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1page.title=Application Fundamentals
2@jd:body
3
4<div id="qv-wrapper">
5<div id="qv">
6
7<h2>In this document</h2>
8<ol>
9<li><a href="#Components">App Components</a>
10  <ol>
11    <li><a href="#ActivatingComponents">Activating components</a></li>
12  </ol>
13</li>
14<li><a href="#Manifest">The Manifest File</a>
15  <ol>
16    <li><a href="#DeclaringComponents">Declaring components</a></li>
17    <li><a href="#DeclaringRequirements">Declaring app requirements</a></li>
18  </ol>
19</li>
20<li><a href="#Resources">App Resources</a></li>
21</ol>
22</div>
23</div>
24
25<p>Android apps are written in the Java programming language. The Android SDK tools compile
26your code&mdash;along with any data and resource files&mdash;into an APK: an <i>Android package</i>,
27which is an archive file with an {@code .apk} suffix. One APK file contains all the contents
28of an Android app and is the file that Android-powered devices use to install the app.</p>
29
30<p>Once installed on a device, each Android app lives in its own security sandbox: </p>
31
32<ul>
33 <li>The Android operating system is a multi-user Linux system in which each app is a
34different user.</li>
35
36<li>By default, the system assigns each app a unique Linux user ID (the ID is used only by
37the system and is unknown to the app). The system sets permissions for all the files in an
38app so that only the user ID assigned to that app can access them. </li>
39
40<li>Each process has its own virtual machine (VM), so an app's code runs in isolation from
41other apps.</li>
42
43<li>By default, every app runs in its own Linux process. Android starts the process when any
44of the app's components need to be executed, then shuts down the process when it's no longer
45needed or when the system must recover memory for other apps.</li>
46</ul>
47
48<p>In this way, the Android system implements the <em>principle of least privilege</em>. That is,
49each app, by default, has access only to the components that it requires to do its work and
50no more. This creates a very secure environment in which an app cannot access parts of
51the system for which it is not given permission.</p>
52
53<p>However, there are ways for an app to share data with other apps and for an
54app to access system services:</p>
55
56<ul>
57  <li>It's possible to arrange for two apps to share the same Linux user ID, in which case
58they are able to access each other's files.  To conserve system resources, apps with the
59same user ID can also arrange to run in the same Linux process and share the same VM (the
60apps must also be signed with the same certificate).</li>
61  <li>An app can request permission to access device data such as the user's
62contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and more. The user has
63to explicitly grant these permissions. For more information, see
64<a href="{@docRoot}training/permissions/index.html">Working with System Permissions</a>.</li>
65</ul>
66
67<p>That covers the basics regarding how an Android app exists within the system. The rest of
68this document introduces you to:</p>
69<ul>
70  <li>The core framework components that define your app.</li>
71  <li>The manifest file in which you declare components and required device features for your
72app.</li>
73  <li>Resources that are separate from the app code and allow your app to
74gracefully optimize its behavior for a variety of device configurations.</li>
75</ul>
76
77
78
79<h2 id="Components">App Components</h2>
80
81<p>App components are the essential building blocks of an Android app. Each
82component is a different point through which the system can enter your app. Not all
83components are actual entry points for the user and some depend on each other, but each one exists
84as its own entity and plays a specific role&mdash;each one is a unique building block that
85helps define your app's overall behavior.</p>
86
87<p>There are four different types of app components. Each type serves a distinct purpose
88and has a distinct lifecycle that defines how the component is created and destroyed.</p>
89
90<p>Here are the four types of app components:</p>
91
92<dl>
93
94<dt><b>Activities</b></dt>
95
96<dd>An <i>activity</i> represents a single screen with a user interface. For example,
97an email app might have one activity that shows a list of new
98emails, another activity to compose an email, and another activity for reading emails. Although
99the activities work together to form a cohesive user experience in the email app, each one
100is independent of the others. As such, a different app can start any one of these
101activities (if the email app allows it). For example, a camera app can start the
102activity in the email app that composes new mail, in order for the user to share a picture.
