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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
6 #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
7 
8 #include "base/base_export.h"
9 #include "base/message_loop/timer_slack.h"
10 #include "base/threading/non_thread_safe.h"
11 
12 namespace base {
13 
14 class TimeTicks;
15 
16 class BASE_EXPORT MessagePump : public NonThreadSafe {
17  public:
18   // Please see the comments above the Run method for an illustration of how
19   // these delegate methods are used.
20   class BASE_EXPORT Delegate {
21    public:
~Delegate()22     virtual ~Delegate() {}
23 
24     // Called from within Run in response to ScheduleWork or when the message
25     // pump would otherwise call DoDelayedWork.  Returns true to indicate that
26     // work was done.  DoDelayedWork will still be called if DoWork returns
27     // true, but DoIdleWork will not.
28     virtual bool DoWork() = 0;
29 
30     // Called from within Run in response to ScheduleDelayedWork or when the
31     // message pump would otherwise sleep waiting for more work.  Returns true
32     // to indicate that delayed work was done.  DoIdleWork will not be called
33     // if DoDelayedWork returns true.  Upon return |next_delayed_work_time|
34     // indicates the time when DoDelayedWork should be called again.  If
35     // |next_delayed_work_time| is null (per Time::is_null), then the queue of
36     // future delayed work (timer events) is currently empty, and no additional
37     // calls to this function need to be scheduled.
38     virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0;
39 
40     // Called from within Run just before the message pump goes to sleep.
41     // Returns true to indicate that idle work was done. Returning false means
42     // the pump will now wait.
43     virtual bool DoIdleWork() = 0;
44   };
45 
46   MessagePump();
47   virtual ~MessagePump();
48 
49   // The Run method is called to enter the message pump's run loop.
50   //
51   // Within the method, the message pump is responsible for processing native
52   // messages as well as for giving cycles to the delegate periodically.  The
53   // message pump should take care to mix delegate callbacks with native
54   // message processing so neither type of event starves the other of cycles.
55   //
56   // The anatomy of a typical run loop:
57   //
58   //   for (;;) {
59   //     bool did_work = DoInternalWork();
60   //     if (should_quit_)
61   //       break;
62   //
63   //     did_work |= delegate_->DoWork();
64   //     if (should_quit_)
65   //       break;
66   //
67   //     TimeTicks next_time;
68   //     did_work |= delegate_->DoDelayedWork(&next_time);
69   //     if (should_quit_)
70   //       break;
71   //
72   //     if (did_work)
73   //       continue;
74   //
75   //     did_work = delegate_->DoIdleWork();
76   //     if (should_quit_)
77   //       break;
78   //
79   //     if (did_work)
80   //       continue;
81   //
82   //     WaitForWork();
83   //   }
84   //
85   // Here, DoInternalWork is some private method of the message pump that is
86   // responsible for dispatching the next UI message or notifying the next IO
87   // completion (for example).  WaitForWork is a private method that simply
88   // blocks until there is more work of any type to do.
89   //
90   // Notice that the run loop cycles between calling DoInternalWork, DoWork,
91   // and DoDelayedWork methods.  This helps ensure that none of these work
92   // queues starve the others.  This is important for message pumps that are
93   // used to drive animations, for example.
94   //
95   // Notice also that after each callout to foreign code, the run loop checks
96   // to see if it should quit.  The Quit method is responsible for setting this
97   // flag.  No further work is done once the quit flag is set.
98   //
99   // NOTE: Care must be taken to handle Run being called again from within any
100   // of the callouts to foreign code.  Native message pumps may also need to
101   // deal with other native message pumps being run outside their control
102   // (e.g., the MessageBox API on Windows pumps UI messages!).  To be specific,
103   // the callouts (DoWork and DoDelayedWork) MUST still be provided even in
104   // nested sub-loops that are "seemingly" outside the control of this message
105   // pump.  DoWork in particular must never be starved for time slices unless
106   // it returns false (meaning it has run out of things to do).
107   //
108   virtual void Run(Delegate* delegate) = 0;
109 
110   // Quit immediately from the most recently entered run loop.  This method may
111   // only be used on the thread that called Run.
112   virtual void Quit() = 0;
113 
114   // Schedule a DoWork callback to happen reasonably soon.  Does nothing if a
115   // DoWork callback is already scheduled.  This method may be called from any
116   // thread.  Once this call is made, DoWork should not be "starved" at least
117   // until it returns a value of false.
118   virtual void ScheduleWork() = 0;
119 
120   // Schedule a DoDelayedWork callback to happen at the specified time,
121   // cancelling any pending DoDelayedWork callback.  This method may only be
122   // used on the thread that called Run.
123   virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
124 
125   // Sets the timer slack to the specified value.
126   virtual void SetTimerSlack(TimerSlack timer_slack);
127 };
128 
129 }  // namespace base
130 
131 #endif  // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
132