1page.title=Application Fundamentals 2@jd:body 3 4<div id="qv-wrapper"> 5<div id="qv"> 6 7<h2>In this document</h2> 8<ol> 9<li><a href="#Components">App Components</a> 10 <ol> 11 <li><a href="#ActivatingComponents">Activating components</a></li> 12 </ol> 13</li> 14<li><a href="#Manifest">The Manifest File</a> 15 <ol> 16 <li><a href="#DeclaringComponents">Declaring components</a></li> 17 <li><a href="#DeclaringRequirements">Declaring app requirements</a></li> 18 </ol> 19</li> 20<li><a href="#Resources">App Resources</a></li> 21</ol> 22</div> 23</div> 24 25<p>Android apps are written in the Java programming language. The Android SDK tools compile 26your code—along with any data and resource files—into an APK: an <i>Android package</i>, 27which is an archive file with an {@code .apk} suffix. One APK file contains all the contents 28of an Android app and is the file that Android-powered devices use to install the app.</p> 29 30<p>Once installed on a device, each Android app lives in its own security sandbox: </p> 31 32<ul> 33 <li>The Android operating system is a multi-user Linux system in which each app is a 34different user.</li> 35 36<li>By default, the system assigns each app a unique Linux user ID (the ID is used only by 37the system and is unknown to the app). The system sets permissions for all the files in an 38app so that only the user ID assigned to that app can access them. </li> 39 40<li>Each process has its own virtual machine (VM), so an app's code runs in isolation from 41other apps.</li> 42 43<li>By default, every app runs in its own Linux process. Android starts the process when any 44of the app's components need to be executed, then shuts down the process when it's no longer 45needed or when the system must recover memory for other apps.</li> 46</ul> 47 48<p>In this way, the Android system implements the <em>principle of least privilege</em>. That is, 49each app, by default, has access only to the components that it requires to do its work and 50no more. This creates a very secure environment in which an app cannot access parts of 51the system for which it is not given permission.</p> 52 53<p>However, there are ways for an app to share data with other apps and for an 54app to access system services:</p> 55 56<ul> 57 <li>It's possible to arrange for two apps to share the same Linux user ID, in which case 58they are able to access each other's files. To conserve system resources, apps with the 59same user ID can also arrange to run in the same Linux process and share the same VM (the 60apps must also be signed with the same certificate).</li> 61 <li>An app can request permission to access device data such as the user's 62contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and more. The user has 63to explicitly grant these permissions. For more information, see 64<a href="{@docRoot}training/permissions/index.html">Working with System Permissions</a>.</li> 65</ul> 66 67<p>That covers the basics regarding how an Android app exists within the system. The rest of 68this document introduces you to:</p> 69<ul> 70 <li>The core framework components that define your app.</li> 71 <li>The manifest file in which you declare components and required device features for your 72app.</li> 73 <li>Resources that are separate from the app code and allow your app to 74gracefully optimize its behavior for a variety of device configurations.</li> 75</ul> 76 77 78 79<h2 id="Components">App Components</h2> 80 81<p>App components are the essential building blocks of an Android app. Each 82component is a different point through which the system can enter your app. Not all 83components are actual entry points for the user and some depend on each other, but each one exists 84as its own entity and plays a specific role—each one is a unique building block that 85helps define your app's overall behavior.</p> 86 87<p>There are four different types of app components. Each type serves a distinct purpose 88and has a distinct lifecycle that defines how the component is created and destroyed.</p> 89 90<p>Here are the four types of app components:</p> 91 92<dl> 93 94<dt><b>Activities</b></dt> 95 96<dd>An <i>activity</i> represents a single screen with a user interface. For example, 97an email app might have one activity that shows a list of new 98emails, another activity to compose an email, and another activity for reading emails. Although 99the activities work together to form a cohesive user experience in the email app, each one 100is independent of the others. As such, a different app can start any one of these 101activities (if the email app allows it). For example, a camera app can start the 102activity in the email app that composes new mail, in order for the user to share a picture. 103 104<p>An activity is implemented as a subclass of {@link android.app.Activity} and you can learn more 105about it in the <a href="{@docRoot}guide/components/activities.html">Activities</a> 106developer guide.