1page.title=Device Compatibility 2excludeFromSuggestions=true 3@jd:body 4 5<div id="qv-wrapper"> 6<div id="qv"> 7<h2>In this document</h2> 8<ol> 9 <li><a href="#defined">What Does "Compatibility" Mean?</a></li> 10 <li><a href="#how">Controlling Your App's Availability to Devices</a> 11 <ol> 12 <li><a href="#Features">Device features</a></li> 13 <li><a href="#Versions">Platform version</a></li> 14 <li><a href="#Screens">Screen configuration</a></li> 15 </ol> 16 </li> 17 <li><a href="#filtering">Controlling Your App's Availability for Business Reasons</a></li> 18</ol> 19 20<h2>See also</h2> 21 <ol> 22<li><a 23href="{@docRoot}google/play/filters.html">Filtering on Google Play</a></li> 24<li><a 25href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></li> 26<li><a href="http://source.android.com/compatibility/index.html" class="external-link"> 27Android Compatibility</a></li> 28</ol> 29 30 31</div> </div> 32 33<p>Android is designed to run on many different types of devices, from phones 34to tablets and televisions. As a developer, 35the range of devices provides a huge potential audience for your app. In order for your app 36to be successful on all these devices, it should tolerate some feature variability 37and provide a flexible user interface that adapts to different screen 38configurations.</p> 39 40<p>To facilitate your effort toward that goal, Android provides a dynamic app framework in which 41you can provide configuration-specific <a href="{@docRoot}guide/topics/resources/overview.html" 42>app resources</a> in static files (such as different XML layouts 43for different screen sizes). Android then loads the appropriate resources based on 44the current device configuration. So with some forethought to your app design and some additional 45app resources, you can publish a single application package (APK) that provides an optimized user 46experience on a variety of devices. 47 48<p>If necessary, however, you can specify your app's feature requirements and control 49which types of devices can install your app from Google Play Store. This page explains how you can 50control which devices have access to your apps, and how to prepare your apps to make sure they 51reach the right audience. For more information about how you can make your app adapt 52to different devices, read <a href="{@docRoot}training/basics/supporting-devices/index.html" 53>Supporting Different Devices</a>.</p> 54 55 56 57<h2 id="defined">What Does "Compatibility" Mean?</h2> 58 59<p>As you read more about Android development, you'll probably encounter the term "compatibility" 60in various situations. There are two types of compatibility: <em>device compatibility</em> 61and <em>app compatibility</em>. 62 63<p>Because Android is an open source project, any hardware manufacturer can build a device 64that runs the Android operating system. Yet, a <b>device is "Android compatible"</b> only if 65it can correctly run apps written for the 66<em>Android execution environment</em>. The exact details of the Android execution 67environment are defined by the <a href="http://source.android.com/compatibility/overview.html" 68class="external-link">Android compatibility program</a> and each device must pass the Compatibility 69Test Suite (CTS) in order to be considered compatible.</p> 70 71<p>As an app developer, you don't need to worry about whether a device is Android compatible, because 72only devices that are Android compatible include Google Play Store. So you can rest assured that 73users who install your app from Google Play Store are using an Android compatible device.</p> 74 75 76<p>However, you do need to consider whether your <b>app is compatible</b> with each potential 77device configuration. Because Android runs on a wide range of device configurations, some features 78are not available on all devices. For example, some devices may not include a 79compass sensor. If your app's core functionality requires the use 80of a compass sensor, then your app is compatible only with devices that 81include a compass sensor.</p> 82 83<h2 id="how">Controlling Your App's Availability to Devices</h2> 84 85<p>Android supports a variety of features your app can leverage through platform APIs. Some 86features are hardware-based (such as a compass sensor), some are software-based (such as app 87widgets), and some are dependent on the platform version. Not every device supports every feature, 88so you may need to control your app's availability to devices based on your app's required 89features.</p> 90 91<p>To achieve the largest user-base possible for your app, you should strive to support as many 92device configurations as possible using a single APK. In most situations, you can do so by 93disabling optional features at runtime and <a 94href="{@docRoot}guide/topics/resources/providing-resources.html">providing app resources</a> 95with alternatives for different configurations (such as different layouts for different 96screen sizes). 