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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/context.h"
31 #include "main/samplerobj.h"
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "vbo/vbo.h"
35 #include "glapi/glapi.h"
36 #include "st_context.h"
37 #include "st_debug.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_cb_clear.h"
42 #include "st_cb_condrender.h"
43 #include "st_cb_drawpixels.h"
44 #include "st_cb_rasterpos.h"
45 #include "st_cb_drawtex.h"
46 #include "st_cb_eglimage.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_feedback.h"
49 #include "st_cb_program.h"
50 #include "st_cb_queryobj.h"
51 #include "st_cb_readpixels.h"
52 #include "st_cb_texture.h"
53 #include "st_cb_xformfb.h"
54 #include "st_cb_flush.h"
55 #include "st_cb_syncobj.h"
56 #include "st_cb_strings.h"
57 #include "st_cb_texturebarrier.h"
58 #include "st_cb_viewport.h"
59 #include "st_atom.h"
60 #include "st_draw.h"
61 #include "st_extensions.h"
62 #include "st_gen_mipmap.h"
63 #include "st_program.h"
64 #include "pipe/p_context.h"
65 #include "util/u_inlines.h"
66 #include "util/u_upload_mgr.h"
67 #include "cso_cache/cso_context.h"
68 
69 
70 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
71 
72 
73 /**
74  * Called via ctx->Driver.UpdateState()
75  */
st_invalidate_state(struct gl_context * ctx,GLuint new_state)76 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
77 {
78    struct st_context *st = st_context(ctx);
79 
80    /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
81    if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
82       new_state &= ~_NEW_FRAG_CLAMP;
83       st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
84    }
85 
86    /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
87    if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
88       st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
89    }
90 
91    st->dirty.mesa |= new_state;
92    st->dirty.st |= ST_NEW_MESA;
93 
94    /* This is the only core Mesa module we depend upon.
95     * No longer use swrast, swsetup, tnl.
96     */
97    _vbo_InvalidateState(ctx, new_state);
98 }
99 
100 
101 /**
102  * Check for multisample env var override.
103  */
104 int
st_get_msaa(void)105 st_get_msaa(void)
106 {
107    const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
108    if (msaa)
109       return atoi(msaa);
110    return 0;
111 }
112 
113 
114 
115 
116 static struct st_context *
st_create_context_priv(struct gl_context * ctx,struct pipe_context * pipe,const struct st_config_options * options)117 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
118 		const struct st_config_options *options)
119 {
120    struct pipe_screen *screen = pipe->screen;
121    uint i;
122    struct st_context *st = ST_CALLOC_STRUCT( st_context );
123 
124    st->options = *options;
125 
126    ctx->st = st;
127 
128    st->ctx = ctx;
129    st->pipe = pipe;
130 
131    /* XXX: this is one-off, per-screen init: */
132    st_debug_init();
133 
134    /* state tracker needs the VBO module */
135    _vbo_CreateContext(ctx);
136 
137    st->dirty.mesa = ~0;
138    st->dirty.st = ~0;
139 
140    st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
141 
142    if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
143       st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
144                                               PIPE_BIND_INDEX_BUFFER);
145    }
146 
147    if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
148       unsigned alignment =
149          screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
150 
151       st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
152                                               PIPE_BIND_CONSTANT_BUFFER);
153    }
154 
155    st->cso_context = cso_create_context(pipe);
156 
157    st_init_atoms( st );
158    st_init_bitmap(st);
159    st_init_clear(st);
160    st_init_draw( st );
161    st_init_generate_mipmap(st);
162    st_init_blit(st);
163 
164    if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
165       st->internal_target = PIPE_TEXTURE_2D;
166    else
167       st->internal_target = PIPE_TEXTURE_RECT;
168 
169    /* Vertex element objects used for drawing rectangles for glBitmap,
170     * glDrawPixels, glClear, etc.
