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1 /**
2  * \file texobj.h
3  * Texture object management.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  * Version:  6.5
9  *
10  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
11  *
12  * Permission is hereby granted, free of charge, to any person obtaining a
13  * copy of this software and associated documentation files (the "Software"),
14  * to deal in the Software without restriction, including without limitation
15  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16  * and/or sell copies of the Software, and to permit persons to whom the
17  * Software is furnished to do so, subject to the following conditions:
18  *
19  * The above copyright notice and this permission notice shall be included
20  * in all copies or substantial portions of the Software.
21  *
22  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
25  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33 
34 
35 #include "compiler.h"
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "samplerobj.h"
39 
40 
41 /**
42  * \name Internal functions
43  */
44 /*@{*/
45 
46 extern struct gl_texture_object *
47 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
48 
49 extern struct gl_texture_object *
50 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
51 
52 extern void
53 _mesa_initialize_texture_object( struct gl_texture_object *obj,
54                                  GLuint name, GLenum target );
55 
56 extern void
57 _mesa_delete_texture_object( struct gl_context *ctx,
58                              struct gl_texture_object *obj );
59 
60 extern void
61 _mesa_copy_texture_object( struct gl_texture_object *dest,
62                            const struct gl_texture_object *src );
63 
64 extern void
65 _mesa_clear_texture_object(struct gl_context *ctx,
66                            struct gl_texture_object *obj);
67 
68 extern void
69 _mesa_reference_texobj_(struct gl_texture_object **ptr,
70                         struct gl_texture_object *tex);
71 
72 static inline void
_mesa_reference_texobj(struct gl_texture_object ** ptr,struct gl_texture_object * tex)73 _mesa_reference_texobj(struct gl_texture_object **ptr,
74                        struct gl_texture_object *tex)
75 {
76    if (*ptr != tex)
77       _mesa_reference_texobj_(ptr, tex);
78 }
79 
80 
81 /**
82  * Return number of faces for a texture target.  This will be 6 for
83  * cube maps (and cube map arrays) and 1 otherwise.
84  */
85 static inline GLuint
_mesa_num_tex_faces(GLenum target)86 _mesa_num_tex_faces(GLenum target)
87 {
88    return target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
89 }
90 
91 
92 /** Is the texture "complete" with respect to the given sampler state? */
93 static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object * texObj,const struct gl_sampler_object * sampler)94 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
95                           const struct gl_sampler_object *sampler)
96 {
97    if (texObj->_IsIntegerFormat &&
98        (sampler->MagFilter != GL_NEAREST ||
99         (sampler->MinFilter != GL_NEAREST &&
100          sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
101       /* If the format is integer, only nearest filtering is allowed */
102       return GL_FALSE;
103    }
104 
105    if (_mesa_is_mipmap_filter(sampler))
106       return texObj->_MipmapComplete;
107    else
108       return texObj->_BaseComplete;
109 }
110 
111 
112 extern void
113 _mesa_test_texobj_completeness( const struct gl_context *ctx,
114                                 struct gl_texture_object *obj );
115 
116 extern GLboolean
117 _mesa_cube_complete(const struct gl_texture_object *texObj);
118 
119 extern void
120 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
121                    GLboolean invalidate_state);
122 
123 extern struct gl_texture_object *
124 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
125 
126 extern GLuint
127 _mesa_total_texture_memory(struct gl_context *ctx);
128 
129 extern void
130 _mesa_unlock_context_textures( struct gl_context *ctx );
131 
132 extern void
133 _mesa_lock_context_textures( struct gl_context *ctx );
134 
135 /*@}*/
136 
137 /**
138  * \name API functions
139  */
140 /*@{*/
141 
142 extern void GLAPIENTRY
143 _mesa_GenTextures( GLsizei n, GLuint *textures );
144 
145 
146 extern void GLAPIENTRY
147 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
148 
149 
150 extern void GLAPIENTRY
151 _mesa_BindTexture( GLenum target, GLuint texture );
152 
153 
154 extern void GLAPIENTRY
155 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
156                           const GLclampf *priorities );
157 
158 
159 extern GLboolean GLAPIENTRY
160 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
161                            GLboolean *residences );
162 
163 extern GLboolean GLAPIENTRY
164 _mesa_IsTexture( GLuint texture );
165 
166 extern void GLAPIENTRY
167 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
168                             GLint yoffset, GLint zoffset, GLsizei width,
169                             GLsizei height, GLsizei depth);
170 
171 extern void GLAPIENTRY
172 _mesa_InvalidateTexImage(GLuint texture, GLint level);
173 
174 /*@}*/
175 
176 
177 #endif
178