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1page.title=Activities
2page.tags=activity,intent
3@jd:body
4
5<div id="qv-wrapper">
6<div id="qv">
7<h2>In this document</h2>
8<ol>
9  <li><a href="#Creating">Creating an Activity</a>
10    <ol>
11      <li><a href="#UI">Implementing a user interface</a></li>
12      <li><a href="#Declaring">Declaring the activity in the manifest</a></li>
13    </ol>
14  </li>
15  <li><a href="#StartingAnActivity">Starting an Activity</a>
16    <ol>
17      <li><a href="#StartingAnActivityForResult">Starting an activity for a result</a></li>
18    </ol>
19  </li>
20  <li><a href="#ShuttingDown">Shutting Down an Activity</a></li>
21  <li><a href="#Lifecycle">Managing the Activity Lifecycle</a>
22    <ol>
23      <li><a href="#ImplementingLifecycleCallbacks">Implementing the lifecycle callbacks</a></li>
24      <li><a href="#SavingActivityState">Saving activity state</a></li>
25      <li><a href="#ConfigurationChanges">Handling configuration changes</a></li>
26      <li><a href="#CoordinatingActivities">Coordinating activities</a></li>
27    </ol>
28  </li>
29</ol>
30
31<h2>Key classes</h2>
32<ol>
33  <li>{@link android.app.Activity}</li>
34</ol>
35
36<h2>See also</h2>
37<ol>
38  <li><a href="{@docRoot}guide/components/tasks-and-back-stack.html">Tasks and Back
39Stack</a></li>
40</ol>
41
42</div>
43</div>
44
45
46
47<p>An {@link android.app.Activity} is an application component that provides a screen with which
48users can interact in order to do something, such as dial the phone, take a photo, send an email, or
49view a map. Each activity is given a window in which to draw its user interface. The window
50typically fills the screen, but may be smaller than the screen and float on top of other
51windows.</p>
52
53<p> An application usually consists of multiple activities that are loosely bound
54to each other. Typically, one activity in an application is specified as the "main" activity, which
55is presented to the user when launching the application for the first time. Each
56activity can then start another activity in order to perform different actions. Each time a new
57activity starts, the previous activity is stopped, but the system preserves the activity
58in a stack (the "back stack"). When a new activity starts, it is pushed onto the back stack and
59takes user focus. The back stack abides to the basic "last in, first out" stack mechanism,
60so, when the user is done with the current activity and presses the <em>Back</em> button, it
61is popped from the stack (and destroyed) and the previous activity resumes. (The back stack is
62discussed more in the <a href="{@docRoot}guide/components/tasks-and-back-stack.html">Tasks
63and Back Stack</a> document.)</p>
64
65<p>When an activity is stopped because a new activity starts, it is notified of this change in state
66through the activity's lifecycle callback methods.
67There are several callback methods that an activity might receive, due to a change in its
68state&mdash;whether the system is creating it, stopping it, resuming it, or destroying it&mdash;and
69each callback provides you the opportunity to perform specific work that's
70appropriate to that state change. For instance, when stopped, your activity should release any
71large objects, such as network or database connections. When the activity resumes, you can
72reacquire the necessary resources and resume actions that were interrupted. These state transitions
73are all part of the activity lifecycle.</p>
74
75<p>The rest of this document discusses the basics of how to build and use an activity,
76including a complete discussion of how the activity lifecycle works, so you can properly manage
77the transition between various activity states.</p>
78
79
80
81<h2 id="Creating">Creating an Activity</h2>
82
83<p>To create an activity, you must create a subclass of {@link android.app.Activity} (or
84an existing subclass of it). In your subclass, you need to implement callback methods that the
85system calls when the activity transitions between various states of its lifecycle, such as when
86the activity is being created, stopped, resumed, or destroyed. The two most important callback
87methods are:</p>
88
89<dl>
90  <dt>{@link android.app.Activity#onCreate onCreate()}</dt>
91  <dd>You must implement this method. The system calls this when creating your
92    activity. Within your implementation, you should initialize the essential components of your
93activity.