</p> 107</dd> 108 109 110<dt><b>Services</b></dt> 111 112<dd>A <i>service</i> is a component that runs in the background to perform long-running 113operations or to perform work for remote processes. A service 114does not provide a user interface. For example, a service might play music in the background while 115the user is in a different app, or it might fetch data over the network without 116blocking user interaction with an activity. Another component, such as an activity, can start the 117service and let it run or bind to it in order to interact with it. 118 119<p>A service is implemented as a subclass of {@link android.app.Service} and you can learn more 120about it in the <a href="{@docRoot}guide/components/services.html">Services</a> developer 121guide.</p> 122</dd> 123 124 125<dt><b>Content providers</b></dt> 126 127<dd>A <i>content provider</i> manages a shared set of app data. You can store the data in 128the file system, an SQLite database, on the web, or any other persistent storage location your 129app can access. Through the content provider, other apps can query or even modify 130the data (if the content provider allows it). For example, the Android system provides a content 131provider that manages the user's contact information. As such, any app with the proper 132permissions can query part of the content provider (such as {@link 133android.provider.ContactsContract.Data}) to read and write information about a particular person. 134 135<p>Content providers are also useful for reading and writing data that is private to your 136app and not shared. For example, the <a 137href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> sample app uses a 138content provider to save notes.</p> 139 140<p>A content provider is implemented as a subclass of {@link android.content.ContentProvider} 141and must implement a standard set of APIs that enable other apps to perform 142transactions. For more information, see the <a 143href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> developer 144guide.</p> 145</dd> 146 147 148<dt><b>Broadcast receivers</b></dt> 149 150<dd>A <i>broadcast receiver</i> is a component that responds to system-wide broadcast 151announcements. Many broadcasts originate from the system—for example, a broadcast announcing 152that the screen has turned off, the battery is low, or a picture was captured. 153Apps can also initiate broadcasts—for example, to let other apps know that 154some data has been downloaded to the device and is available for them to use. Although broadcast 155receivers don't display a user interface, they may <a 156href="{@docRoot}guide/topics/ui/notifiers/notifications.html">create a status bar notification</a> 157to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is 158just a "gateway" to other components and is intended to do a very minimal amount of work. For 159instance, it might initiate a service to perform some work based on the event. 160 161<p>A broadcast receiver is implemented as a subclass of {@link android.content.BroadcastReceiver} 162and each broadcast is delivered as an {@link android.content.Intent} object. For more information, 163see the {@link android.content.BroadcastReceiver} class.</p> 164</dd> 165 166</dl> 167 168 169 170<p>A unique aspect of the Android system design is that any app can start another 171app’s component. For example, if you want the user to capture a 172photo with the device camera, there's probably another app that does that and your 173app can use it, instead of developing an activity to capture a photo yourself. You don't 174need to incorporate or even link to the code from the camera app. 175Instead, you can simply start the activity in the camera app that captures a 176photo. When complete, the photo is even returned to your app so you can use it. To the user, 177it seems as if the camera is actually a part of your app.</p> 178 179<p>When the system starts a component, it starts the process for that app (if it's not 180already running) and instantiates the classes needed for the component. For example, if your 181app starts the activity in the camera app that captures a photo, that activity 182runs in the process that belongs to the camera app, not in your app's process. 183Therefore, unlike apps on most other systems, Android apps don't have a single entry 184point (there's no {@code main()} function, for example).</p> 185 186<p>Because the system runs each app in a separate process with file permissions that 187restrict access to other apps, your app cannot directly activate a component from 188another app. The Android system, however, can. So, to activate a component in 189another app, you must deliver a message to the system that specifies your <em>intent</em> to 190start a particular component. The system then activates the component for you.</p> 191 192 193<h3 id="ActivatingComponents">Activating Components</h3> 194 195<p>Three of the four component types—activities, services, and 196broadcast receivers—are activated by an asynchronous message called an <em>intent</em>. 197Intents bind individual components to each other at runtime (you can think of them 198as the messengers that request an action from other components), whether the component belongs 199to your app or another.</p> 200 201<p>An intent is created with an {@link android.content.Intent} object, which defines a message to 202activate either a specific component or a specific <em>type</em> of component—an intent 203can be either explicit or implicit, respectively.