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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * This file implements the st_draw_vbo() function which is called from
30  * Mesa's VBO module.  All point/line/triangle rendering is done through
31  * this function whether the user called glBegin/End, glDrawArrays,
32  * glDrawElements, glEvalMesh, or glCalList, etc.
33  *
34  * Authors:
35  *   Keith Whitwell <keith@tungstengraphics.com>
36  */
37 
38 
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/mfeatures.h"
44 
45 #include "vbo/vbo.h"
46 
47 #include "st_context.h"
48 #include "st_atom.h"
49 #include "st_cb_bufferobjects.h"
50 #include "st_cb_xformfb.h"
51 #include "st_draw.h"
52 #include "st_program.h"
53 
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "util/u_inlines.h"
57 #include "util/u_format.h"
58 #include "util/u_prim.h"
59 #include "util/u_draw_quad.h"
60 #include "util/u_upload_mgr.h"
61 #include "draw/draw_context.h"
62 #include "cso_cache/cso_context.h"
63 
64 #include "../glsl/ir_uniform.h"
65 
66 
67 /**
68  * This is very similar to vbo_all_varyings_in_vbos() but we are
69  * only interested in per-vertex data.  See bug 38626.
70  */
71 static GLboolean
all_varyings_in_vbos(const struct gl_client_array * arrays[])72 all_varyings_in_vbos(const struct gl_client_array *arrays[])
73 {
74    GLuint i;
75 
76    for (i = 0; i < VERT_ATTRIB_MAX; i++)
77       if (arrays[i]->StrideB &&
78           !arrays[i]->InstanceDivisor &&
79           !_mesa_is_bufferobj(arrays[i]->BufferObj))
80 	 return GL_FALSE;
81 
82    return GL_TRUE;
83 }
84 
85 
86 /**
87  * Basically, translate Mesa's index buffer information into
88  * a pipe_index_buffer object.
89  * \return TRUE or FALSE for success/failure
90  */
91 static boolean
setup_index_buffer(struct st_context * st,const struct _mesa_index_buffer * ib,struct pipe_index_buffer * ibuffer)92 setup_index_buffer(struct st_context *st,
93                    const struct _mesa_index_buffer *ib,
94                    struct pipe_index_buffer *ibuffer)
95 {
96    struct gl_buffer_object *bufobj = ib->obj;
97 
98    ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
99 
100    /* get/create the index buffer object */
101    if (_mesa_is_bufferobj(bufobj)) {
102       /* indices are in a real VBO */
103       ibuffer->buffer = st_buffer_object(bufobj)->buffer;
104       ibuffer->offset = pointer_to_offset(ib->ptr);
105    }
106    else if (st->indexbuf_uploader) {
107       if (u_upload_data(st->indexbuf_uploader, 0,
108                         ib->count * ibuffer->index_size, ib->ptr,
109                         &ibuffer->offset, &ibuffer->buffer) != PIPE_OK) {
110          /* out of memory */
111          return FALSE;
112       }
113       u_upload_unmap(st->indexbuf_uploader);
114    }
115    else {
116       /* indices are in user space memory */
117       ibuffer->user_buffer = ib->ptr;
118    }
119 
120    cso_set_index_buffer(st->cso_context, ibuffer);
121    return TRUE;
122 }
123 
124 
125 /**
126  * Prior to drawing, check that any uniforms referenced by the
127  * current shader have been set.  If a uniform has not been set,
128  * issue a warning.
129  */
130 static void
check_uniforms(struct gl_context * ctx)131 check_uniforms(struct gl_context *ctx)
132 {
133    struct gl_shader_program *shProg[3] = {
134       ctx->Shader.CurrentVertexProgram,
135       ctx->Shader.CurrentGeometryProgram,
136       ctx->Shader.CurrentFragmentProgram,
137    };
138    unsigned j;
139 
140    for (j = 0; j < 3; j++) {
141       unsigned i;
142 
143       if (shProg[j] == NULL || !shProg[j]->LinkStatus)
144 	 continue;
145 
146       for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) {
147          const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
148          if (!u->initialized) {
149             _mesa_warning(ctx,
150                           "Using shader with uninitialized uniform: %s",
151                           u->name);
152          }
153       }
154    }
155 }
156 
157 
158 /**
159  * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
160  * the corresponding Gallium type.
161  */
162 static unsigned
translate_prim(const struct gl_context * ctx,unsigned prim)163 translate_prim(const struct gl_context *ctx, unsigned prim)
164 {
165    /* GL prims should match Gallium prims, spot-check a few */
166    STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
167    STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
168    STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
169 
170    /* Avoid quadstrips if it's easy to do so:
171     * Note: it's important to do the correct trimming if we change the
172     * prim type!  We do that wherever this function is called.
