
84
BaseExc(std::stringstream & s)85 BaseExc::BaseExc (std::stringstream &s) throw () :
86 std::string (s.str()),
87 _stackTrace (currentStackTracer? currentStackTracer(): "")
88 {
89 // empty
90 }
91
92
BaseExc(const BaseExc & be)93 BaseExc::BaseExc (const BaseExc &be) throw () :
94 std::string (be),
95 _stackTrace (be._stackTrace)
96 {
97 // empty
98 }
99
100
~BaseExc()101 BaseExc::~BaseExc () throw ()
102 {
103 // empty
104 }
105
106
107 const char *
what() const108 BaseExc::what () const throw ()
109 {
110 return c_str();
111 }
112
113
114 BaseExc &
assign(std::stringstream & s)115 BaseExc::assign (std::stringstream &s)
116 {
117 std::string::assign (s.str());
118 return *this;
119 }
120
121 BaseExc &
append(std::stringstream & s)122 BaseExc::append (std::stringstream &s)
123 {
124 std::string::append (s.str());
125 return *this;
126 }
127
128
129 } // namespace Iex
130