97If necessary, however, you can restrict your app's availability to devices through Google Play 98Store based on the following device characteristics:</p> 99 100<ul> 101 <li><a href="#Features">Device features</a> 102 <li><a href="#Version">Platform version</a> 103 <li><a href="#Screens">Screen configuration</a> 104</ul> 105 106<h3 id="Features">Device features</h3> 107 108<p>In order for you to manage your app’s availability based on device features, 109Android defines <em>feature IDs</em> for any hardware or software feature 110that may not be available on all devices. For instance, the 111feature ID for the compass sensor is {@link 112android.content.pm.PackageManager#FEATURE_SENSOR_COMPASS} and the feature ID for app widgets 113is {@link android.content.pm.PackageManager#FEATURE_APP_WIDGETS}.</p> 114 115<p>If necessary, you can prevent users from installing your app when their devices don't provide a 116given feature by declaring it with a <a href= 117"{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 118element in your app's <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">manifest 119file</a>.</p> 120 121<p>For example, if your app does not make sense on a device that lacks a compass sensor, 122you can declare the compass sensor as required with the following manifest tag:</p> 123 124<pre> 125<manifest ... > 126 <uses-feature android:name="android.hardware.sensor.compass" 127 android:required="true" /> 128 ... 129</manifest> 130</pre> 131 132<p>Google Play Store compares the features your app requires to the features available on 133each user's device to determine whether your app is compatible with each device. 134If the device does not provide all the features your app requires, the user cannot install 135your app.</p> 136 137<p>However, if your app's primary functionality does not <em>require</em> 138a device feature, you should set the <a href= 139"{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> 140attribute to {@code "false"} and check 141for the device feature at runtime. If the app feature is not available on the current device, 142gracefully degrade the corresponding app feature. For example, you can query whether 143a feature is available by calling 144{@link android.content.pm.PackageManager#hasSystemFeature hasSystemFeature()} like this:</p> 145 146<pre> 147PackageManager pm = getPackageManager(); 148if (!pm.hasSystemFeature(PackageManager.FEATURE_SENSOR_COMPASS)) { 149 // This device does not have a compass, turn off the compass feature 150 disableCompassFeature(); 151} 152</pre> 153 154<p>For information about all the filters you can 155use to control the availability of your app to users through Google Play Store, see the 156<a href="{@docRoot}google/play/filters.html">Filters on Google Play</a> 157document.</p> 158 159<p class="note"><strong>Note:</strong> Some <a href= 160"{@docRoot}guide/topics/security/permissions.html">system permissions</a> implicitly require the 161availability of a device feature. For example, if your app requests permission to access to {@link 162android.Manifest.permission#BLUETOOTH}, this implicitly requires the {@link 163android.content.pm.PackageManager#FEATURE_BLUETOOTH} device feature. You can disable filtering based 164on this feature and make your app available to devices without Bluetooth by setting the <a href= 165"{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> attribute 166to {@code "false"} in the <a href= 167"{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> tag. 168For more information about implicitly required device features, read <a href= 169"{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">Permissions that Imply 170Feature Requirements</a>.</p> 171 172<h3 id="Versions">Platform version</h3> 173 174<p>Different devices may run different versions of the Android platform, 175such as Android 4.0 or Android 4.4. Each successive platform version often adds new APIs not 176available in the previous version. To indicate which set of APIs are available, each 177platform version specifies an <a 178href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>. For instance, 179Android 1.0 is API level 1 and Android 4.4 is API level 19.</p> 180 181<p>The API level allows you to declare the minimum version with which your app is 182compatible, using the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code 183<uses-sdk>}</a> manifest tag and its 184<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> 185attribute.</p> 186 187<p>For example, the <a href="{@docRoot}guide/topics/providers/calendar-provider.html">Calendar 188Provider</a> APIs were added in Android 4.0 (API level 14). If your app cannot function without 189these APIs, you should declare API level 14 as your app's minimum supported 190version like this:</p> 191 192<pre> 193<manifest ... > 194 <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="19" /> 195 ... 196</manifest> 197</pre> 198 199<p>The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 200minSdkVersion}</a> attribute declares the minimum version with which your app is compatible 201and the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 202targetSdkVersion}</a> attribute declares the highest version on which you've optimized 203your app.</p> 204 205<p>Each successive version of Android provides compatibility for apps that were built using 206the APIs from previous platform versions, so your app should always be compatible with future 207versions of Android while using the documented Android APIs.