Searched refs:EGL_NO_SURFACE (Results 1 – 5 of 5) sorted by relevance
39 surface_( EGL_NO_SURFACE ), in GLContext()192 eglMakeCurrent( display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT ); in Terminate()198 if( surface_ != EGL_NO_SURFACE ) in Terminate()207 surface_ = EGL_NO_SURFACE; in Terminate()261 if( surface_ != EGL_NO_SURFACE ) in Suspend()264 surface_ = EGL_NO_SURFACE; in Suspend()
150 eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); in engine_term_display()154 if (engine->surface != EGL_NO_SURFACE) { in engine_term_display()162 engine->surface = EGL_NO_SURFACE; in engine_term_display()
71 static EGLSurface sEglSurface = EGL_NO_SURFACE;172 if (sEglSurface == EGL_NO_SURFACE) in initGraphics()
51 static EGLSurface sEglSurface = EGL_NO_SURFACE;130 if (sEglSurface == EGL_NO_SURFACE) in initEGL()
71 #define EGL_NO_SURFACE ((EGLSurface)0) macro