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1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_FRAME_H_
6 #define V8_COMPILER_FRAME_H_
7 
8 #include "src/bit-vector.h"
9 #include "src/frames.h"
10 
11 namespace v8 {
12 namespace internal {
13 namespace compiler {
14 
15 class CallDescriptor;
16 
17 // Collects the spill slot and other frame slot requirements for a compiled
18 // function. Frames are usually populated by the register allocator and are used
19 // by Linkage to generate code for the prologue and epilogue to compiled
20 // code. Frame objects must be considered immutable once they've been
21 // instantiated and the basic information about the frame has been collected
22 // into them. Mutable state associated with the frame is stored separately in
23 // FrameAccessState.
24 //
25 // Frames are divided up into three regions.
26 // - The first is the fixed header, which always has a constant size and can be
27 //   predicted before code generation begins depending on the type of code being
28 //   generated.
29 // - The second is the region for spill slots, which is immediately below the
30 //   fixed header and grows as the register allocator needs to spill to the
31 //   stack and asks the frame for more space.
32 // - The third region, which contains the callee-saved registers must be
33 //   reserved after register allocation, since its size can only be precisely
34 //   determined after register allocation once the number of used callee-saved
35 //   register is certain.
36 //
37 // Every pointer in a frame has a slot id. On 32-bit platforms, doubles consume
38 // two slots.
39 //
40 // Stack slot indices >= 0 access the callee stack with slot 0 corresponding to
41 // the callee's saved return address and 1 corresponding to the saved frame
42 // pointer. Some frames have additional information stored in the fixed header,
43 // for example JSFunctions store the function context and marker in the fixed
44 // header, with slot index 2 corresponding to the current function context and 3
45 // corresponding to the frame marker/JSFunction. The frame region immediately
46 // below the fixed header contains spill slots starting at 4 for JsFunctions.
47 // The callee-saved frame region below that starts at 4+spill_slot_count_.
48 // Callee stack slots corresponding to parameters are accessible through
49 // negative slot ids.
50 //
51 // Every slot of a caller or callee frame is accessible by the register
52 // allocator and gap resolver with a SpillSlotOperand containing its
53 // corresponding slot id.
54 //
55 // Below an example JSFunction Frame with slot ids, frame regions and contents:
56 //
57 //  slot      JS frame
58 //       +-----------------+--------------------------------
59 //  -n-1 |   parameter 0   |                            ^
60 //       |- - - - - - - - -|                            |
61 //  -n   |                 |                          Caller
62 //  ...  |       ...       |                       frame slots
63 //  -2   |  parameter n-1  |                       (slot < 0)
64 //       |- - - - - - - - -|                            |
65 //  -1   |   parameter n   |                            v
66 //  -----+-----------------+--------------------------------
67 //   0   |   return addr   |   ^                        ^
68 //       |- - - - - - - - -|   |                        |
69 //   1   | saved frame ptr | Fixed                      |
70 //       |- - - - - - - - -| Header <-- frame ptr       |
71 //   2   |     Context     |   |                        |
72 //       |- - - - - - - - -|   |                        |
73 //   3   |JSFunction/Marker|   v                        |
74 //       +-----------------+----                        |
75 //   4   |    spill 1      |   ^                      Callee
76 //       |- - - - - - - - -|   |                   frame slots
77 //  ...  |      ...        | Spill slots           (slot >= 0)
78 //       |- - - - - - - - -|   |                        |
79 //  m+4  |    spill m      |   v                        |
80 //       +-----------------+----                        |
81 //  m+5  |  callee-saved 1 |   ^                        |
82 //       |- - - - - - - - -|   |                        |
83 //       |      ...        | Callee-saved               |
84 //       |- - - - - - - - -|   |                        |
85 // m+r+4 |  callee-saved r |   v                        v
86 //  -----+-----------------+----- <-- stack ptr -------------
87 //
88 class Frame : public ZoneObject {
89  public:
90   explicit Frame(int fixed_frame_size_in_slots,
91                  const CallDescriptor* descriptor);
92 
FPOffsetToSlot(int frame_offset)93   static int FPOffsetToSlot(int frame_offset) {
94     return StandardFrameConstants::kFixedSlotCountAboveFp - 1 -
95            frame_offset / kPointerSize;
96   }
97 
SlotToFPOffset(int slot)98   static int SlotToFPOffset(int slot) {
99     return (StandardFrameConstants::kFixedSlotCountAboveFp - 1 - slot) *
100            kPointerSize;
101   }
102 
needs_frame()103   inline bool needs_frame() const { return needs_frame_; }
MarkNeedsFrame()104   inline void MarkNeedsFrame() { needs_frame_ = true; }
105 
GetTotalFrameSlotCount()106   inline int GetTotalFrameSlotCount() const { return frame_slot_count_; }
107 
GetSpToFpSlotCount()108   inline int GetSpToFpSlotCount() const {
109     return GetTotalFrameSlotCount() -
110            StandardFrameConstants::kFixedSlotCountAboveFp;
111   }