103
104<p>An activity is implemented as a subclass of {@link android.app.Activity} and you can learn more
105about it in the <a href="{@docRoot}guide/components/activities.html">Activities</a>
106developer guide.</p>
107</dd>
108
109
110<dt><b>Services</b></dt>
111
112<dd>A <i>service</i> is a component that runs in the background to perform long-running
113operations or to perform work for remote processes. A service
114does not provide a user interface. For example, a service might play music in the background while
115the user is in a different app, or it might fetch data over the network without
116blocking user interaction with an activity. Another component, such as an activity, can start the
117service and let it run or bind to it in order to interact with it.
118
119<p>A service is implemented as a subclass of {@link android.app.Service} and you can learn more
120about it in the <a href="{@docRoot}guide/components/services.html">Services</a> developer
121guide.</p>
122</dd>
123
124
125<dt><b>Content providers</b></dt>
126
127<dd>A <i>content provider</i> manages a shared set of app data. You can store the data in
128the file system, an SQLite database, on the web, or any other persistent storage location your
129app can access. Through the content provider, other apps can query or even modify
130the data (if the content provider allows it). For example, the Android system provides a content
131provider that manages the user's contact information. As such, any app with the proper
132permissions can query part of the content provider (such as {@link
133android.provider.ContactsContract.Data}) to read and write information about a particular person.
134
135<p>Content providers are also useful for reading and writing data that is private to your
136app and not shared. For example, the <a
137href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> sample app uses a
138content provider to save notes.</p>
139
140<p>A content provider is implemented as a subclass of {@link android.content.ContentProvider}
141and must implement a standard set of APIs that enable other apps to perform
142transactions. For more information, see the <a
143href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> developer
144guide.</p>
145</dd>
146
147
148<dt><b>Broadcast receivers</b></dt>
149
150<dd>A <i>broadcast receiver</i> is a component that responds to system-wide broadcast
151announcements.  Many broadcasts originate from the system&mdash;for example, a broadcast announcing
152that the screen has turned off, the battery is low, or a picture was captured.
153Apps can also initiate broadcasts&mdash;for example, to let other apps know that
154some data has been downloaded to the device and is available for them to use. Although broadcast
155receivers don't display a user interface, they may <a
156href="{@docRoot}guide/topics/ui/notifiers/notifications.html">create a status bar notification</a>
157to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is
158just a "gateway" to other components and is intended to do a very minimal amount of work. For
159instance, it might initiate a service to perform some work based on the event.
160
161<p>A broadcast receiver is implemented as a subclass of {@link android.content.BroadcastReceiver}
162and each broadcast is delivered as an {@link android.content.Intent} object. For more information,
163see the {@link android.content.BroadcastReceiver} class.</p>
164</dd>
165
166</dl>
167
168
169
170<p>A unique aspect of the Android system design is that any app can start another
171app’s component. For example, if you want the user to capture a
172photo with the device camera, there's probably another app that does that and your
173app can use it, instead of developing an activity to capture a photo yourself. You don't
174need to incorporate or even link to the code from the camera app.
175Instead, you can simply start the activity in the camera app that captures a
176photo. When complete, the photo is even returned to your app so you can use it. To the user,
177it seems as if the camera is actually a part of your app.</p>
178
179<p>When the system starts a component, it starts the process for that app (if it's not
180already running) and instantiates the classes needed for the component. For example, if your
181app starts the activity in the camera app that captures a photo, that activity
182runs in the process that belongs to the camera app, not in your app's process.
183Therefore, unlike apps on most other systems, Android apps don't have a single entry
184point (there's no {@code main()} function, for example).</p>
185
186<p>Because the system runs each app in a separate process with file permissions that
187restrict access to other apps, your app cannot directly activate a component from
188another app. The Android system, however, can. So, to activate a component in
189another app, you must deliver a message to the system that specifies your <em>intent</em> to
190start a particular component. The system then activates the component for you.</p>
191
192
193<h3 id="ActivatingComponents">Activating Components</h3>
194
195<p>Three of the four component types&mdash;activities, services, and
196broadcast receivers&mdash;are activated by an asynchronous message called an <em>intent</em>.