94    Most importantly, this is where you must call {@link android.app.Activity#setContentView
95    setContentView()} to define the layout for the activity's user interface.</dd>
96  <dt>{@link android.app.Activity#onPause onPause()}</dt>
97  <dd>The system calls this method as the first indication that the user is leaving your
98activity (though it does not always mean the activity is being destroyed). This is usually where you
99should commit any changes that should be persisted beyond the current user session (because
100the user might not come back).</dd>
101</dl>
102
103<p>There are several other lifecycle callback methods that you should use in order to provide a
104fluid user experience between activities and handle unexpected interuptions that cause your activity
105to be stopped and even destroyed. All of the lifecycle callback methods are discussed later, in
106the section about <a href="#Lifecycle">Managing the Activity Lifecycle</a>.</p>
107
108
109
110<h3 id="UI">Implementing a user interface</h3>
111
112<p> The user interface for an activity is provided by a hierarchy of views&mdash;objects derived
113from the {@link android.view.View} class.  Each view controls a particular rectangular space
114within the activity's window and can respond to user interaction. For example, a view might be a
115button that initiates an action when the user touches it.</p>
116
117<p>Android provides a number of ready-made views that you can use to design and organize your
118layout. "Widgets" are views that provide visual (and interactive) elements for the screen, such
119as a button, text field, checkbox, or just an image. "Layouts" are views derived from {@link
120android.view.ViewGroup} that provide a unique layout model for its child views, such as a linear
121layout, a grid layout, or relative layout. You can also subclass the {@link android.view.View} and
122{@link android.view.ViewGroup} classes (or existing subclasses) to create your own widgets and
123layouts and apply them to your activity layout.</p>
124
125<p>The most common way to define a layout using views is with an XML layout file saved in your
126application resources. This way, you can maintain the design of your user interface separately from
127the source code that defines the activity's behavior. You can set the layout as the UI for your
128activity with {@link android.app.Activity#setContentView(int) setContentView()}, passing the
129resource ID for the layout. However, you can also create new {@link android.view.View}s in your
130activity code and build a view hierarchy by inserting new {@link
131android.view.View}s into a {@link android.view.ViewGroup}, then use that layout by passing the root
132{@link android.view.ViewGroup} to {@link android.app.Activity#setContentView(View)
133setContentView()}.</p>
134
135<p>For information about creating a user interface, see the <a
136href="{@docRoot}guide/topics/ui/index.html">User Interface</a> documentation.</p>
137
138
139
140<h3 id="Declaring">Declaring the activity in the manifest</h3>
141
142<p>You must declare your activity in the manifest file in order for it to
143be accessible to the system. To declare your activity, open your manifest file and add an <a
144href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> element
145as a child of the <a
146href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>
147element. For example:</p>
148
149<pre>
150&lt;manifest ... &gt;
151  &lt;application ... &gt;
152      &lt;activity android:name=".ExampleActivity" /&gt;
153      ...
154  &lt;/application ... &gt;
155  ...
156&lt;/manifest &gt;
157</pre>
158
159<p>There are several other attributes that you can include in this element, to define properties
160such as the label for the activity, an icon for the activity, or a theme to style the activity's
161UI. The <a href="{@docRoot}guide/topics/manifest/activity-element.html#nm">{@code android:name}</a>
162attribute is the only required attribute&mdash;it specifies the class name of the activity. Once
163you publish your application, you should not change this name, because if you do, you might break
164some functionality, such as application shortcuts (read the blog post, <a
165href="http://android-developers.blogspot.com/2011/06/things-that-cannot-change.html">Things
166That Cannot Change</a>).</p>
167
168<p>See the <a
169href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> element
170reference for more information about declaring your activity in the manifest.</p>
171
172
173<h4>Using intent filters</h4>
174
175<p>An <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
176<activity>}</a> element can also specify various intent filters&mdash;using the <a
177href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
178<intent-filter>}</a> element&mdash;in order to declare how other application components may
179activate it.</p>
180
181<p>When you create a new application using the Android SDK tools, the stub activity
182that's created for you automatically includes an intent filter that declares the activity
183responds to the "main" action and should be placed in the "launcher" category. The intent filter
184looks like this:</p>
185
186<pre>
187&lt;activity android:name=".ExampleActivity" android:icon="@drawable/app_icon"&gt;
188    &lt;intent-filter&gt;
189        &lt;action android:name="android.intent.action.MAIN" /&gt;
190        &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
191    &lt;/intent-filter&gt;
192&lt;/activity&gt;
193</pre>
194
195<p>The <a href="{@docRoot}guide/topics/manifest/action-element.html">{@code
196<action>}</a> element specifies that this is the "main" entry point to the application. The <a
197href="{@docRoot}guide/topics/manifest/category-element.html">{@code
198<category>}</a> element specifies that this activity should be listed in the
199system's application launcher (to allow users to launch this activity).</p>
200
201<p>If you intend for your application to be self-contained and not allow other applications to
202activate its activities, then you don't need any other intent filters. Only one activity should
203have the "main" action and "launcher" category, as in the previous example. Activities that
204you don't want to make available to other applications should have no intent filters and you can
205start them yourself using explicit intents (as discussed in the following section).</p>
206
207<p>However, if you want your activity to respond to implicit intents that are delivered from
208other applications (and your own), then you must define additional intent filters for your
209activity. For each type of intent to which you want to respond, you must include an <a
210href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
211<intent-filter>}</a> that includes an
212<a href="{@docRoot}guide/topics/manifest/action-element.html">{@code
213<action>}</a> element and, optionally, a <a
214href="{@docRoot}guide/topics/manifest/category-element.html">{@code
215<category>}</a> element and/or a <a
216href="{@docRoot}guide/topics/manifest/data-element.html">{@code
217<data>}</a> element. These elements specify the type of intent to which your activity can
218respond.</p>
219
220<p>For more information about how your activities can respond to intents, see the <a
221href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a>
222document.</p>
223
224
225
226<h2 id="StartingAnActivity">Starting an Activity</h2>
227
228<p>You can start another activity by calling {@link android.app.Activity#startActivity
229  startActivity()}, passing it an {@link android.content.Intent} that describes the activity you
230  want to start. The intent specifies either the exact activity you want to start or describes the
231  type of action you want to perform (and the system selects the appropriate activity for you,
232which
233  can even be from a different application). An intent can also carry small amounts of data to be
234  used by the activity that is started.</p>
235
236<p>When working within your own application, you'll often need to simply launch a known activity.