</p> 204 205<p>For activities and services, an intent defines the action to perform (for example, to "view" or 206"send" something) and may specify the URI of the data to act on (among other things that the 207component being started might need to know). For example, an intent might convey a request for an 208activity to show an image or to open a web page. In some cases, you can start an 209activity to receive a result, in which case, the activity also returns 210the result in an {@link android.content.Intent} (for example, you can issue an intent to let 211the user pick a personal contact and have it returned to you—the return intent includes a 212URI pointing to the chosen contact).</p> 213 214<p>For broadcast receivers, the intent simply defines the 215announcement being broadcast (for example, a broadcast to indicate the device battery is low 216includes only a known action string that indicates "battery is low").</p> 217 218<p>The other component type, content provider, is not activated by intents. Rather, it is 219activated when targeted by a request from a {@link android.content.ContentResolver}. The content 220resolver handles all direct transactions with the content provider so that the component that's 221performing transactions with the provider doesn't need to and instead calls methods on the {@link 222android.content.ContentResolver} object. This leaves a layer of abstraction between the content 223provider and the component requesting information (for security).</p> 224 225<p>There are separate methods for activating each type of component:</p> 226<ul> 227 <li>You can start an activity (or give it something new to do) by 228passing an {@link android.content.Intent} to {@link android.content.Context#startActivity 229startActivity()} or {@link android.app.Activity#startActivityForResult startActivityForResult()} 230(when you want the activity to return a result).</li> 231 <li>You can start a service (or give new instructions to an ongoing service) by 232passing an {@link android.content.Intent} to {@link android.content.Context#startService 233startService()}. Or you can bind to the service by passing an {@link android.content.Intent} to 234{@link android.content.Context#bindService bindService()}.</li> 235 <li>You can initiate a broadcast by passing an {@link android.content.Intent} to methods like 236{@link android.content.Context#sendBroadcast(Intent) sendBroadcast()}, {@link 237android.content.Context#sendOrderedBroadcast(Intent, String) sendOrderedBroadcast()}, or {@link 238android.content.Context#sendStickyBroadcast sendStickyBroadcast()}.</li> 239 <li>You can perform a query to a content provider by calling {@link 240android.content.ContentProvider#query query()} on a {@link android.content.ContentResolver}.</li> 241</ul> 242 243<p>For more information about using intents, see the <a 244href="{@docRoot}guide/components/intents-filters.html">Intents and 245Intent Filters</a> document. More information about activating specific components is also provided 246in the following documents: <a 247href="{@docRoot}guide/components/activities.html">Activities</a>, <a 248href="{@docRoot}guide/components/services.html">Services</a>, {@link 249android.content.BroadcastReceiver} and <a 250href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>.</p> 251 252 253<h2 id="Manifest">The Manifest File</h2> 254 255<p>Before the Android system can start an app component, the system must know that the 256component exists by reading the app's {@code AndroidManifest.xml} file (the "manifest" 257file). Your app must declare all its components in this file, which must be at the root of 258the app project directory.</p> 259 260<p>The manifest does a number of things in addition to declaring the app's components, 261such as:</p> 262<ul> 263 <li>Identify any user permissions the app requires, such as Internet access or 264read-access to the user's contacts.</li> 265 <li>Declare the minimum <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 266required by the app, based on which APIs the app uses.</li> 267 <li>Declare hardware and software features used or required by the app, such as a camera, 268bluetooth services, or a multitouch screen.</li> 269 <li>API libraries the app needs to be linked against (other than the Android framework 270APIs), such as the <a 271href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps 272library</a>.</li> 273 <li>And more</li> 274</ul> 275 276 277<h3 id="DeclaringComponents">Declaring components</h3> 278 279<p>The primary task of the manifest is to inform the system about the app's components. For 280example, a manifest file can declare an activity as follows: </p> 281 282<pre> 283<?xml version="1.0" encoding="utf-8"?> 284<manifest ... > 285 <application android:icon="@drawable/app_icon.png" ... > 286 <activity android:name="com.example.project.ExampleActivity" 287 android:label="@string/example_label" ... > 288 </activity> 289 ... 290 </application> 291</manifest></pre> 292 293<p>In the <code><a 294href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code> 295element, the {@code android:icon} attribute points to resources for an icon that identifies the 296app.