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1 /**************************************************************************
2  *
3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/imports.h"
30 #include "main/mipmap.h"
31 #include "main/teximage.h"
32 
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38 
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_texture.h"
42 #include "st_gen_mipmap.h"
43 #include "st_cb_texture.h"
44 
45 
46 /**
47  * one-time init for generate mipmap
48  * XXX Note: there may be other times we need no-op/simple state like this.
49  * In that case, some code refactoring would be good.
50  */
51 void
st_init_generate_mipmap(struct st_context * st)52 st_init_generate_mipmap(struct st_context *st)
53 {
54    st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
55 }
56 
57 
58 void
st_destroy_generate_mipmap(struct st_context * st)59 st_destroy_generate_mipmap(struct st_context *st)
60 {
61    util_destroy_gen_mipmap(st->gen_mipmap);
62    st->gen_mipmap = NULL;
63 }
64 
65 
66 /**
67  * Generate mipmap levels using hardware rendering.
68  * \return TRUE if successful, FALSE if not possible
69  */
70 static boolean
st_render_mipmap(struct st_context * st,GLenum target,struct st_texture_object * stObj,uint baseLevel,uint lastLevel)71 st_render_mipmap(struct st_context *st,
72                  GLenum target,
73                  struct st_texture_object *stObj,
74                  uint baseLevel, uint lastLevel)
75 {
76    struct pipe_context *pipe = st->pipe;
77    struct pipe_screen *screen = pipe->screen;
78    struct pipe_sampler_view *psv;
79    const uint face = _mesa_tex_target_to_face(target);
80 
81 #if 0
82    assert(target != GL_TEXTURE_3D); /* implemented but untested */
83 #endif
84 
85    /* check if we can render in the texture's format */
86    /* XXX should probably kill this and always use util_gen_mipmap
87       since this implements a sw fallback as well */
88    if (!screen->is_format_supported(screen, stObj->pt->format,
89                                     stObj->pt->target,
90                                     0, PIPE_BIND_RENDER_TARGET)) {
91       return FALSE;
92    }
93 
94    psv = st_create_texture_sampler_view(pipe, stObj->pt);
95 
96    /* Disable conditional rendering. */
97    if (st->render_condition) {
98       pipe->render_condition(pipe, NULL, 0);
99    }
100 
101    util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
102                    PIPE_TEX_FILTER_LINEAR);
103 
104    if (st->render_condition) {
105       pipe->render_condition(pipe, st->render_condition, st->condition_mode);
106    }
107 
108    pipe_sampler_view_reference(&psv, NULL);
109 
110    return TRUE;
111 }
112 
113 /**
114  * Compute the expected number of mipmap levels in the texture given
115  * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
116  * GL_TEXTURE_MAX_LEVEL settings.  This will tell us how many mipmap
117  * levels should be generated.
118  */
119 static GLuint
compute_num_levels(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target)120 compute_num_levels(struct gl_context *ctx,
121                    struct gl_texture_object *texObj,
122                    GLenum target)
123 {
124    const struct gl_texture_image *baseImage;
125    GLuint numLevels;
126 
127    baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
128 
129    numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
130    numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
131    assert(numLevels >= 1);
132 
133    return numLevels;
134 }
135 
136 
137 /**
138  * Called via ctx->Driver.GenerateMipmap().
139  */
140 void
st_generate_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj)141 st_generate_mipmap(struct gl_context *ctx, GLenum target,
142                    struct gl_texture_object *texObj)
143 {
144    struct st_context *st = st_context(ctx);
145    struct st_texture_object *stObj = st_texture_object(texObj);
146    struct pipe_resource *pt = st_get_texobj_resource(texObj);
147    const uint baseLevel = texObj->BaseLevel;
148    uint lastLevel;
149    uint dstLevel;
150 
151    if (!pt)
152       return;
153 
154    /* not sure if this ultimately actually should work,
155       but we're not supporting multisampled textures yet. */
156    assert(pt->nr_samples < 2);
157 
158    /* find expected last mipmap level to generate*/
159    lastLevel = compute_num_levels(ctx, texObj, target) - 1;
160 
161    if (lastLevel == 0)
162       return;
163 
164    /* The texture isn't in a "complete" state yet so set the expected
165     * lastLevel here, since it won't get done in st_finalize_texture().
166     */
167    stObj->lastLevel = lastLevel;
168 
169    if (pt->last_level < lastLevel) {
170       /* The current gallium texture doesn't have space for all the
171        * mipmap levels we need to generate.  So allocate a new texture.
172        */
173       struct pipe_resource *oldTex = stObj->pt;
174 
175       /* create new texture with space for more levels */
176       stObj->pt = st_texture_create(st,
177                                     oldTex->target,
178                                     oldTex->format,
179                                     lastLevel,
180                                     oldTex->width0,
181                                     oldTex->height0,
182                                     oldTex->depth0,
183                                     oldTex->array_size,
184                                     oldTex->bind);
185 
186       /* This will copy the old texture's base image into the new texture
187        * which we just allocated.
188        */
189       st_finalize_texture(ctx, st->pipe, texObj);
190 
191       /* release the old tex (will likely be freed too) */
192       pipe_resource_reference(&oldTex, NULL);
193       pipe_sampler_view_reference(&stObj->sampler_view, NULL);
194    }
195    else {
196       /* Make sure that the base texture image data is present in the
197        * texture buffer.
198        */
199       st_finalize_texture(ctx, st->pipe, texObj);
200    }
201 
202    pt = stObj->pt;
203 
204    assert(pt->last_level >= lastLevel);
205 
206    /* Try to generate the mipmap by rendering/texturing.  If that fails,
207     * use the software fallback.
208     */
209    if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
210       /* since the util code actually also has a fallback, should
211          probably make it never fail and kill this */
212       _mesa_generate_mipmap(ctx, target, texObj);
213    }
214 
215    /* Fill in the Mesa gl_texture_image fields */
216    for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
217       const uint srcLevel = dstLevel - 1;
218       const struct gl_texture_image *srcImage
219          = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
220       struct gl_texture_image *dstImage;
221       struct st_texture_image *stImage;
222       uint border = srcImage->Border;
223       uint dstWidth, dstHeight, dstDepth;
224 
225       dstWidth = u_minify(pt->width0, dstLevel);
226       if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
227          dstHeight = pt->array_size;
228       }
229       else {
230          dstHeight = u_minify(pt->height0, dstLevel);
231       }
232       if (texObj->Target == GL_TEXTURE_2D_ARRAY) {
233          dstDepth = pt->array_size;
234       }
235       else {
236          dstDepth = u_minify(pt->depth0, dstLevel);
237       }
238 
239       dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
240       if (!dstImage) {
241          _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
242          return;
243       }
244 
245       /* Free old image data */
246       ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
247 
248       /* initialize new image */
249       _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
250                                  dstDepth, border, srcImage->InternalFormat,
251                                  srcImage->TexFormat);
252 
253       stImage = st_texture_image(dstImage);
254 
255       pipe_resource_reference(&stImage->pt, pt);
256    }
257 }
258