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1 /**********************************************************
2  * Copyright 2009-2011 VMware, Inc. All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  *********************************************************
25  * Authors:
26  * Zack Rusin <zackr-at-vmware-dot-com>
27  * Thomas Hellstrom <thellstrom-at-vmware-dot-com>
28  */
29 
30 #ifndef _XA_PRIV_H_
31 #define _XA_PRIV_H_
32 
33 #include "xa_tracker.h"
34 #include "xa_context.h"
35 #include "xa_composite.h"
36 
37 #include "pipe/p_screen.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_state.h"
40 
41 #if defined(__GNUC__) && __GNUC__ >= 4
42 #define XA_EXPORT __attribute__ ((visibility("default")))
43 #else
44 #define XA_EXPORT
45 #endif
46 
47 #define XA_VB_SIZE (100 * 4 * 3 * 4)
48 #define XA_LAST_SURFACE_TYPE (xa_type_yuv_component + 1)
49 #define XA_MAX_SAMPLERS 3
50 
51 struct xa_fence {
52     struct pipe_fence_handle *pipe_fence;
53     struct xa_tracker *xa;
54 };
55 
56 struct xa_format_descriptor {
57     enum pipe_format format;
58     enum xa_formats xa_format;
59 };
60 
61 struct xa_surface {
62     struct pipe_resource template;
63     struct xa_tracker *xa;
64     struct pipe_resource *tex;
65     struct pipe_transfer *transfer;
66     unsigned int flags;
67     struct xa_format_descriptor fdesc;
68     struct pipe_context *mapping_pipe;
69 };
70 
71 struct xa_tracker {
72     enum xa_formats *supported_formats;
73     unsigned int format_map[XA_LAST_SURFACE_TYPE][2];
74     int d_depth_bits_last;
75     int ds_depth_bits_last;
76     struct pipe_screen *screen;
77     struct xa_context *default_ctx;
78 };
79 
80 struct xa_context {
81     struct xa_tracker *xa;
82     struct pipe_context *pipe;
83 
84     struct cso_context *cso;
85     struct xa_shaders *shaders;
86 
87     struct pipe_resource *vs_const_buffer;
88     struct pipe_resource *fs_const_buffer;
89 
90     float buffer[XA_VB_SIZE];
91     unsigned int buffer_size;
92     struct pipe_vertex_element velems[3];
93 
94     /* number of attributes per vertex for the current
95      * draw operation */
96     unsigned int attrs_per_vertex;
97 
98     unsigned int fb_width;
99     unsigned int fb_height;
100 
101     struct pipe_fence_handle *last_fence;
102     struct xa_surface *src;
103     struct xa_surface *dst;
104     struct pipe_surface *srf;
105 
106     int simple_copy;
107 
108     int has_solid_color;
109     float solid_color[4];
110 
111     unsigned int num_bound_samplers;
112     struct pipe_sampler_view *bound_sampler_views[XA_MAX_SAMPLERS];
113     const struct xa_composite *comp;
114 };
115 
116 enum xa_vs_traits {
117     VS_COMPOSITE = 1 << 0,
118     VS_MASK = 1 << 1,
119     VS_SOLID_FILL = 1 << 2,
120     VS_LINGRAD_FILL = 1 << 3,
121     VS_RADGRAD_FILL = 1 << 4,
122     VS_YUV = 1 << 5,
123 
124     VS_FILL = (VS_SOLID_FILL | VS_LINGRAD_FILL | VS_RADGRAD_FILL)
125 };
126 
127 enum xa_fs_traits {
128     FS_COMPOSITE = 1 << 0,
129     FS_MASK = 1 << 1,
130     FS_SOLID_FILL = 1 << 2,
131     FS_LINGRAD_FILL = 1 << 3,
132     FS_RADGRAD_FILL = 1 << 4,
133     FS_CA_FULL = 1 << 5,	/* src.rgba * mask.rgba */
134     FS_CA_SRCALPHA = 1 << 6,	/* src.aaaa * mask.rgba */
135     FS_YUV = 1 << 7,
136     FS_SRC_REPEAT_NONE = 1 << 8,
137     FS_MASK_REPEAT_NONE = 1 << 9,
138     FS_SRC_SWIZZLE_RGB = 1 << 10,
139     FS_MASK_SWIZZLE_RGB = 1 << 11,
140     FS_SRC_SET_ALPHA = 1 << 12,
