/external/deqp/framework/randomshaders/ |
D | rsgUtils.cpp | 36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms() 50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms() 114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
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D | rsgTest.cpp | 60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
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D | rsgShaderGenerator.cpp | 283 vector<ShaderInput*>& uniforms = shader.getUniforms(); in generate() local
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/external/mesa3d/src/glsl/ |
D | link_uniforms.cpp | 213 struct gl_uniform_storage *uniforms, in parcel_out_uniform_storage() 369 struct gl_uniform_storage *uniforms; member in parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = in link_assign_uniform_locations() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.hpp | 85 const std::vector<UniformDataSp>& uniforms (void) const in uniforms() function in vkt::shaderexecutor::UniformSetup 227 std::vector<BufferUniformSp> uniforms; member in vkt::shaderexecutor::ShaderExecutor::BufferArrayUniform 237 std::vector<SamplerUniformSp> uniforms; member in vkt::shaderexecutor::ShaderExecutor::SamplerArrayUniform
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 32 const UniformInfoArray& uniforms, in GrGLProgram()
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D | GrGLProgramDataManager.cpp | 18 const UniformInfoArray& uniforms, in GrGLProgramDataManager()
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/external/skia/src/gpu/vk/ |
D | GrVkProgram.cpp | 31 const UniformInfoArray& uniforms, in GrVkProgram()
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D | GrVkProgramDataManager.cpp | 13 GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms, in GrVkProgramDataManager()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.h | 195 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms() function
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_vec4.h | 301 int uniforms; variable
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/external/deqp/framework/opengl/ |
D | gluShaderLibrary.hpp | 78 std::vector<Value> uniforms; member
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 937 UniformAccessLogger uniforms (renderCtx.getFunctions(), log, program.getProgram()); in readFloatOrNormTextureWithLookupsAndVerify() local 1202 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 1453 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2048 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2447 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2651 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 2842 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local 3080 UniformAccessLogger uniforms(renderCtx.getFunctions(), log, program.getProgram()); in iterate() local
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D | es31fShaderStateQueryTests.cpp | 133 int uniforms = 0; in iterate() local
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_screen.h | 32 struct nouveau_bo *uniforms; member
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 240 static int getNumSamplerUniforms (const std::vector<rsg::ShaderInput*>& uniforms) in getNumSamplerUniforms()
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D | glsLongStressCase.hpp | 197 std::vector<VarSpec> uniforms; member
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D | glsLongStressCase.cpp | 763 void Program::setRandomUniforms (const vector<VarSpec>& uniforms, const string& shaderNameManglingS… in setRandomUniforms() argument
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D | glsUniformBlockCase.cpp | 273 std::vector<UniformLayoutEntry> uniforms; member in deqp::gls::ub::UniformLayout
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktUniformBlockCase.hpp | 281 std::vector<UniformLayoutEntry> uniforms; member in vkt::ubo::UniformLayout
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderLoopTests.cpp | 576 } uniforms[] = in createSpecialLoopCase() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3760 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformv() local 3780 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniform1iv() local 3866 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix3fv() local 3904 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms; in uniformMatrix4fv() local 3943 std::vector<sglr::UniformSlot>& uniforms = shaderProg->m_program->m_uniforms; in getUniformLocation() local
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktShaderLibrary.cpp | 102 …& blockName, const string& instanceName, int setNdx, int bindingNdx, const vector<Value>& uniforms) in genUniformBlock()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 408 vector<UniformSpec> uniforms; member
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 408 vector<UniformSpec> uniforms; member
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