GetSavedCalleeRegisterSlotCount()112   inline int GetSavedCalleeRegisterSlotCount() const {
113     return callee_saved_slot_count_;
114   }
GetSpillSlotCount()115   inline int GetSpillSlotCount() const { return spill_slot_count_; }
116 
SetElidedFrameSizeInSlots(int slots)117   inline void SetElidedFrameSizeInSlots(int slots) {
118     DCHECK_EQ(0, callee_saved_slot_count_);
119     DCHECK_EQ(0, spill_slot_count_);
120     frame_slot_count_ = slots;
121   }
122 
SetAllocatedRegisters(BitVector * regs)123   void SetAllocatedRegisters(BitVector* regs) {
124     DCHECK(allocated_registers_ == nullptr);
125     allocated_registers_ = regs;
126   }
127 
SetAllocatedDoubleRegisters(BitVector * regs)128   void SetAllocatedDoubleRegisters(BitVector* regs) {
129     DCHECK(allocated_double_registers_ == nullptr);
130     allocated_double_registers_ = regs;
131   }
132 
DidAllocateDoubleRegisters()133   bool DidAllocateDoubleRegisters() const {
134     return !allocated_double_registers_->IsEmpty();
135   }
136 
AlignSavedCalleeRegisterSlots()137   int AlignSavedCalleeRegisterSlots() {
138     DCHECK_EQ(0, callee_saved_slot_count_);
139     needs_frame_ = true;
140     int delta = frame_slot_count_ & 1;
141     frame_slot_count_ += delta;
142     return delta;
143   }
144 
AllocateSavedCalleeRegisterSlots(int count)145   void AllocateSavedCalleeRegisterSlots(int count) {
146     needs_frame_ = true;
147     frame_slot_count_ += count;
148     callee_saved_slot_count_ += count;
149   }
150 
AllocateSpillSlot(int width)151   int AllocateSpillSlot(int width) {
152     DCHECK_EQ(0, callee_saved_slot_count_);
153     needs_frame_ = true;
154     int frame_slot_count_before = frame_slot_count_;
155     int slot = AllocateAlignedFrameSlot(width);
156     spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before);
157     return slot;
158   }
159 
ReserveSpillSlots(size_t slot_count)160   int ReserveSpillSlots(size_t slot_count) {
161     DCHECK_EQ(0, callee_saved_slot_count_);
162     DCHECK_EQ(0, spill_slot_count_);
163     needs_frame_ = true;
164     spill_slot_count_ += static_cast<int>(slot_count);
165     frame_slot_count_ += static_cast<int>(slot_count);
166     return frame_slot_count_ - 1;
167   }
168 
169   static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount;
170   static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount;
171 
172  private:
AllocateAlignedFrameSlot(int width)173   int AllocateAlignedFrameSlot(int width) {
174     DCHECK(width == 4 || width == 8);
175     // Skip one slot if necessary.
176     if (width > kPointerSize) {
177       DCHECK(width == kPointerSize * 2);
178       frame_slot_count_++;
179       frame_slot_count_ |= 1;
180     }
181     return frame_slot_count_++;
182   }
183 
184  private:
185   bool needs_frame_;
186   int frame_slot_count_;
187   int callee_saved_slot_count_;
188   int spill_slot_count_;
189   BitVector* allocated_registers_;
190   BitVector* allocated_double_registers_;
191 
192   DISALLOW_COPY_AND_ASSIGN(Frame);
193 };
194 
195 
196 // Represents an offset from either the stack pointer or frame pointer.
197 class FrameOffset {
198  public:
from_stack_pointer()199   inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; }
from_frame_pointer()200   inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; }
offset()201   inline int offset() { return offset_ & ~1; }
202 
FromStackPointer(int offset)203   inline static FrameOffset FromStackPointer(int offset) {
204     DCHECK((offset & 1) == 0);
205     return FrameOffset(offset | kFromSp);
206   }
207 
FromFramePointer(int offset)208   inline static FrameOffset FromFramePointer(int offset) {
209     DCHECK((offset & 1) == 0);
210     return FrameOffset(offset | kFromFp);
211   }
212 
213  private:
FrameOffset(int offset)214   explicit FrameOffset(int offset) : offset_(offset) {}
215 
216   int offset_;  // Encodes SP or FP in the low order bit.
217 
218   static const int kFromSp = 1;
219   static const int kFromFp = 0;
220 };
221 
222 // Encapsulates the mutable state maintained during code generation about the
223 // current function's frame.
224 class FrameAccessState : public ZoneObject {
225  public:
FrameAccessState(Frame * const frame)226   explicit FrameAccessState(Frame* const frame)
227       : frame_(frame), access_frame_with_fp_(false), sp_delta_(0) {
228     SetFrameAccessToDefault();
229   }
230 
frame()231   Frame* frame() const { return frame_; }
232 
sp_delta()233   int sp_delta() const { return sp_delta_; }
ClearSPDelta()234   void ClearSPDelta() { sp_delta_ = 0; }
IncreaseSPDelta(int amount)235   void IncreaseSPDelta(int amount) { sp_delta_ += amount; }
236 
access_frame_with_fp()237   bool access_frame_with_fp() const { return access_frame_with_fp_; }
238   void SetFrameAccessToDefault();
SetFrameAccessToFP()239   void SetFrameAccessToFP() { access_frame_with_fp_ = true; }
SetFrameAccessToSP()240   void SetFrameAccessToSP() { access_frame_with_fp_ = false; }
241 
242   // Get the frame offset for a given spill slot. The location depends on the
243   // calling convention and the specific frame layout, and may thus be
244   // architecture-specific. Negative spill slots indicate arguments on the
245   // caller's frame.
246   FrameOffset GetFrameOffset(int spill_slot) const;
247 
248  private:
249   Frame* const frame_;
250   bool access_frame_with_fp_;
251   int sp_delta_;
252 };
253 }  // namespace compiler
254 }  // namespace internal
255 }  // namespace v8
256 
257 #endif  // V8_COMPILER_FRAME_H_
258