197Intents bind individual components to each other at runtime (you can think of them
198as the messengers that request an action from other components), whether the component belongs
199to your app or another.</p>
200
201<p>An intent is created with an {@link android.content.Intent} object, which defines a message to
202activate either a specific component or a specific <em>type</em> of component&mdash;an intent
203can be either explicit or implicit, respectively.</p>
204
205<p>For activities and services, an intent defines the action to perform (for example, to "view" or
206"send" something) and may specify the URI of the data to act on (among other things that the
207component being started might need to know). For example, an intent might convey a request for an
208activity to show an image or to open a web page. In some cases, you can start an
209activity to receive a result, in which case, the activity also returns
210the result in an {@link android.content.Intent} (for example, you can issue an intent to let
211the user pick a personal contact and have it returned to you&mdash;the return intent includes a
212URI pointing to the chosen contact).</p>
213
214<p>For broadcast receivers, the intent simply defines the
215announcement being broadcast (for example, a broadcast to indicate the device battery is low
216includes only a known action string that indicates "battery is low").</p>
217
218<p>The other component type, content provider, is not activated by intents. Rather, it is
219activated when targeted by a request from a {@link android.content.ContentResolver}. The content
220resolver handles all direct transactions with the content provider so that the component that's
221performing transactions with the provider doesn't need to and instead calls methods on the {@link
222android.content.ContentResolver} object. This leaves a layer of abstraction between the content
223provider and the component requesting information (for security).</p>
224
225<p>There are separate methods for activating each type of component:</p>
226<ul>
227  <li>You can start an activity (or give it something new to do) by
228passing an {@link android.content.Intent} to {@link android.content.Context#startActivity
229startActivity()} or {@link android.app.Activity#startActivityForResult startActivityForResult()}
230(when you want the activity to return a result).</li>
231  <li>You can start a service (or give new instructions to an ongoing service) by
232passing an {@link android.content.Intent} to {@link android.content.Context#startService
233startService()}. Or you can bind to the service by passing an {@link android.content.Intent} to
234{@link android.content.Context#bindService bindService()}.</li>
235  <li>You can initiate a broadcast by passing an {@link android.content.Intent} to methods like
236{@link android.content.Context#sendBroadcast(Intent) sendBroadcast()}, {@link
237android.content.Context#sendOrderedBroadcast(Intent, String) sendOrderedBroadcast()}, or {@link
238android.content.Context#sendStickyBroadcast sendStickyBroadcast()}.</li>
239  <li>You can perform a query to a content provider by calling {@link
240android.content.ContentProvider#query query()} on a {@link android.content.ContentResolver}.</li>
241</ul>
242
243<p>For more information about using intents, see the <a
244href="{@docRoot}guide/components/intents-filters.html">Intents and
245Intent Filters</a> document. More information about activating specific components is also provided
246in the following documents: <a
247href="{@docRoot}guide/components/activities.html">Activities</a>, <a
248href="{@docRoot}guide/components/services.html">Services</a>, {@link
249android.content.BroadcastReceiver} and <a
250href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>.</p>
251
252
253<h2 id="Manifest">The Manifest File</h2>
254
255<p>Before the Android system can start an app component, the system must know that the
256component exists by reading the app's {@code AndroidManifest.xml} file (the "manifest"
257file). Your app must declare all its components in this file, which must be at the root of
258the app project directory.</p>
259
260<p>The manifest does a number of things in addition to declaring the app's components,
261such as:</p>
262<ul>
263  <li>Identify any user permissions the app requires, such as Internet access or
264read-access to the user's contacts.</li>
265  <li>Declare the minimum <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a>
266required by the app, based on which APIs the app uses.</li>
267  <li>Declare hardware and software features used or required by the app, such as a camera,
268bluetooth services, or a multitouch screen.</li>
269  <li>API libraries the app needs to be linked against (other than the Android framework
270APIs), such as the <a
271href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps
272library</a>.</li>
273  <li>And more</li>
274</ul>
275
276
277<h3 id="DeclaringComponents">Declaring components</h3>
278
279<p>The primary task of the manifest is to inform the system about the app's components. For
280example, a manifest file can declare an activity as follows: </p>
281
282<pre>
283&lt;?xml version="1.0" encoding="utf-8"?&gt;
284&lt;manifest ... &gt;
285    &lt;application android:icon="@drawable/app_icon.png" ... &gt;
286        &lt;activity android:name="com.example.project.ExampleActivity"
287                  android:label="@string/example_label" ... &gt;
288        &lt;/activity&gt;
289        ...
