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1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 //-----------------------------------------------------------------------------
37 //
38 //	class ChromaticitiesAttribute
39 //
40 //-----------------------------------------------------------------------------
41 
42 #include <ImfChromaticitiesAttribute.h>
43 
44 
45 namespace Imf {
46 
47 
48 template <>
49 const char *
staticTypeName()50 ChromaticitiesAttribute::staticTypeName ()
51 {
52     return "chromaticities";
53 }
54 
55 
56 template <>
57 void
writeValueTo(OStream & os,int) const58 ChromaticitiesAttribute::writeValueTo (OStream &os, int) const
59 {
60     Xdr::write <StreamIO> (os, _value.red.x);
61     Xdr::write <StreamIO> (os, _value.red.y);
62     Xdr::write <StreamIO> (os, _value.green.x);
63     Xdr::write <StreamIO> (os, _value.green.y);
64     Xdr::write <StreamIO> (os, _value.blue.x);
65     Xdr::write <StreamIO> (os, _value.blue.y);
66     Xdr::write <StreamIO> (os, _value.white.x);
67     Xdr::write <StreamIO> (os, _value.white.y);
68 }
69 
70 
71 template <>
72 void
readValueFrom(IStream & is,int,int)73 ChromaticitiesAttribute::readValueFrom (IStream &is, int, int)
74 {
75     Xdr::read <StreamIO> (is, _value.red.x);
76     Xdr::read <StreamIO> (is, _value.red.y);
77     Xdr::read <StreamIO> (is, _value.green.x);
78     Xdr::read <StreamIO> (is, _value.green.y);
79     Xdr::read <StreamIO> (is, _value.blue.x);
80     Xdr::read <StreamIO> (is, _value.blue.y);
81     Xdr::read <StreamIO> (is, _value.white.x);
82     Xdr::read <StreamIO> (is, _value.white.y);
83 }
84 
85 
86 } // namespace Imf
87