237 You can do so by creating an intent that explicitly defines the activity you want to start,
238using the class name. For example, here's how one activity starts another activity named {@code
239SignInActivity}:</p>
240
241<pre>
242Intent intent = new Intent(this, SignInActivity.class);
243startActivity(intent);
244</pre>
245
246<p>However, your application might also want to perform some action, such as send an email, text
247  message, or status update, using data from your activity. In this case, your application might
248 not have its own activities to perform such actions, so you can instead leverage the activities
249  provided by other applications on the device, which can perform the actions for you. This is where
250intents are really valuable&mdash;you can create an intent that describes an action you want to
251perform and the system
252  launches the appropriate activity from another application. If there are
253  multiple activities that can handle the intent, then the user can select which one to use. For
254  example, if you want to allow the user to send an email message, you can create the
255  following intent:</p>
256
257<pre>
258Intent intent = new Intent(Intent.ACTION_SEND);
259intent.putExtra(Intent.EXTRA_EMAIL, recipientArray);
260startActivity(intent);
261</pre>
262
263<p>The {@link android.content.Intent#EXTRA_EMAIL} extra added to the intent is a string array of
264  email addresses to which the email should be sent. When an email application responds to this
265  intent, it reads the string array provided in the extra and places them in the "to" field of the
266  email composition form. In this situation, the email application's activity starts and when the
267  user is done, your activity resumes.</p>
268
269
270
271
272<h3 id="StartingAnActivityForResult">Starting an activity for a result</h3>
273
274<p>Sometimes, you might want to receive a result from the activity that you start. In that case,
275  start the activity by calling {@link android.app.Activity#startActivityForResult
276  startActivityForResult()} (instead of {@link android.app.Activity#startActivity
277  startActivity()}). To then receive the result from the subsequent
278activity, implement the {@link android.app.Activity#onActivityResult onActivityResult()} callback
279  method. When the subsequent activity is done, it returns a result in an {@link
280android.content.Intent} to your {@link android.app.Activity#onActivityResult onActivityResult()}
281method.</p>
282
283<p>For example, perhaps you want the user to pick one of their contacts, so your activity can
284do something with the information in that contact. Here's how you can create such an intent and
285handle the result:</p>
286
287<pre>
288private void pickContact() {
289    // Create an intent to "pick" a contact, as defined by the content provider URI
290    Intent intent = new Intent(Intent.ACTION_PICK, Contacts.CONTENT_URI);
291    startActivityForResult(intent, PICK_CONTACT_REQUEST);
292}
293
294&#64;Override
295protected void onActivityResult(int requestCode, int resultCode, Intent data) {
296    // If the request went well (OK) and the request was PICK_CONTACT_REQUEST
297    if (resultCode == Activity.RESULT_OK &amp;&amp; requestCode == PICK_CONTACT_REQUEST) {
298        // Perform a query to the contact's content provider for the contact's name
299        Cursor cursor = getContentResolver().query(data.getData(),
300        new String[] {Contacts.DISPLAY_NAME}, null, null, null);
301        if (cursor.moveToFirst()) { // True if the cursor is not empty
302            int columnIndex = cursor.getColumnIndex(Contacts.DISPLAY_NAME);
303            String name = cursor.getString(columnIndex);
304            // Do something with the selected contact's name...
