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Searched defs:uniforms (Results 1 – 25 of 25) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgUtils.cpp36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms()
50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms()
114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
DrsgTest.cpp60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
DrsgShaderGenerator.cpp283 vector<ShaderInput*>& uniforms = shader.getUniforms(); in generate() local
/external/mesa3d/src/glsl/
Dlink_uniforms.cpp213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage()
369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.hpp85 const std::vector<UniformDataSp>& uniforms (void) const in uniforms() function in vkt::shaderexecutor::UniformSetup
227 std::vector<BufferUniformSp> uniforms; member in vkt::shaderexecutor::ShaderExecutor::BufferArrayUniform
237 std::vector<SamplerUniformSp> uniforms; member in vkt::shaderexecutor::ShaderExecutor::SamplerArrayUniform
/external/skia/src/gpu/gl/
DGrGLProgram.cpp32 const UniformInfoArray& uniforms, in GrGLProgram()
DGrGLProgramDataManager.cpp18 const UniformInfoArray& uniforms, in GrGLProgramDataManager()
/external/skia/src/gpu/vk/
DGrVkProgram.cpp31 const UniformInfoArray& uniforms, in GrVkProgram()
DGrVkProgramDataManager.cpp13 GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms, in GrVkProgramDataManager()
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.h195 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms() function
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vec4.h301 int uniforms; variable
/external/deqp/framework/opengl/
DgluShaderLibrary.hpp78 std::vector<Value> uniforms; member
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp937 UniformAccessLogger uniforms (renderCtx.getFunctions(), log, program.getProgram()); in readFloatOrNormTextureWithLookupsAndVerify() local
1202 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
1453 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2048 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2447 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2651 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
2842 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
3080 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
Des31fShaderStateQueryTests.cpp133 int uniforms = 0; in iterate() local
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_screen.h32 struct nouveau_bo *uniforms; member
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp240 static int getNumSamplerUniforms (const std::vector<rsg::ShaderInput*>& uniforms) in getNumSamplerUniforms()
DglsLongStressCase.hpp197 std::vector<VarSpec> uniforms; member
DglsLongStressCase.cpp763 void Program::setRandomUniforms (const vector<VarSpec>& uniforms, const string& shaderNameManglingS… in setRandomUniforms() argument
DglsUniformBlockCase.cpp273 std::vector<UniformLayoutEntry> uniforms; member in deqp::gls::ub::UniformLayout
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.hpp281 std::vector<UniformLayoutEntry> uniforms; member in vkt::ubo::UniformLayout
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderLoopTests.cpp576 } uniforms[] = in createSpecialLoopCase() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3760 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformv() local
3780 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniform1iv() local
3866 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix3fv() local
3904 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix4fv() local
3943 std::vector<sglr::UniformSlot>& uniforms = shaderProg->m_program->m_uniforms; in getUniformLocation() local
/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp102 …& blockName, const string& instanceName, int setNdx, int bindingNdx, const vector<Value>& uniforms) in genUniformBlock()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp408 vector<UniformSpec> uniforms; member
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp408 vector<UniformSpec> uniforms; member