290    &lt;/application&gt;
291&lt;/manifest&gt;</pre>
292
293<p>In the <code><a
294href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a></code>
295element, the {@code android:icon} attribute points to resources for an icon that identifies the
296app.</p>
297
298<p>In the <code><a
299href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> element,
300the {@code android:name} attribute specifies the fully qualified class name of the {@link
301android.app.Activity} subclass and the {@code android:label} attribute specifies a string
302to use as the user-visible label for the activity.</p>
303
304<p>You must declare all app components this way:</p>
305<ul>
306  <li><code><a
307href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> elements
308for activities</li>
309  <li><code><a
310href="{@docRoot}guide/topics/manifest/service-element.html">&lt;service&gt;</a></code> elements for
311services</li>
312  <li><code><a
313href="{@docRoot}guide/topics/manifest/receiver-element.html">&lt;receiver&gt;</a></code> elements
314for broadcast receivers</li>
315  <li><code><a
316href="{@docRoot}guide/topics/manifest/provider-element.html">&lt;provider&gt;</a></code> elements
317for content providers</li>
318</ul>
319
320<p>Activities, services, and content providers that you include in your source but do not declare
321in the manifest are not visible to the system and, consequently, can never run.  However,
322broadcast
323receivers can be either declared in the manifest or created dynamically in code (as
324{@link android.content.BroadcastReceiver} objects) and registered with the system by calling
325{@link android.content.Context#registerReceiver registerReceiver()}.</p>
326
327<p>For more about how to structure the manifest file for your app, see <a
328href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>
329documentation. </p>
330
331
332
333<h3 id="DeclaringComponentCapabilities">Declaring component capabilities</h3>
334
335<p>As discussed above, in <a href="#ActivatingComponents">Activating Components</a>, you can use an
336{@link android.content.Intent} to start activities, services, and broadcast receivers. You can do so
337by explicitly naming the target component (using the component class name) in the intent. However,
338the real power of intents lies in the concept of <em>implicit intents</em>. An implicit intent
339simply describes the type of action to perform (and, optionally, the data upon which you’d like to
340perform the action) and allows the system to find a component on the device that can perform the
341action and start it. If there are multiple components that can perform the action described by the
342intent, then the user selects which one to use.</p>
343
344<p>The way the system identifies the components that can respond to an intent is by comparing the
345intent received to the <i>intent filters</i> provided in the manifest file of other apps on
346the device.</p>
347
348<p>When you declare an activity in your app's manifest, you can optionally include
349intent filters that declare the capabilities of the activity so it can respond to intents
350from other apps. You can declare an intent filter for your component by
351adding an <a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
352<intent-filter>}</a> element as a child of the component's declaration element.</p>
353
354<p>For example, if you've built an email app with an activity for composing a new email, you can
355declare an intent filter to respond to "send" intents (in order to send a new email) like this:</p>
356<pre>
357&lt;manifest ... >
358    ...
359    &lt;application ... &gt;
360        &lt;activity android:name="com.example.project.ComposeEmailActivity">
361            &lt;intent-filter>
362                &lt;action android:name="android.intent.action.SEND" />
363                &lt;data android:type="*/*" />
364                &lt;category android:name="android.intent.category.DEFAULT" />
365            &lt;/intent-filter>
366        &lt;/activity>
367    &lt;/application&gt;
368&lt;/manifest>
369</pre>
370
371<p>Then, if another app creates an intent with the {@link
372android.content.Intent#ACTION_SEND} action and passes it to {@link android.app.Activity#startActivity
373startActivity()}, the system may start your activity so the user can draft and send an
374email.</p>
375
376<p>For more about creating intent filters, see the <a
377href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a> document.
378</p>
379
380
381
382<h3 id="DeclaringRequirements">Declaring app requirements</h3>
383
384<p>There are a variety of devices powered by Android and not all of them provide the
385same features and capabilities. In order to prevent your app from being installed on devices
386that lack features needed by your app, it's important that you clearly define a profile for
387the types of devices your app supports by declaring device and software requirements in your
388manifest file. Most of these declarations are informational only and the system does not read
389them, but external services such as Google Play do read them in order to provide filtering
390for users when they search for apps from their device.</p>
391
392<p>For example, if your app requires a camera and uses APIs introduced in Android 2.1 (<a
393href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 7),
394you should declare these as requirements in your manifest file like this:</p>
395
396<pre>
397&lt;manifest ... >
398    &lt;uses-feature android:name="android.hardware.camera.any"
399                  android:required="true" />
400    &lt;uses-sdk android:minSdkVersion="7" android:targetSdkVersion="19" />
401    ...