141     FS_MASK_SET_ALPHA = 1 << 13,
142     FS_SRC_LUMINANCE = 1 << 14,
143     FS_MASK_LUMINANCE = 1 << 15,
144     FS_DST_LUMINANCE = 1 << 16,
145 
146     FS_FILL = (FS_SOLID_FILL | FS_LINGRAD_FILL | FS_RADGRAD_FILL),
147     FS_COMPONENT_ALPHA = (FS_CA_FULL | FS_CA_SRCALPHA)
148 };
149 
150 struct xa_shader {
151     void *fs;
152     void *vs;
153 };
154 
155 struct xa_shaders;
156 
157 /*
158  * Inline utilities
159  */
160 
161 static INLINE int
xa_min(int a,int b)162 xa_min(int a, int b)
163 {
164     return ((a <= b) ? a : b);
165 }
166 
167 static INLINE void
xa_pixel_to_float4(uint32_t pixel,float * color)168 xa_pixel_to_float4(uint32_t pixel, float *color)
169 {
170     uint32_t	    r, g, b, a;
171 
172     a = (pixel >> 24) & 0xff;
173     r = (pixel >> 16) & 0xff;
174     g = (pixel >>  8) & 0xff;
175     b = (pixel >>  0) & 0xff;
176     color[0] = ((float)r) / 255.;
177     color[1] = ((float)g) / 255.;
178     color[2] = ((float)b) / 255.;
179     color[3] = ((float)a) / 255.;
180 }
181 
182 static INLINE void
xa_pixel_to_float4_a8(uint32_t pixel,float * color)183 xa_pixel_to_float4_a8(uint32_t pixel, float *color)
184 {
185     uint32_t a;
186 
187     a = (pixel >> 24) & 0xff;
188     color[0] = ((float)a) / 255.;
189     color[1] = ((float)a) / 255.;
190     color[2] = ((float)a) / 255.;
191     color[3] = ((float)a) / 255.;
192 }
193 
194 /*
195  * xa_tgsi.c
196  */
197 
198 extern struct xa_shaders *xa_shaders_create(struct xa_context *);
199 
200 void xa_shaders_destroy(struct xa_shaders *shaders);
201 
202 struct xa_shader xa_shaders_get(struct xa_shaders *shaders,
203 				unsigned vs_traits, unsigned fs_traits);
204 
205 /*
206  * xa_context.c
207  */
208 extern int
209 xa_ctx_srf_create(struct xa_context *ctx, struct xa_surface *dst);
210 
211 extern void
212 xa_ctx_srf_destroy(struct xa_context *ctx);
213 
214 extern void
215 xa_ctx_sampler_views_destroy(struct xa_context *ctx);
216 
217 /*
218  * xa_renderer.c
219  */
220 void renderer_set_constants(struct xa_context *r,
221 			    int shader_type, const float *params,
222 			    int param_bytes);
223 
224 void renderer_draw_yuv(struct xa_context *r,
225 		       float src_x,
226 		       float src_y,
227 		       float src_w,
228 		       float src_h,
229 		       int dst_x,
230 		       int dst_y, int dst_w, int dst_h,
231 		       struct xa_surface *srf[]);
232 
233 void renderer_bind_destination(struct xa_context *r,
234 			       struct pipe_surface *surface, int width,
235 			       int height);
236 
237 void renderer_init_state(struct xa_context *r);
238 void renderer_copy_prepare(struct xa_context *r,
239 			   struct pipe_surface *dst_surface,
240 			   struct pipe_resource *src_texture,
241 			   const enum xa_formats src_xa_format,
242 			   const enum xa_formats dst_xa_format);
243 
244 void renderer_copy(struct xa_context *r, int dx,
245 		   int dy,
246 		   int sx,
247 		   int sy,
248 		   int width, int height, float src_width, float src_height);
249 
250 void renderer_draw_flush(struct xa_context *r);
251 
252 void renderer_begin_solid(struct xa_context *r);
253 void renderer_solid(struct xa_context *r,
254 		    int x0, int y0, int x1, int y1, float *color);
255 void
256 renderer_begin_textures(struct xa_context *r);
257 
258 void
259 renderer_texture(struct xa_context *r,
260 		 int *pos,
261 		 int width, int height,
262 		 const float *src_matrix,
263 		 const float *mask_matrix);
264 
265 #endif
266