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1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.1
4  *
5  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keith@tungstengraphics.com>
26  */
27 
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/macros.h"
31 #include "math/m_eval.h"
32 #include "main/dispatch.h"
33 #include "vbo_exec.h"
34 
35 
clear_active_eval1(struct vbo_exec_context * exec,GLuint attr)36 static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
37 {
38    assert(attr < Elements(exec->eval.map1));
39    exec->eval.map1[attr].map = NULL;
40 }
41 
clear_active_eval2(struct vbo_exec_context * exec,GLuint attr)42 static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
43 {
44    assert(attr < Elements(exec->eval.map2));
45    exec->eval.map2[attr].map = NULL;
46 }
47 
set_active_eval1(struct vbo_exec_context * exec,GLuint attr,GLuint dim,struct gl_1d_map * map)48 static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
49 			      struct gl_1d_map *map )
50 {
51    assert(attr < Elements(exec->eval.map1));
52    if (!exec->eval.map1[attr].map) {
53       exec->eval.map1[attr].map = map;
54       exec->eval.map1[attr].sz = dim;
55    }
56 }
57 
set_active_eval2(struct vbo_exec_context * exec,GLuint attr,GLuint dim,struct gl_2d_map * map)58 static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
59 			      struct gl_2d_map *map )
60 {
61    assert(attr < Elements(exec->eval.map2));
62    if (!exec->eval.map2[attr].map) {
63       exec->eval.map2[attr].map = map;
64       exec->eval.map2[attr].sz = dim;
65    }
66 }
67 
vbo_exec_eval_update(struct vbo_exec_context * exec)68 void vbo_exec_eval_update( struct vbo_exec_context *exec )
69 {
70    struct gl_context *ctx = exec->ctx;
71    GLuint attr;
72 
73    /* Vertex program maps have priority over conventional attribs */
74 
75    for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
76       clear_active_eval1( exec, attr );
77       clear_active_eval2( exec, attr );
78    }
79 
80    if (ctx->Eval.Map1Color4)
81       set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
82 
83    if (ctx->Eval.Map2Color4)
84       set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
85 
86    if (ctx->Eval.Map1TextureCoord4)
87       set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
88    else if (ctx->Eval.Map1TextureCoord3)
89       set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
90    else if (ctx->Eval.Map1TextureCoord2)
91       set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
92    else if (ctx->Eval.Map1TextureCoord1)
93       set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
94 
95    if (ctx->Eval.Map2TextureCoord4)
96       set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
97    else if (ctx->Eval.Map2TextureCoord3)
98       set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
99    else if (ctx->Eval.Map2TextureCoord2)
100       set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
101    else if (ctx->Eval.Map2TextureCoord1)
102       set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
103 
104    if (ctx->Eval.Map1Normal)
105       set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
106 
107    if (ctx->Eval.Map2Normal)
108       set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
109 
110    if (ctx->Eval.Map1Vertex4)
111       set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
112    else if (ctx->Eval.Map1Vertex3)
113       set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
114 
115    if (ctx->Eval.Map2Vertex4)
116       set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
117    else if (ctx->Eval.Map2Vertex3)
118       set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
119 
120    /* _NEW_PROGRAM */
121    if (ctx->VertexProgram._Enabled) {
122       /* These are the 16 evaluators which GL_NV_vertex_program defines.
123        * They alias and override the conventional vertex attributs.
