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1// Copyright 2011 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28// Flags: --expose-debug-as debug
29
30// Test debug evaluation for functions without local context, but with
31// nested catch contexts.
32
33"use strict";
34
35var x;
36var result;
37
38function f() {
39  {                   // Line 1.
40    let i = 1;        // Line 2.
41    try {             // Line 3.
42      throw 'stuff';  // Line 4.
43    } catch (e) {     // Line 5.
44      x = 2;          // Line 6.
45    }
46  }
47};
48
49// Get the Debug object exposed from the debug context global object.
50var Debug = debug.Debug
51
52function listener(event, exec_state, event_data, data) {
53  if (event == Debug.DebugEvent.Break) {
54    result = exec_state.frame().evaluate("i").value();
55  }
56};
57
58// Add the debug event listener.
59Debug.setListener(listener);
60
61//Set breakpoint on line 6.
62var bp = Debug.setBreakPoint(f, 6);
63
64result = -1;
65f();
66assertEquals(1, result);
67
68// Clear breakpoint.
69Debug.clearBreakPoint(bp);
70// Get rid of the debug event listener.
71Debug.setListener(null);
72
73
74function f1() {
75  {
76    let i = 1;
77    debugger;
78    assertEquals(2, i);
79  }
80}
81
82function f2() {
83  {
84    let i = 1;
85    debugger;
86    assertEquals(2, i);
87    return function() { return i++; }
88  }
89}
90
91var exception;
92Debug.setListener(function (event, exec_state, event_data, data) {
93  try {
94    if (event == Debug.DebugEvent.Break) {
95      var frame = exec_state.frame();
96      assertEquals(1, frame.evaluate("i").value());
97      var allScopes = frame.allScopes();
98      assertEquals(1, allScopes[0].scopeObject().value().i);
99      allScopes[0].setVariableValue("i", 2);
100    }
101  } catch (e) {
102    exception = e;
103  }
104});
105
106exception = null;
107f1();
108assertEquals(null, exception, exception);
109exception = null;
110f2();
111assertEquals(null, exception, exception);
112
113Debug.setListener(null);
114