305        }
306    }
307}
308</pre>
309
310<p>This example shows the basic logic you should use in your {@link
311android.app.Activity#onActivityResult onActivityResult()} method in order to handle an
312activity result. The first condition checks whether the request was successful&mdash;if it was, then
313the {@code resultCode} will be {@link android.app.Activity#RESULT_OK}&mdash;and whether the request
314to which this result is responding is known&mdash;in this case, the {@code requestCode} matches the
315second parameter sent with {@link android.app.Activity#startActivityForResult
316startActivityForResult()}. From there, the code handles the activity result by querying the
317data returned in an {@link android.content.Intent} (the {@code data} parameter).</p>
318
319<p>What happens is, a {@link
320android.content.ContentResolver} performs a query against a content provider, which returns a
321{@link android.database.Cursor} that allows the queried data to be read. For more information, see
322the <a
323href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> document.</p>
324
325<p>For more information about using intents, see the <a
326href="{@docRoot}guide/components/intents-filters.html">Intents and Intent
327Filters</a> document.</p>
328
329
330<h2 id="ShuttingDown">Shutting Down an Activity</h2>
331
332<p>You can shut down an activity by calling its {@link android.app.Activity#finish
333finish()} method. You can also shut down a separate activity that you previously started by calling
334{@link android.app.Activity#finishActivity finishActivity()}.</p>
335
336<p class="note"><strong>Note:</strong> In most cases, you should not explicitly finish an activity
337using these methods. As discussed in the following section about the activity lifecycle, the
338Android system manages the life of an activity for you, so you do not need to finish your own
339activities. Calling these methods could adversely affect the expected user
340experience and should only be used when you absolutely do not want the user to return to this
341instance of the activity.</p>
342
343
344<h2 id="Lifecycle">Managing the Activity Lifecycle</h2>
345
346<p>Managing the lifecycle of your activities by implementing callback methods is
347crucial to developing a strong
348and flexible application. The lifecycle of an activity is directly affected by its association with
349other activities, its task and back stack.</p>
350
351<p>An activity can exist in essentially three states:</p>
352
353<dl>
354  <dt><i>Resumed</i></dt>
355    <dd>The activity is in the foreground of the screen and has user focus. (This state is
356also sometimes referred to as "running".)</dd>
357
358  <dt><i>Paused</i></dt>
359    <dd>Another activity is in the foreground and has focus, but this one is still visible. That is,
360another activity is visible on top of this one and that activity is partially transparent or doesn't
361cover the entire screen. A paused activity is completely alive (the {@link android.app.Activity}
362object is retained in memory, it maintains all state and member information, and remains attached to
363the window manager), but can be killed by the system in extremely low memory situations.</dd>
364
365  <dt><i>Stopped</i></dt>
366    <dd>The activity is completely obscured by another activity (the activity is now in the
367"background"). A stopped activity is also still alive (the {@link android.app.Activity}
368object is retained in memory, it maintains all state and member information, but is <em>not</em>
369attached to the window manager). However, it is no longer visible to the user and it
370can be killed by the system when memory is needed elsewhere.</dd>
371</dl>
372
373<p>If an activity is paused or stopped, the system can drop it from memory either by asking it to
374finish (calling its {@link android.app.Activity#finish finish()} method), or simply killing its
375process.  When the activity is opened again (after being finished or killed), it must be created all
376over.</p>
377
378
379
380<h3 id="ImplementingLifecycleCallbacks">Implementing the lifecycle callbacks</h3>
381
382<p>When an activity transitions into and out of the different states described above, it is notified
383through various callback methods. All of the callback methods are hooks that you
384can override to do appropriate work when the state of your activity changes. The following skeleton
385activity includes each of the fundamental lifecycle methods:</p>
386
387
388<pre>
389public class ExampleActivity extends Activity {
390    &#64;Override
391    public void {@link android.app.Activity#onCreate onCreate}(Bundle savedInstanceState) {
392        super.onCreate(savedInstanceState);
393        // The activity is being created.
394    }
395    &#64;Override
396    protected void {@link android.app.Activity#onStart onStart()} {
397        super.onStart();
398        // The activity is about to become visible.
399    }
400    &#64;Override
401    protected void {@link android.app.Activity#onResume onResume()} {
402        super.onResume();
403        // The activity has become visible (it is now "resumed").
404    }
405    &#64;Override
406    protected void {@link android.app.Activity#onPause onPause()} {
407        super.onPause();
408        // Another activity is taking focus (this activity is about to be "paused").
