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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keith@tungstengraphics.com>
31   *   Brian Paul
32   */
33 
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_manager.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
47 #include "util/u_blit.h"
48 
49 
50 /** Check if we have a front color buffer and if it's been drawn to. */
51 static INLINE GLboolean
is_front_buffer_dirty(struct st_context * st)52 is_front_buffer_dirty(struct st_context *st)
53 {
54    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
55    struct st_renderbuffer *strb
56       = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
57    return strb && strb->defined;
58 }
59 
60 
61 /**
62  * Tell the screen to display the front color buffer on-screen.
63  */
64 static void
display_front_buffer(struct st_context * st)65 display_front_buffer(struct st_context *st)
66 {
67    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
68    struct st_renderbuffer *strb
69       = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
70 
71    if (strb) {
72       /* Hook for copying "fake" frontbuffer if necessary:
73        */
74       st_manager_flush_frontbuffer(st);
75    }
76 }
77 
78 
st_flush(struct st_context * st,struct pipe_fence_handle ** fence)79 void st_flush( struct st_context *st,
80                struct pipe_fence_handle **fence )
81 {
82    FLUSH_CURRENT(st->ctx, 0);
83 
84    st_flush_bitmap_cache(st);
85 
86    st->pipe->flush( st->pipe, fence );
87 }
88 
89 
90 /**
91  * Flush, and wait for completion.
92  */
st_finish(struct st_context * st)93 void st_finish( struct st_context *st )
94 {
95    struct pipe_fence_handle *fence = NULL;
96 
97    st_flush(st, &fence);
98 
99    if(fence) {
100       st->pipe->screen->fence_finish(st->pipe->screen, fence,
101                                      PIPE_TIMEOUT_INFINITE);
102       st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
103    }
104 }
105 
106 
107 
108 /**
109  * Called via ctx->Driver.Flush()
110  */
st_glFlush(struct gl_context * ctx)111 static void st_glFlush(struct gl_context *ctx)
112 {
113    struct st_context *st = st_context(ctx);
114 
115    /* Don't call st_finish() here.  It is not the state tracker's
116     * responsibilty to inject sleeps in the hope of avoiding buffer
117     * synchronization issues.  Calling finish() here will just hide
118     * problems that need to be fixed elsewhere.
119     */
120    st_flush(st, NULL);
121 
122    if (is_front_buffer_dirty(st)) {
123       display_front_buffer(st);
124    }
125 }
126 
127 
128 /**
129  * Called via ctx->Driver.Finish()
130  */
st_glFinish(struct gl_context * ctx)131 static void st_glFinish(struct gl_context *ctx)
132 {
133    struct st_context *st = st_context(ctx);
134 
135    st_finish(st);
136 
137    if (is_front_buffer_dirty(st)) {
138       display_front_buffer(st);
139    }
140 }
141 
142 
st_init_flush_functions(struct dd_function_table * functions)143 void st_init_flush_functions(struct dd_function_table *functions)
144 {
145    functions->Flush = st_glFlush;
146    functions->Finish = st_glFinish;
147 
148    /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
149     * This is unnecessary and degrades performance.  Luckily we have some
150     * scope to work around this, as the externally-visible behaviour of
151     * Finish() is identical to Flush() in all cases - no differences in
152     * rendering or ReadPixels are visible if we opt not to wait here.
153     *
154     * Only set this up on windows to avoid suprise elsewhere.
155     */
156 #ifdef PIPE_OS_WINDOWS
157    functions->Finish = st_glFlush;
158 #endif
159 }
160