173     */
174    if (prim == GL_QUAD_STRIP &&
175        ctx->Light.ShadeModel != GL_FLAT &&
176        ctx->Polygon.FrontMode == GL_FILL &&
177        ctx->Polygon.BackMode == GL_FILL)
178       prim = GL_TRIANGLE_STRIP;
179 
180    return prim;
181 }
182 
183 
184 /**
185  * This function gets plugged into the VBO module and is called when
186  * we have something to render.
187  * Basically, translate the information into the format expected by gallium.
188  */
189 void
st_draw_vbo(struct gl_context * ctx,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLboolean index_bounds_valid,GLuint min_index,GLuint max_index,struct gl_transform_feedback_object * tfb_vertcount)190 st_draw_vbo(struct gl_context *ctx,
191             const struct _mesa_prim *prims,
192             GLuint nr_prims,
193             const struct _mesa_index_buffer *ib,
194 	    GLboolean index_bounds_valid,
195             GLuint min_index,
196             GLuint max_index,
197             struct gl_transform_feedback_object *tfb_vertcount)
198 {
199    struct st_context *st = st_context(ctx);
200    struct pipe_index_buffer ibuffer = {0};
201    struct pipe_draw_info info;
202    const struct gl_client_array **arrays = ctx->Array._DrawArrays;
203    unsigned i;
204 
205    /* Mesa core state should have been validated already */
206    assert(ctx->NewState == 0x0);
207 
208    /* Validate state. */
209    if (st->dirty.st || ctx->NewDriverState) {
210       st_validate_state(st);
211 
212       if (st->vertex_array_out_of_memory)
213          return;
214 
215 #if 0
216       if (MESA_VERBOSE & VERBOSE_GLSL) {
217          check_uniforms(ctx);
218       }
219 #else
220       (void) check_uniforms;
221 #endif
222    }
223 
224    util_draw_init_info(&info);
225    if (ib) {
226       /* Get index bounds for user buffers. */
227       if (!index_bounds_valid)
228          if (!all_varyings_in_vbos(arrays))
229             vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
230                                    nr_prims);
231 
232       if (!setup_index_buffer(st, ib, &ibuffer)) {
233          /* out of memory */
234          return;
235       }
236 
237       info.indexed = TRUE;
238       if (min_index != ~0 && max_index != ~0) {
239          info.min_index = min_index;
240          info.max_index = max_index;
241       }
242 
243       /* The VBO module handles restart for the non-indexed GLDrawArrays
244        * so we only set these fields for indexed drawing:
245        */
246       info.primitive_restart = ctx->Array.PrimitiveRestart;
247       info.restart_index = ctx->Array.RestartIndex;
248    }
249    else {
250       /* Transform feedback drawing is always non-indexed. */
251       /* Set info.count_from_stream_output. */
252       if (tfb_vertcount) {
253          st_transform_feedback_draw_init(tfb_vertcount, &info);
254       }
255    }
256 
257    /* do actual drawing */
258    for (i = 0; i < nr_prims; i++) {
259       info.mode = translate_prim( ctx, prims[i].mode );
260       info.start = prims[i].start;
261       info.count = prims[i].count;
262       info.start_instance = prims[i].base_instance;
263       info.instance_count = prims[i].num_instances;
264       info.index_bias = prims[i].basevertex;
265       if (!ib) {
266          info.min_index = info.start;
267          info.max_index = info.start + info.count - 1;
268       }
269 
270       if (info.count_from_stream_output) {
271          cso_draw_vbo(st->cso_context, &info);
272       }
273       else if (info.primitive_restart) {
274          /* don't trim, restarts might be inside index list */
275          cso_draw_vbo(st->cso_context, &info);
276       }
277       else if (u_trim_pipe_prim(info.mode, &info.count))
278          cso_draw_vbo(st->cso_context, &info);
279    }
280 
281    if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
282       pipe_resource_reference(&ibuffer.buffer, NULL);
283    }
284 }
285 
286 
287 void
st_init_draw(struct st_context * st)288 st_init_draw(struct st_context *st)
289 {
290    struct gl_context *ctx = st->ctx;
291 
292    vbo_set_draw_func(ctx, st_draw_vbo);
293 
294 #if FEATURE_feedback || FEATURE_rastpos
295    st->draw = draw_create(st->pipe); /* for selection/feedback */
296 
297    /* Disable draw options that might convert points/lines to tris, etc.
298     * as that would foul-up feedback/selection mode.
299     */
300    draw_wide_line_threshold(st->draw, 1000.0f);
301    draw_wide_point_threshold(st->draw, 1000.0f);
302    draw_enable_line_stipple(st->draw, FALSE);
303    draw_enable_point_sprites(st->draw, FALSE);
304 #endif
305 }
306 
307 
308 void
st_destroy_draw(struct st_context * st)309 st_destroy_draw(struct st_context *st)
310 {
311 #if FEATURE_feedback || FEATURE_rastpos
312    draw_destroy(st->draw);
313 #endif
314 }
315