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Searched refs:EGL_NO_SURFACE (Results 1 – 5 of 5) sorted by relevance

/development/ndk/sources/android/ndk_helper/
DGLContext.cpp39 surface_( EGL_NO_SURFACE ), in GLContext()
192 eglMakeCurrent( display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT ); in Terminate()
198 if( surface_ != EGL_NO_SURFACE ) in Terminate()
207 surface_ = EGL_NO_SURFACE; in Terminate()
261 if( surface_ != EGL_NO_SURFACE ) in Suspend()
264 surface_ = EGL_NO_SURFACE; in Suspend()
/development/ndk/platforms/android-9/samples/native-activity/jni/
Dmain.c150 eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); in engine_term_display()
154 if (engine->surface != EGL_NO_SURFACE) { in engine_term_display()
162 engine->surface = EGL_NO_SURFACE; in engine_term_display()
/development/ndk/platforms/android-4/samples/san-angeles/jni/
Dapp-linux.c71 static EGLSurface sEglSurface = EGL_NO_SURFACE;
172 if (sEglSurface == EGL_NO_SURFACE) in initGraphics()
Dapp-win32.c51 static EGLSurface sEglSurface = EGL_NO_SURFACE;
130 if (sEglSurface == EGL_NO_SURFACE) in initEGL()
/development/ndk/platforms/android-9/include/EGL/
Degl.h71 #define EGL_NO_SURFACE ((EGLSurface)0) macro