409    }
410    &#64;Override
411    protected void {@link android.app.Activity#onStop onStop()} {
412        super.onStop();
413        // The activity is no longer visible (it is now "stopped")
414    }
415    &#64;Override
416    protected void {@link android.app.Activity#onDestroy onDestroy()} {
417        super.onDestroy();
418        // The activity is about to be destroyed.
419    }
420}
421</pre>
422
423<p class="note"><strong>Note:</strong> Your implementation of these lifecycle methods must
424always call the superclass implementation before doing any work, as shown in the examples above.</p>
425
426<p>Taken together, these methods define the entire lifecycle of an activity. By implementing these
427methods, you can monitor three nested loops in the activity lifecycle: </p>
428
429<ul>
430<li>The <b>entire lifetime</b> of an activity happens between the call to {@link
431android.app.Activity#onCreate onCreate()} and the call to {@link
432android.app.Activity#onDestroy}. Your activity should perform setup of
433"global" state (such as defining layout) in {@link android.app.Activity#onCreate onCreate()}, and
434release all remaining resources in {@link android.app.Activity#onDestroy}. For example, if your
435activity has a thread running in the background to download data from the network, it might create
436that thread in {@link android.app.Activity#onCreate onCreate()} and then stop the thread in {@link
437android.app.Activity#onDestroy}.</li>
438
439<li><p>The <b>visible lifetime</b> of an activity happens between the call to {@link
440android.app.Activity#onStart onStart()} and the call to {@link
441android.app.Activity#onStop onStop()}. During this time, the user can see the activity
442on-screen and interact with it. For example, {@link android.app.Activity#onStop onStop()} is called
443when a new activity starts and this one is no longer visible. Between these two methods, you can
444maintain resources that are needed to show the activity to the user. For example, you can register a
445{@link android.content.BroadcastReceiver} in {@link
446android.app.Activity#onStart onStart()} to monitor changes that impact your UI, and unregister
447it in {@link android.app.Activity#onStop onStop()} when the user can no longer see what you are
448displaying. The system might call {@link android.app.Activity#onStart onStart()} and {@link
449android.app.Activity#onStop onStop()} multiple times during the entire lifetime of the activity, as
450the activity alternates between being visible and hidden to the user.</p></li>
451
452<li><p>The <b>foreground lifetime</b> of an activity happens between the call to {@link
453android.app.Activity#onResume onResume()} and the call to {@link android.app.Activity#onPause
454onPause()}. During this time, the activity is in front of all other activities on screen and has
455user input focus.  An activity can frequently transition in and out of the foreground&mdash;for
456example, {@link android.app.Activity#onPause onPause()} is called when the device goes to sleep or
457when a dialog appears. Because this state can transition often, the code in these two methods should
458be fairly lightweight in order to avoid slow transitions that make the user wait.</p></li>
459</ul>
460
461<p>Figure 1 illustrates these loops and the paths an activity might take between states.
462The rectangles represent the callback methods you can implement to perform operations when
463the activity transitions between states. <p>
464
465<img src="{@docRoot}images/activity_lifecycle.png" alt="" />
466<p class="img-caption"><strong>Figure 1.</strong> The activity lifecycle.</p>
467
468<p>The same lifecycle callback methods are listed in table 1, which describes each of the callback
469methods in more detail and locates each one within the
470activity's overall lifecycle, including whether the system can kill the activity after the
471callback method completes.</p>
472
473<p class="table-caption"><strong>Table 1.</strong> A summary of the activity lifecycle's
474callback methods.</p>
475
476<table border="2" width="85%" frame="hsides" rules="rows">
477<colgroup align="left" span="3"></colgroup>
478<colgroup align="left"></colgroup>
479<colgroup align="center"></colgroup>
480<colgroup align="center"></colgroup>
481
482<thead>
483<tr><th colspan="3">Method</th> <th>Description</th> <th>Killable after?</th> <th>Next</th></tr>
484</thead>
485
486<tbody>
487<tr>
488  <td colspan="3" align="left"><code>{@link android.app.Activity#onCreate onCreate()}</code></td>
489  <td>Called when the activity is first created.
490      This is where you should do all of your normal static set up &mdash;
491      create views, bind data to lists, and so on.  This method is passed
492      a Bundle object containing the activity's previous state, if that
493      state was captured (see <a href="#actstate">Saving Activity State</a>,
494      later).
495      <p>Always followed by {@code onStart()}.</p></td>
496  <td align="center">No</td>
497      <td align="center">{@code onStart()}</td>
498</tr>
499
500<tr>
501   <td rowspan="5" style="border-left: none; border-right: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
502   <td colspan="2" align="left"><code>{@link android.app.Activity#onRestart
503onRestart()}</code></td>
504   <td>Called after the activity has been stopped, just prior to it being
505       started again.
