Searched refs:EGL_SUCCESS (Results 1 – 7 of 7) sorted by relevance
174 return EGL_SUCCESS; //Still consider glContext is valid in Swap()185 return EGL_SUCCESS; in Swap()217 return EGL_SUCCESS; in Resume()236 return EGL_SUCCESS; in Resume()
128 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { in checkEglError()311 while (egl.eglGetError() != EGL10.EGL_SUCCESS); in printConfig()
156 if( EGL_SUCCESS != gl_context_->Resume( app_->window ) ) in InitDisplay()199 if( EGL_SUCCESS != gl_context_->Swap() ) in DrawFrame()
146 if( EGL_SUCCESS != gl_context_->Resume( app_->window ) ) in InitDisplay()188 if( EGL_SUCCESS != gl_context_->Swap() ) in DrawFrame()
86 if (error && error != EGL_SUCCESS) in checkEGLErrors()
69 if (error != EGL_SUCCESS) in checkEGLErrors()
77 #define EGL_SUCCESS 0x3000 macro