</p> 297 298<p>In the <code><a 299href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a></code> element, 300the {@code android:name} attribute specifies the fully qualified class name of the {@link 301android.app.Activity} subclass and the {@code android:label} attribute specifies a string 302to use as the user-visible label for the activity.</p> 303 304<p>You must declare all app components this way:</p> 305<ul> 306 <li><code><a 307href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a></code> elements 308for activities</li> 309 <li><code><a 310href="{@docRoot}guide/topics/manifest/service-element.html"><service></a></code> elements for 311services</li> 312 <li><code><a 313href="{@docRoot}guide/topics/manifest/receiver-element.html"><receiver></a></code> elements 314for broadcast receivers</li> 315 <li><code><a 316href="{@docRoot}guide/topics/manifest/provider-element.html"><provider></a></code> elements 317for content providers</li> 318</ul> 319 320<p>Activities, services, and content providers that you include in your source but do not declare 321in the manifest are not visible to the system and, consequently, can never run. However, 322broadcast 323receivers can be either declared in the manifest or created dynamically in code (as 324{@link android.content.BroadcastReceiver} objects) and registered with the system by calling 325{@link android.content.Context#registerReceiver registerReceiver()}.</p> 326 327<p>For more about how to structure the manifest file for your app, see <a 328href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a> 329documentation. </p> 330 331 332 333<h3 id="DeclaringComponentCapabilities">Declaring component capabilities</h3> 334 335<p>As discussed above, in <a href="#ActivatingComponents">Activating Components</a>, you can use an 336{@link android.content.Intent} to start activities, services, and broadcast receivers. You can do so 337by explicitly naming the target component (using the component class name) in the intent. However, 338the real power of intents lies in the concept of <em>implicit intents</em>. An implicit intent 339simply describes the type of action to perform (and, optionally, the data upon which you’d like to 340perform the action) and allows the system to find a component on the device that can perform the 341action and start it. If there are multiple components that can perform the action described by the 342intent, then the user selects which one to use.</p> 343 344<p>The way the system identifies the components that can respond to an intent is by comparing the 345intent received to the <i>intent filters</i> provided in the manifest file of other apps on 346the device.</p> 347 348<p>When you declare an activity in your app's manifest, you can optionally include 349intent filters that declare the capabilities of the activity so it can respond to intents 350from other apps. You can declare an intent filter for your component by 351adding an <a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code 352<intent-filter>}</a> element as a child of the component's declaration element.</p> 353 354<p>For example, if you've built an email app with an activity for composing a new email, you can 355declare an intent filter to respond to "send" intents (in order to send a new email) like this:</p> 356<pre> 357<manifest ... > 358 ... 359 <application ... > 360 <activity android:name="com.example.project.ComposeEmailActivity"> 361 <intent-filter> 362 <action android:name="android.intent.action.SEND" /> 363 <data android:type="*/*" /> 364 <category android:name="android.intent.category.DEFAULT" /> 365 </intent-filter> 366 </activity> 367 </application> 368</manifest> 369</pre> 370 371<p>Then, if another app creates an intent with the {@link 372android.content.Intent#ACTION_SEND} action and passes it to {@link android.app.Activity#startActivity 373startActivity()}, the system may start your activity so the user can draft and send an 374email.</p> 375 376<p>For more about creating intent filters, see the <a 377href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a> document. 378</p> 379 380 381 382<h3 id="DeclaringRequirements">Declaring app requirements</h3> 383 384<p>There are a variety of devices powered by Android and not all of them provide the 385same features and capabilities. In order to prevent your app from being installed on devices 386that lack features needed by your app, it's important that you clearly define a profile for 387the types of devices your app supports by declaring device and software requirements in your 388manifest file. Most of these declarations are informational only and the system does not read 389them, but external services such as Google Play do read them in order to provide filtering 390for users when they search for apps from their device.</p> 391 392<p>For example, if your app requires a camera and uses APIs introduced in Android 2.1 (<a 393href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 7), 394you should declare these as requirements in your manifest file like this:</p> 395 396<pre> 397<manifest ... > 398 <uses-feature android:name="android.hardware.camera.any" 399 android:required="true" /> 400 <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="19" /> 401 ... 402</manifest> 403</pre> 404 405<p>Now, devices that do <em>not</em> have a camera and have an 406Android version <em>lower</em> than 2.1 cannot install your app from Google Play.