506       <p>Always followed by {@code onStart()}</p></td>
507   <td align="center">No</td>
508   <td align="center">{@code onStart()}</td>
509</tr>
510
511<tr>
512   <td colspan="2" align="left"><code>{@link android.app.Activity#onStart onStart()}</code></td>
513   <td>Called just before the activity becomes visible to the user.
514       <p>Followed by {@code onResume()} if the activity comes
515       to the foreground, or {@code onStop()} if it becomes hidden.</p></td>
516    <td align="center">No</td>
517    <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td>
518</tr>
519
520<tr>
521   <td rowspan="2" style="border-left: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
522   <td align="left"><code>{@link android.app.Activity#onResume onResume()}</code></td>
523   <td>Called just before the activity starts
524       interacting with the user.  At this point the activity is at
525       the top of the activity stack, with user input going to it.
526       <p>Always followed by {@code onPause()}.</p></td>
527   <td align="center">No</td>
528   <td align="center">{@code onPause()}</td>
529</tr>
530
531<tr>
532   <td align="left"><code>{@link android.app.Activity#onPause onPause()}</code></td>
533   <td>Called when the system is about to start resuming another
534       activity.  This method is typically used to commit unsaved changes to
535       persistent data, stop animations and other things that may be consuming
536       CPU, and so on.  It should do whatever it does very quickly, because
537       the next activity will not be resumed until it returns.
538       <p>Followed either by {@code onResume()} if the activity
539       returns back to the front, or by {@code onStop()} if it becomes
540       invisible to the user.</td>
541   <td align="center"><strong style="color:#800000">Yes</strong></td>
542   <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td>
543</tr>
544
545<tr>
546   <td colspan="2" align="left"><code>{@link android.app.Activity#onStop onStop()}</code></td>
547   <td>Called when the activity is no longer visible to the user.  This
548       may happen because it is being destroyed, or because another activity
549       (either an existing one or a new one) has been resumed and is covering it.
550       <p>Followed either by {@code onRestart()} if
551       the activity is coming back to interact with the user, or by
552       {@code onDestroy()} if this activity is going away.</p></td>
553   <td align="center"><strong style="color:#800000">Yes</strong></td>
554   <td align="center">{@code onRestart()} <br/>or<br/> {@code onDestroy()}</td>
555</tr>
556
557<tr>
558   <td colspan="3" align="left"><code>{@link android.app.Activity#onDestroy
559onDestroy()}</code></td>
560   <td>Called before the activity is destroyed.  This is the final call
561       that the activity will receive.  It could be called either because the
562       activity is finishing (someone called <code>{@link android.app.Activity#finish
563       finish()}</code> on it), or because the system is temporarily destroying this
564       instance of the activity to save space.  You can distinguish
565       between these two scenarios with the <code>{@link
566       android.app.Activity#isFinishing isFinishing()}</code> method.</td>
567   <td align="center"><strong style="color:#800000">Yes</strong></td>
568   <td align="center"><em>nothing</em></td>
569</tr>
570</tbody>
571</table>
572
573<p>The column labeled "Killable after?" indicates whether or not the system can
574kill the process hosting the activity at any time <em>after the method returns</em>, without
575executing another line of the activity's code.  Three methods are marked "yes": ({@link
576android.app.Activity#onPause
577onPause()}, {@link android.app.Activity#onStop onStop()}, and {@link android.app.Activity#onDestroy
578onDestroy()}). Because {@link android.app.Activity#onPause onPause()} is the first
579of the three, once the activity is created, {@link android.app.Activity#onPause onPause()} is the
580last method that's guaranteed to be called before the process <em>can</em> be killed&mdash;if
581the system must recover memory in an emergency, then {@link
582android.app.Activity#onStop onStop()} and {@link android.app.Activity#onDestroy onDestroy()} might
583not be called. Therefore, you should use {@link android.app.Activity#onPause onPause()} to write
584crucial persistent data (such as user edits) to storage. However, you should be selective about
585what information must be retained during {@link android.app.Activity#onPause onPause()}, because any
586blocking procedures in this method block the transition to the next activity and slow the user
587experience.</p>
588
589<p> Methods that are marked "No" in the <b>Killable</b> column protect the process hosting the
590activity from being killed from the moment they are called.  Thus, an activity is killable
591from the time {@link android.app.Activity#onPause onPause()} returns to the time
592{@link android.app.Activity#onResume onResume()} is called. It will not again be killable until
593{@link android.app.Activity#onPause onPause()} is again called and returns. </p>
594
595<p class="note"><strong>Note:</strong> An activity that's not technically "killable" by this
596definition in table 1 might still be killed by the system&mdash;but that would happen only in
597extreme circumstances when there is no other recourse. When an activity might be killed is
598discussed more in the <a
599href="{@docRoot}guide/components/processes-and-threads.html">Processes and