171     */
172    for (i = 0; i < Elements(st->velems_util_draw); i++) {
173       memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
174       st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
175       st->velems_util_draw[i].instance_divisor = 0;
176       st->velems_util_draw[i].vertex_buffer_index = 0;
177       st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
178    }
179 
180    /* we want all vertex data to be placed in buffer objects */
181    vbo_use_buffer_objects(ctx);
182 
183 
184    /* make sure that no VBOs are left mapped when we're drawing. */
185    vbo_always_unmap_buffers(ctx);
186 
187    /* Need these flags:
188     */
189    st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
190 
191    st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
192 
193    st->pixel_xfer.cache = _mesa_new_program_cache();
194 
195    st->force_msaa = st_get_msaa();
196    st->has_stencil_export =
197       screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
198 
199    /* GL limits and extensions */
200    st_init_limits(st);
201    st_init_extensions(st);
202 
203    return st;
204 }
205 
st_init_driver_flags(struct gl_driver_flags * f)206 static void st_init_driver_flags(struct gl_driver_flags *f)
207 {
208    f->NewArray = ST_NEW_VERTEX_ARRAYS;
209 }
210 
st_create_context(gl_api api,struct pipe_context * pipe,const struct gl_config * visual,struct st_context * share,const struct st_config_options * options)211 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
212                                      const struct gl_config *visual,
213                                      struct st_context *share,
214                                      const struct st_config_options *options)
215 {
216    struct gl_context *ctx;
217    struct gl_context *shareCtx = share ? share->ctx : NULL;
218    struct dd_function_table funcs;
219 
220    /* Sanity checks */
221    STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
222    STATIC_ASSERT(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
223    STATIC_ASSERT(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
224 
225    memset(&funcs, 0, sizeof(funcs));
226    st_init_driver_functions(&funcs);
227 
228    ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
229    if (!ctx) {
230       return NULL;
231    }
232 
233    st_init_driver_flags(&ctx->DriverFlags);
234 
235    /* XXX: need a capability bit in gallium to query if the pipe
236     * driver prefers DP4 or MUL/MAD for vertex transformation.
237     */
238    if (debug_get_option_mesa_mvp_dp4())
239       _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
240 
241    return st_create_context_priv(ctx, pipe, options);
242 }
243 
244 
st_destroy_context_priv(struct st_context * st)245 static void st_destroy_context_priv( struct st_context *st )
246 {
247    uint shader, i;
248 
249    st_destroy_atoms( st );
250    st_destroy_draw( st );
251    st_destroy_generate_mipmap(st);
252    st_destroy_blit(st);
253    st_destroy_clear(st);
254    st_destroy_bitmap(st);
255    st_destroy_drawpix(st);
256    st_destroy_drawtex(st);
257 
258    for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
259       for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
260          pipe_sampler_view_release(st->pipe,
261                                    &st->state.sampler_views[shader][i]);
262       }
263    }
264 
265    if (st->default_texture) {
266       st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
267       st->default_texture = NULL;
268    }
269 
270    u_upload_destroy(st->uploader);
271    if (st->indexbuf_uploader) {
272       u_upload_destroy(st->indexbuf_uploader);
273    }
274    if (st->constbuf_uploader) {
275       u_upload_destroy(st->constbuf_uploader);
276    }
277    free( st );
278 }
279 
280 
st_destroy_context(struct st_context * st)281 void st_destroy_context( struct st_context *st )
282 {
283    struct pipe_context *pipe = st->pipe;
284    struct cso_context *cso = st->cso_context;
285    struct gl_context *ctx = st->ctx;
286    GLuint i;
287 
288    /* need to unbind and destroy CSO objects before anything else */
289    cso_release_all(st->cso_context);
290 
291    st_reference_fragprog(st, &st->fp, NULL);
292    st_reference_vertprog(st, &st->vp, NULL);
293 
294    /* release framebuffer surfaces */
295    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
296       pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
297    }
298    pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
299 
300    pipe->set_index_buffer(pipe, NULL);
301 
302    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
303       pipe->set_constant_buffer(pipe, i, 0, NULL);
304    }
305 
306    _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
307 
308    _vbo_DestroyContext(st->ctx);
309 
310    st_destroy_program_variants(st);
311 
312    _mesa_free_context_data(ctx);
313 
314    /* This will free the st_context too, so 'st' must not be accessed
315     * afterwards. */
316    st_destroy_context_priv(st);
317    st = NULL;
318 
319    cso_destroy_context(cso);
320 
321    pipe->destroy( pipe );
322 
323    free(ctx);
324 }
325 
326 
st_init_driver_functions(struct dd_function_table * functions)327 void st_init_driver_functions(struct dd_function_table *functions)
328 {
329    _mesa_init_shader_object_functions(functions);
330    _mesa_init_sampler_object_functions(functions);
331 
332    functions->Accum = _mesa_accum;
333 
334    st_init_blit_functions(functions);
335    st_init_bufferobject_functions(functions);
336    st_init_clear_functions(functions);
337    st_init_bitmap_functions(functions);
338    st_init_drawpixels_functions(functions);
339    st_init_rasterpos_functions(functions);
340 
341    st_init_drawtex_functions(functions);
342 
343    st_init_eglimage_functions(functions);
344 
345    st_init_fbo_functions(functions);
346    st_init_feedback_functions(functions);
347    st_init_program_functions(functions);
348    st_init_query_functions(functions);
349    st_init_cond_render_functions(functions);
350    st_init_readpixels_functions(functions);
351    st_init_texture_functions(functions);
352    st_init_texture_barrier_functions(functions);
353    st_init_flush_functions(functions);
354    st_init_string_functions(functions);
355    st_init_viewport_functions(functions);
356 
357    st_init_xformfb_functions(functions);
358    st_init_syncobj_functions(functions);
359 
360    functions->UpdateState = st_invalidate_state;
361 }
362