</p> 407 408<p>However, you can also declare that your app uses the camera, but does not 409<em>require</em> it. In that case, your app must set the <a href= 410"{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> 411attribute to {@code "false"} and check at runtime whether 412the device has a camera and disable any camera features as appropriate.</p> 413 414<p>More information about how you can manage your app's compatibility with different devices 415is provided in the <a href="{@docRoot}guide/practices/compatibility.html">Device Compatibility</a> 416document.</p> 417 418 419 420<h2 id="Resources">App Resources</h2> 421 422<p>An Android app is composed of more than just code—it requires resources that are 423separate from the source code, such as images, audio files, and anything relating to the visual 424presentation of the app. For example, you should define animations, menus, styles, colors, 425and the layout of activity user interfaces with XML files. Using app resources makes it easy 426to update various characteristics of your app without modifying code and—by providing 427sets of alternative resources—enables you to optimize your app for a variety of 428device configurations (such as different languages and screen sizes).</p> 429 430<p>For every resource that you include in your Android project, the SDK build tools define a unique 431integer ID, which you can use to reference the resource from your app code or from 432other resources defined in XML. For example, if your app contains an image file named {@code 433logo.png} (saved in the {@code res/drawable/} directory), the SDK tools generate a resource ID 434named {@code R.drawable.logo}, which you can use to reference the image and insert it in your 435user interface.</p> 436 437<p>One of the most important aspects of providing resources separate from your source code 438is the ability for you to provide alternative resources for different device 439configurations. For example, by defining UI strings in XML, you can translate the strings into other 440languages and save those strings in separate files. Then, based on a language <em>qualifier</em> 441that you append to the resource directory's name (such as {@code res/values-fr/} for French string 442values) and the user's language setting, the Android system applies the appropriate language strings 443to your UI.</p> 444 445<p>Android supports many different <em>qualifiers</em> for your alternative resources. The 446qualifier is a short string that you include in the name of your resource directories in order to 447define the device configuration for which those resources should be used. As another 448example, you should often create different layouts for your activities, depending on the 449device's screen orientation and size. For example, when the device screen is in portrait 450orientation (tall), you might want a layout with buttons to be vertical, but when the screen is in 451landscape orientation (wide), the buttons should be aligned horizontally. To change the layout 452depending on the orientation, you can define two different layouts and apply the appropriate 453qualifier to each layout's directory name. Then, the system automatically applies the appropriate 454layout depending on the current device orientation.</p> 455 456<p>For more about the different kinds of resources you can include in your application and how to 457create alternative resources for different device configurations, read <a href= 458"{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.</p> 459 460 461 462<div class="next-docs"> 463<div class="col-6"> 464 <h2 class="norule">Continue reading about:</h2> 465 <dl> 466 <dt><a href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a> 467 </dt> 468 <dd>Information about how to use the {@link android.content.Intent} APIs to 469 activate app components, such as activities and services, and how to make your app components 470 available for use by other apps.</dd> 471 <dt><a href="{@docRoot}guide/components/activities.html">Activities</a></dt> 472 <dd>Information about how to create an instance of the {@link android.app.Activity} class, 473 which provides a distinct screen in your application with a user interface.</dd> 474 <dt><a 475href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></dt> 476 <dd>Information about how Android apps are structured to separate app resources from the 477 app code, including how you can provide alternative resources for specific device 478 configurations. 479 </dd> 480 </dl> 481</div> 482<div class="col-6"> 483 <h2 class="norule">You might also be interested in:</h2> 484 <dl> 485 <dt><a href="{@docRoot}guide/practices/compatibility.html" 486 >Device Compatibility</a></dt> 487 <dd>Information about Android works on different types of devices and an introduction 488 to how you can optimize your app for each device or restrict your app's availability 489 to different devices.</dd> 490 <dt><a href="{@docRoot}guide/topics/security/permissions.html" 491 >System Permissions</a></dt> 492 <dd>Information about how Android restricts app access to certain APIs with a permission 493 system that requires the user's consent for your app to use those APIs.</dd> 494 </dl> 495</div> 496</div> 497 498