600Threading</a> document.</p>
601
602
603<h3 id="SavingActivityState">Saving activity state</h3>
604
605<p>The introduction to <a href="#Lifecycle">Managing the Activity Lifecycle</a> briefly mentions
606that
607when an activity is paused or stopped, the state of the activity is retained. This is true because
608the {@link android.app.Activity} object is still held in memory when it is paused or
609stopped&mdash;all information about its members and current state is still alive. Thus, any changes
610the user made within the activity are retained so that when the activity returns to the
611foreground (when it "resumes"), those changes are still there.</p>
612
613<p>However, when the system destroys an activity in order to recover memory, the {@link
614android.app.Activity} object is destroyed, so the system cannot simply resume it with its state
615intact. Instead, the system must recreate the {@link android.app.Activity} object if the user
616navigates back to it. Yet, the user is unaware
617that the system destroyed the activity and recreated it and, thus, probably
618expects the activity to be exactly as it was. In this situation, you can ensure that
619important information about the activity state is preserved by implementing an additional
620callback method that allows you to save information about the state of your activity: {@link
621android.app.Activity#onSaveInstanceState onSaveInstanceState()}.</p>
622
623<p>The system calls {@link android.app.Activity#onSaveInstanceState onSaveInstanceState()}
624before making the activity vulnerable to destruction. The system passes this method
625a {@link android.os.Bundle} in which you can save
626state information about the activity as name-value pairs, using methods such as {@link
627android.os.Bundle#putString putString()} and {@link
628android.os.Bundle#putInt putInt()}. Then, if the system kills your application
629process and the user navigates back to your activity, the system recreates the activity and passes
630the {@link android.os.Bundle} to both {@link android.app.Activity#onCreate onCreate()} and {@link
631android.app.Activity#onRestoreInstanceState onRestoreInstanceState()}. Using either of these
632methods, you can extract your saved state from the {@link android.os.Bundle} and restore the
633activity state. If there is no state information to restore, then the {@link
634android.os.Bundle} passed to you is null (which is the case when the activity is created for
635the first time).</p>
636
637<img src="{@docRoot}images/fundamentals/restore_instance.png" alt="" />
638<p class="img-caption"><strong>Figure 2.</strong> The two ways in which an activity returns to user
639focus with its state intact: either the activity is destroyed, then recreated and the activity must restore
640the previously saved state, or the activity is stopped, then resumed and the activity state
641remains intact.</p>
642
643<p class="note"><strong>Note:</strong> There's no guarantee that {@link
644android.app.Activity#onSaveInstanceState onSaveInstanceState()} will be called before your
645activity is destroyed, because there are cases in which it won't be necessary to save the state
646(such as when the user leaves your activity using the <em>Back</em> button, because the user is
647explicitly
648closing the activity). If the system calls {@link android.app.Activity#onSaveInstanceState
649onSaveInstanceState()}, it does so before {@link
650android.app.Activity#onStop onStop()} and possibly before {@link android.app.Activity#onPause
651onPause()}.</p>
652
653<p>However, even if you do nothing and do not implement {@link
654android.app.Activity#onSaveInstanceState onSaveInstanceState()}, some of the activity state is
655restored by the {@link android.app.Activity} class's default implementation of {@link
656android.app.Activity#onSaveInstanceState onSaveInstanceState()}. Specifically, the default
657implementation calls the corresponding {@link
658android.view.View#onSaveInstanceState onSaveInstanceState()} method for every {@link
659android.view.View} in the layout, which allows each view to provide information about itself
660that should be saved. Almost every widget in the Android framework implements this method as
661appropriate, such that any visible changes to the UI are automatically saved and restored when your
662activity is recreated. For example, the {@link android.widget.EditText} widget saves any text
663entered by the user and the {@link android.widget.CheckBox} widget saves whether it's checked or
664not. The only work required of you is to provide a unique ID (with the <a
665href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">{@code android:id}</a>
666attribute) for each widget you want to save its state. If a widget does not have an ID, then the
667system cannot save its state.</p>
668
669<div class="sidebox-wrapper">
670<div class="sidebox">
671<p>You can also explicitly stop a view in your layout from saving its state by setting the
672{@link android.R.attr#saveEnabled android:saveEnabled} attribute to {@code "false"} or by calling
673the {@link android.view.View#setSaveEnabled setSaveEnabled()} method. Usually, you should not
674disable this, but you might if you want to restore the state of the activity UI differently.</p>
675</div>
676</div>
677
678<p>Although the default implementation of {@link
679android.app.Activity#onSaveInstanceState onSaveInstanceState()} saves useful information about
680your activity's UI, you still might need to override it to save additional information.
