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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 #include "svga_debug.h"
28 
29 #include "pipe/p_defines.h"
30 #include "util/u_pack_color.h"
31 
32 #include "svga_context.h"
33 #include "svga_state.h"
34 #include "svga_surface.h"
35 
36 
37 static enum pipe_error
try_clear(struct svga_context * svga,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)38 try_clear(struct svga_context *svga,
39           unsigned buffers,
40           const union pipe_color_union *color,
41           double depth,
42           unsigned stencil)
43 {
44    enum pipe_error ret = PIPE_OK;
45    SVGA3dRect rect = { 0, 0, 0, 0 };
46    boolean restore_viewport = FALSE;
47    SVGA3dClearFlag flags = 0;
48    struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
49    union util_color uc = {0};
50 
51    ret = svga_update_state(svga, SVGA_STATE_HW_CLEAR);
52    if (ret != PIPE_OK)
53       return ret;
54 
55    if (svga->rebind.rendertargets) {
56       ret = svga_reemit_framebuffer_bindings(svga);
57       if (ret != PIPE_OK) {
58          return ret;
59       }
60    }
61 
62    if ((buffers & PIPE_CLEAR_COLOR) && fb->cbufs[0]) {
63       flags |= SVGA3D_CLEAR_COLOR;
64       util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
65 
66       rect.w = fb->cbufs[0]->width;
67       rect.h = fb->cbufs[0]->height;
68    }
69 
70    if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && fb->zsbuf) {
71       if (buffers & PIPE_CLEAR_DEPTH)
72          flags |= SVGA3D_CLEAR_DEPTH;
73 
74       if ((svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) &&
75           (buffers & PIPE_CLEAR_STENCIL))
76          flags |= SVGA3D_CLEAR_STENCIL;
77 
78       rect.w = MAX2(rect.w, fb->zsbuf->width);
79       rect.h = MAX2(rect.h, fb->zsbuf->height);
80    }
81 
82    if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
83       restore_viewport = TRUE;
84       ret = SVGA3D_SetViewport(svga->swc, &rect);
85       if (ret != PIPE_OK)
86          return ret;
87    }
88 
89    ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui, depth, stencil,
90                           rect.x, rect.y, rect.w, rect.h);
91    if (ret != PIPE_OK)
92       return ret;
93 
94    if (restore_viewport) {
95       memcpy(&rect, &svga->state.hw_clear.viewport, sizeof rect);
96       ret = SVGA3D_SetViewport(svga->swc, &rect);
97    }
98 
99    return ret;
100 }
101 
102 /**
103  * Clear the given surface to the specified value.
104  * No masking, no scissor (clear entire buffer).
105  */
106 void
svga_clear(struct pipe_context * pipe,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)107 svga_clear(struct pipe_context *pipe, unsigned buffers,
108            const union pipe_color_union *color,
109 	   double depth, unsigned stencil)
110 {
111    struct svga_context *svga = svga_context( pipe );
112    enum pipe_error ret;
113 
114    if (buffers & PIPE_CLEAR_COLOR)
115       SVGA_DBG(DEBUG_DMA, "clear sid %p\n",
116                svga_surface(svga->curr.framebuffer.cbufs[0])->handle);
117 
118    /* flush any queued prims (don't want them to appear after the clear!) */
119    svga_hwtnl_flush_retry(svga);
120 
121    ret = try_clear( svga, buffers, color, depth, stencil );
122 
123    if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
124       /* Flush command buffer and retry:
125        */
126       svga_context_flush( svga, NULL );
127 
128       ret = try_clear( svga, buffers, color, depth, stencil );
129    }
130 
131    /*
132     * Mark target surfaces as dirty
133     * TODO Mark only cleared surfaces.
134     */
135    svga_mark_surfaces_dirty(svga);
136 
137    assert (ret == PIPE_OK);
138 }
139