Searched refs:EGL_FALSE (Results 1 – 5 of 5) sorted by relevance
127 if (success != EGL_FALSE) in initGraphics()129 if (success != EGL_FALSE) in initGraphics()132 if (success != EGL_FALSE) in initGraphics()136 success = EGL_FALSE; in initGraphics()138 if (success != EGL_FALSE) in initGraphics()168 if (success != EGL_FALSE) in initGraphics()173 success = EGL_FALSE; in initGraphics()175 if (success != EGL_FALSE) in initGraphics()179 if (success == EGL_FALSE) in initGraphics()182 return success != EGL_FALSE; in initGraphics()
121 if (success != EGL_FALSE) in initEGL()123 if (success != EGL_FALSE) in initEGL()126 if (success != EGL_FALSE) in initEGL()131 success = EGL_FALSE; in initEGL()133 if (success != EGL_FALSE) in initEGL()137 success = EGL_FALSE; in initEGL()139 if (success != EGL_FALSE) in initEGL()143 if (success == EGL_FALSE) in initEGL()
154 if( eglMakeCurrent( display_, surface_, surface_, context_ ) == EGL_FALSE ) in InitEGLContext()
104 if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) { in engine_init_display()
64 #define EGL_FALSE 0 macro