1 2 /* 3 * Copyright (C) 2013 The Android Open Source Project 4 * 5 * Licensed under the Apache License, Version 2.0 (the "License"); 6 * you may not use this file except in compliance with the License. 7 * You may obtain a copy of the License at 8 * 9 * http://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 */ 17 18 #ifndef ANDROID_HWUI_AMBIENT_SHADOW_H 19 #define ANDROID_HWUI_AMBIENT_SHADOW_H 20 21 #include "Debug.h" 22 #include "Vector.h" 23 24 namespace android { 25 namespace uirenderer { 26 27 class VertexBuffer; 28 29 /** 30 * AmbientShadow is used to calculate the ambient shadow value around a polygon. 31 */ 32 class AmbientShadow { 33 public: 34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly, 35 int polyLength, const Vector3& centroid3d, float heightFactor, 36 float geomFactor, VertexBuffer& shadowVertexBuffer); 37 }; // AmbientShadow 38 39 }; // namespace uirenderer 40 }; // namespace android 41 42 #endif // ANDROID_HWUI_AMBIENT_SHADOW_H 43