124        */
125       for (attr = 0; attr < 16; attr++) {
126          /* _NEW_EVAL */
127          assert(attr < Elements(ctx->Eval.Map1Attrib));
128          if (ctx->Eval.Map1Attrib[attr])
129             set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
130 
131          assert(attr < Elements(ctx->Eval.Map2Attrib));
132          if (ctx->Eval.Map2Attrib[attr])
133             set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
134       }
135    }
136 
137    exec->eval.recalculate_maps = 0;
138 }
139 
140 
141 
vbo_exec_do_EvalCoord1f(struct vbo_exec_context * exec,GLfloat u)142 void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
143 {
144    GLuint attr;
145 
146    for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
147       struct gl_1d_map *map = exec->eval.map1[attr].map;
148       if (map) {
149 	 GLfloat uu = (u - map->u1) * map->du;
150 	 GLfloat data[4];
151 
152 	 ASSIGN_4V(data, 0, 0, 0, 1);
153 
154 	 _math_horner_bezier_curve(map->Points, data, uu,
155 				   exec->eval.map1[attr].sz,
156 				   map->Order);
157 
158 	 COPY_SZ_4V( exec->vtx.attrptr[attr],
159 		     exec->vtx.attrsz[attr],
160 		     data );
161       }
162    }
163 
164    /** Vertex -- EvalCoord1f is a noop if this map not enabled:
165     **/
166    if (exec->eval.map1[0].map) {
167       struct gl_1d_map *map = exec->eval.map1[0].map;
168       GLfloat uu = (u - map->u1) * map->du;
169       GLfloat vertex[4];
170 
171       ASSIGN_4V(vertex, 0, 0, 0, 1);
172 
173       _math_horner_bezier_curve(map->Points, vertex, uu,
174 				exec->eval.map1[0].sz,
175 				map->Order);
176 
177       if (exec->eval.map1[0].sz == 4)
178 	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
179       else
180 	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
181    }
182 }
183 
184 
185 
vbo_exec_do_EvalCoord2f(struct vbo_exec_context * exec,GLfloat u,GLfloat v)186 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
187 			      GLfloat u, GLfloat v )
188 {
189    GLuint attr;
190 
191    for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
192       struct gl_2d_map *map = exec->eval.map2[attr].map;
193       if (map) {
194 	 GLfloat uu = (u - map->u1) * map->du;
195 	 GLfloat vv = (v - map->v1) * map->dv;
196 	 GLfloat data[4];
197 
198 	 ASSIGN_4V(data, 0, 0, 0, 1);
199 
200 	 _math_horner_bezier_surf(map->Points,
201 				  data,
202 				  uu, vv,
203 				  exec->eval.map2[attr].sz,
204 				  map->Uorder, map->Vorder);
205 
206 	 COPY_SZ_4V( exec->vtx.attrptr[attr],
207 		     exec->vtx.attrsz[attr],
208 		     data );
209       }
210    }
211 
212    /** Vertex -- EvalCoord2f is a noop if this map not enabled:
213     **/
214    if (exec->eval.map2[0].map) {
215       struct gl_2d_map *map = exec->eval.map2[0].map;
216       GLfloat uu = (u - map->u1) * map->du;
217       GLfloat vv = (v - map->v1) * map->dv;
218       GLfloat vertex[4];
219 
220       ASSIGN_4V(vertex, 0, 0, 0, 1);
221 
222       if (exec->ctx->Eval.AutoNormal) {
223 	 GLfloat normal[4];
224          GLfloat du[4], dv[4];
225 
226          _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
227 				 exec->eval.map2[0].sz,
228 				 map->Uorder, map->Vorder);
229 
230 	 if (exec->eval.map2[0].sz == 4) {
231 	    du[0] = du[0]*vertex[3] - du[3]*vertex[0];
232 	    du[1] = du[1]*vertex[3] - du[3]*vertex[1];
233 	    du[2] = du[2]*vertex[3] - du[3]*vertex[2];
234 
235 	    dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
236 	    dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
237 	    dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
238 	 }
239 
240 
241          CROSS3(normal, du, dv);
242          NORMALIZE_3FV(normal);
243 	 normal[3] = 1.0;
244 
245 	 COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
246 		     exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
247 		     normal );
248 
249       }
250       else {
251          _math_horner_bezier_surf(map->Points, vertex, uu, vv,
252 				  exec->eval.map2[0].sz,
253 				  map->Uorder, map->Vorder);
254       }
255 
256       if (exec->vtx.attrsz[0] == 4)
257 	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
258       else
259 	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
260    }
261 }
262 
263 
264