402&lt;/manifest>
403</pre>
404
405<p>Now, devices that do <em>not</em> have a camera and have an
406Android version <em>lower</em> than 2.1 cannot install your app from Google Play.</p>
407
408<p>However, you can also declare that your app uses the camera, but does not
409<em>require</em> it. In that case, your app must set the <a href=
410"{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a>
411attribute to {@code "false"} and check at runtime whether
412the device has a camera and disable any camera features as appropriate.</p>
413
414<p>More information about how you can manage your app's compatibility with different devices
415is provided in the <a href="{@docRoot}guide/practices/compatibility.html">Device Compatibility</a>
416document.</p>
417
418
419
420<h2 id="Resources">App Resources</h2>
421
422<p>An Android app is composed of more than just code&mdash;it requires resources that are
423separate from the source code, such as images, audio files, and anything relating to the visual
424presentation of the app. For example, you should define animations, menus, styles, colors,
425and the layout of activity user interfaces with XML files. Using app resources makes it easy
426to update various characteristics of your app without modifying code and&mdash;by providing
427sets of alternative resources&mdash;enables you to optimize your app for a  variety of
428device configurations (such as different languages and screen sizes).</p>
429
430<p>For every resource that you include in your Android project, the SDK build tools define a unique
431integer ID, which you can use to reference the resource from your app code or from
432other resources defined in XML. For example, if your app contains an image file named {@code
433logo.png} (saved in the {@code res/drawable/} directory), the SDK tools generate a resource ID
434named {@code R.drawable.logo}, which you can use to reference the image and insert it in your
435user interface.</p>
436
437<p>One of the most important aspects of providing resources separate from your source code
438is the ability for you to provide alternative resources for different device
439configurations. For example, by defining UI strings in XML, you can translate the strings into other
440languages and save those strings in separate files. Then, based on a language <em>qualifier</em>
441that you append to the resource directory's name (such as {@code res/values-fr/} for French string
442values) and the user's language setting, the Android system applies the appropriate language strings
443to your UI.</p>
444
445<p>Android supports many different <em>qualifiers</em> for your alternative resources. The
446qualifier is a short string that you include in the name of your resource directories in order to
447define the device configuration for which those resources should be used. As another
448example, you should often create different layouts for your activities, depending on the
449device's screen orientation and size. For example, when the device screen is in portrait
450orientation (tall), you might want a layout with buttons to be vertical, but when the screen is in
451landscape orientation (wide), the buttons should be aligned horizontally. To change the layout
452depending on the orientation, you can define two different layouts and apply the appropriate
453qualifier to each layout's directory name. Then, the system automatically applies the appropriate
454layout depending on the current device orientation.</p>
455
456<p>For more about the different kinds of resources you can include in your application and how to
457create alternative resources for different device configurations, read <a href=
458"{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.</p>
459
460
461
462<div class="next-docs">
463<div class="col-6">
464  <h2 class="norule">Continue reading about:</h2>
465  <dl>
466    <dt><a href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a>
467    </dt>
468    <dd>Information about how to use the {@link android.content.Intent} APIs to
469    activate app components, such as activities and services, and how to make your app components
470    available for use by other apps.</dd>
471    <dt><a href="{@docRoot}guide/components/activities.html">Activities</a></dt>
472    <dd>Information about how to create an instance of the {@link android.app.Activity} class,
473    which provides a distinct screen in your application with a user interface.</dd>
474    <dt><a
475href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></dt>
476    <dd>Information about how Android apps are structured to separate app resources from the
477   app code, including how you can provide alternative resources for specific device
478   configurations.
479    </dd>
480  </dl>
481</div>
482<div class="col-6">
483  <h2 class="norule">You might also be interested in:</h2>
484  <dl>
485    <dt><a href="{@docRoot}guide/practices/compatibility.html"
486        >Device Compatibility</a></dt>
487    <dd>Information about Android works on different types of devices and an introduction
488    to how you can optimize your app for each device or restrict your app's availability
489    to different devices.</dd>
490    <dt><a href="{@docRoot}guide/topics/security/permissions.html"
491        >System Permissions</a></dt>
492    <dd>Information about how Android restricts app access to certain APIs with a permission
493    system that requires the user's consent for your app to use those APIs.</dd>
494  </dl>
495</div>
496</div>
497
498