Searched refs:rlf (Results 1 – 1 of 1) sorted by relevance
144 float rlf = 1.0f / (float) sqrt(fx * fx + fy * fy + fz * fz); in newLookAt() local145 fx *= rlf; in newLookAt()146 fy *= rlf; in newLookAt()147 fz *= rlf; in newLookAt()