681For example, you might need to save member values that changed during the activity's life (which
682might correlate to values restored in the UI, but the members that hold those UI values are not
683restored, by default).</p>
684
685<p>Because the default implementation of {@link
686android.app.Activity#onSaveInstanceState onSaveInstanceState()} helps save the state of the UI, if
687you override the method in order to save additional state information, you should always call the
688superclass implementation of {@link android.app.Activity#onSaveInstanceState onSaveInstanceState()}
689before doing any work. Likewise, you should also call the superclass implementation of {@link
690android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} if you override it, so the
691default implementation can restore view states.</p>
692
693<p class="note"><strong>Note:</strong> Because {@link android.app.Activity#onSaveInstanceState
694onSaveInstanceState()} is not guaranteed
695to be called, you should use it only to record the transient state of the activity (the state of
696the UI)&mdash;you should never use it to store persistent data.  Instead, you should use  {@link
697android.app.Activity#onPause onPause()} to store persistent data (such as data that should be saved
698to a database) when the user leaves the activity.</p>
699
700<p>A good way to test your application's ability to restore its state is to simply rotate the
701device so that the screen orientation changes. When the screen orientation changes, the system
702destroys and recreates the activity in order to apply alternative resources that might be available
703for the new screen configuration. For this reason alone, it's very important that your activity
704completely restores its state when it is recreated, because users regularly rotate the screen while
705using applications.</p>
706
707
708<h3 id="ConfigurationChanges">Handling configuration changes</h3>
709
710<p>Some device configurations can change during runtime (such as screen orientation, keyboard
711availability, and language). When such a change occurs, Android recreates the running activity
712(the system calls {@link android.app.Activity#onDestroy}, then immediately calls {@link
713android.app.Activity#onCreate onCreate()}). This behavior is
714designed to help your application adapt to new configurations by automatically reloading your
715application with alternative resources that you've provided (such as different layouts for
716different screen orientations and sizes).</p>
717
718<p>If you properly design your activity to handle a restart due to a screen orientation change and
719restore the activity state as described above, your application will be more resilient to other
720unexpected events in the activity lifecycle.</p>
721
722<p>The best way to handle such a restart is
723  to save and restore the state of your activity using {@link
724  android.app.Activity#onSaveInstanceState onSaveInstanceState()} and {@link
725android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} (or {@link
726android.app.Activity#onCreate onCreate()}), as discussed in the previous section.</p>
727
728<p>For more information about configuration changes that happen at runtime and how you can handle
729them, read the guide to <a href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling
730Runtime Changes</a>.</p>
731
732
733
734<h3 id="CoordinatingActivities">Coordinating activities</h3>
735
736 <p>When one activity starts another, they both experience lifecycle transitions. The first activity
737pauses and stops (though, it won't stop if it's still visible in the background), while the other
738activity is created. In case these activities share data saved to disc or elsewhere, it's important
739to understand that the first activity is not completely stopped before the second one is created.
740Rather, the process of starting the second one overlaps with the process of stopping the first
741one.</p>
742
743<p>The order of lifecycle callbacks is well defined, particularly when the two activities are in the
744same process and one is starting the other. Here's the order of operations that occur when Activity
745A starts Acivity B: </p>
746
747<ol>
748<li>Activity A's {@link android.app.Activity#onPause onPause()} method executes.</li>
749
750<li>Activity B's {@link android.app.Activity#onCreate onCreate()}, {@link
751android.app.Activity#onStart onStart()}, and {@link android.app.Activity#onResume onResume()}
752methods execute in sequence. (Activity B now has user focus.)</li>
753
754<li>Then, if Activity A is no longer visible on screen, its {@link
755android.app.Activity#onStop onStop()} method executes.</li>
756</ol>
757
758 <p>This predictable sequence of lifecycle callbacks allows you to manage the transition of
759information from one activity to another. For example, if you must write to a database when the
760first activity stops so that the following activity can read it, then you should write to the
761database during {@link android.app.Activity#onPause onPause()} instead of during {@link
762android.app.Activity#onStop onStop()}.</p>
763
764<!--
765<h2>Beginner's Path</h2>
766
767<p>For more information about how Android maintains a history of activities and
768enables user multitasking, continue with the <b><a
769href="{@docRoot}guide/components/tasks-and-back-stack.html">Tasks and Back
770Stack</a></b> document.</p>
771-->
772