</p> 208 209<p class="note"><strong>Note:</strong> 210The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 211targetSdkVersion}</a> attribute does not prevent your app from being installed on platform 212versions that are higher than the specified value, 213but it is important because it indicates to the system whether your 214app should inherit behavior changes in newer versions. If you don't update the 215<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 216targetSdkVersion}</a> to the latest version, the system assumes that your 217app requires some backward-compatibility behaviors when running on the latest version. 218For example, among the <a href="{@docRoot}about/versions/android-4.4.html#Behaviors" 219>behavior changes in Android 4.4</a>, alarms created with the {@link android.app.AlarmManager} APIs 220are now inexact by default so the system can batch app alarms and preserve system power, 221but the system will retain the previous API behavior for your app if your target API level 222is lower than "19".</p> 223 224<p>However, if your app uses APIs added in a more recent 225platform version, but does not require them for its primary functionality, 226you should check the API level at runtime and gracefully degrade 227the corresponding features when the API level is too low. In this case, 228set the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 229minSdkVersion}</a> to the lowest value possible for your app's primary functionality, 230then compare the current system's version, {@link android.os.Build.VERSION#SDK_INT}, to one the 231codename constants in {@link android.os.Build.VERSION_CODES} that corresponds to the 232API level you want to check. For example:</p> 233 234<pre> 235if (Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) { 236 // Running on something older than API level 11, so disable 237 // the drag/drop features that use {@link android.content.ClipboardManager} APIs 238 disableDragAndDrop(); 239} 240</pre> 241 242<h3 id="Screens">Screen configuration</h3> 243 244<p>Android runs on devices of various sizes, from phones to tablets and TVs. 245In order to categorize devices by their screen type, Android defines two characteristics for 246each device: screen size (the physical size of the screen) and screen density (the physical 247density of the pixels on the screen, known as <acronym title="dots per inch">DPI</acronym>). 248To simplify the different configurations, Android generalizes these variants into groups that make 249them easier to target:</p> 250 251<ul> 252 <li>Four generalized sizes: small, normal, large, and xlarge.</li> 253 <li>And several generalized densities: mdpi (medium), hdpi (hdpi), xhdpi (extra high), 254 xxhdpi (extra-extra high), and others.</li> 255</ul> 256 257<p>By default, your app is compatible with all screen sizes and densities, 258because the system makes the appropriate adjustments to your UI layout and image 259resources as necessary for each screen. However, you should optimize the user experience for each 260screen configuration by adding specialized layouts for different screen sizes and 261optimized bitmap images for common screen densities.</p> 262 263<p>For information about how to create alternative resources for different screens 264and how to restrict your app to certain screen sizes when necessary, read <a 265href="{@docRoot}training/basics/supporting-devices/screens.html">Supporting Different Screens</a>. 266</p> 267 268<h2 id="filtering">Controlling Your App's Availability for Business Reasons</h2> 269 270<p>In addition to restricting your app's availability based on device characteristics, 271it’s possible you may need to restrict your app’s availability for 272business or legal reasons. For instance, an app that displays train schedules 273for the London Underground is unlikely to be useful to users outside the United 274Kingdom. For this type of situation, Google Play Store provides 275filtering options in the developer console that allow you to control your app’s 276availability for non-technical reasons such as the user's locale or wireless carrier.</p> 277 278<p>Filtering for technical compatibility (such as required hardware components) 279is always based on information contained within your APK file. But 280filtering for non-technical reasons (such as geographic locale) is always 281handled in the Google Play developer console.</p> 282 283<div class="next-docs"> 284<div class="col-6"> 285 <h2 class="norule">Continue reading about:</h2> 286 <dl> 287 <dt><a 288href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></dt> 289 <dd>Information about how Android apps are structured to separate app resources from the 290 app code, including how you can provide alternative resources for specific device 291 configurations. 292 </dd> 293 <dt><a href="{@docRoot}google/play/filters.html">Filters on Google Play</a></dt> 294 <dd>Information about the different ways that Google Play Store can prevent your app 295 from being installed on different devices.</dd> 296 </dl> 297</div> 298<div class="col-6"> 299 <h2 class="norule">You might also be interested in:</h2> 300 <dl> 301 <dt><a href="{@docRoot}guide/topics/security/permissions.html" 302 >System Permissions</a></dt> 303 <dd>How Android restricts app access to certain APIs with a permission system that requires 304 the user's consent for your app to use those APIs.</dd> 305 </dl> 306</div> 307</div> 308