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Searched refs:EGL_SUCCESS (Results 1 – 7 of 7) sorted by relevance

/development/ndk/sources/android/ndk_helper/
DGLContext.cpp174 return EGL_SUCCESS; //Still consider glContext is valid in Swap()
185 return EGL_SUCCESS; in Swap()
217 return EGL_SUCCESS; in Resume()
236 return EGL_SUCCESS; in Resume()
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
DGL2JNIView.java128 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { in checkEglError()
311 while (egl.eglGetError() != EGL10.EGL_SUCCESS); in printConfig()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsNativeActivity.cpp156 if( EGL_SUCCESS != gl_context_->Resume( app_->window ) ) in InitDisplay()
199 if( EGL_SUCCESS != gl_context_->Swap() ) in DrawFrame()
/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotNativeActivity.cpp146 if( EGL_SUCCESS != gl_context_->Resume( app_->window ) ) in InitDisplay()
188 if( EGL_SUCCESS != gl_context_->Swap() ) in DrawFrame()
/development/ndk/platforms/android-4/samples/san-angeles/jni/
Dapp-linux.c86 if (error && error != EGL_SUCCESS) in checkEGLErrors()
Dapp-win32.c69 if (error != EGL_SUCCESS) in checkEGLErrors()
/development/ndk/platforms/android-9/include/EGL/
Degl.h77 #define EGL_SUCCESS 0x3000 macro