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Searched defs:zNear (Results 1 – 9 of 9) sorted by relevance

/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.inl163 T const & zNear,
222 valType const & zNear,
253 valType const & zNear,
284 T zNear
312 T zNear
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform()
127 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeCompareCase()
277 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeWriteCase()
412 const float zNear; in init() member
Des2fShaderBuiltinVarTests.cpp166 float zNear; member
180 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/mesa3d/src/mesa/main/
Des1_conversion.c104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) in _es_DepthRangex()
187 GLfloat zNear, GLfloat zFar) in _es_Frustumf()
199 GLfixed zNear, GLfixed zFar) in _es_Frustumx()
654 GLfloat zNear, GLfloat zFar) in _es_Orthof()
666 GLfixed zNear, GLfixed zFar) in _es_Orthox()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf()
288 int zNear, int zFar) { in glFrustumx()
511 float zNear, float zFar) { in glOrthof()
518 int zNear, int zFar) { in glOrthox()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp177 float zNear; member
191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c717 GLfloat zNear, GLfloat zFar) in gluPerspective()
/external/mesa3d/src/mesa/math/
Dm_matrix.c1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) in _math_matrix_viewport()